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Pony-Animators — Animation Tools and Plugins (Flash)
Published: 2013-01-05 21:26:36 +0000 UTC; Views: 54942; Favourites: 56; Downloads: 0
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I've compiled a list of useful extensions and plugins for flash animators. You can also view this list on my tumblr, in case formatting got screwed up: zedrin-stormshock.tumblr.com/p…

To install these plugins, download them, open up your Extension Manager, click ‘install’, and select the .zxp or .mxp file. There should be a description in each file of where to enable the plugin in Flash.


Toon Monkey  (David Wolfe)

These are a collection of tools to suit your fancy. Most of them do single functions, so read their descriptions and decide what would be useful. I've listed some of the ones I recommend.

  • For assets and puppet rigging, I would recommend libAppend and Search and Replace, which allow you to rapidly name and rename symbols.
  • FrameEDIT and FrameEXIT make editing nested symbols easier by taking you to their corresponding frame in the timeline, instead of their first frame.
  • New Anim Clip allows you to make a new symbol that is immediately centered in the stage. It is meant to speed up shot creation, such as when you want to have a shot moving as it takes place. Just copy all your frames of the shot, run the tool, and paste them into the symbol it creates.
  • Break into layers is predominately useful for un-nesting your symbols for more flexibility. It just combines the effects of 'break apart' and 'distribute to layers.'



jAnimation Tools (Jay Edry)

(See description of video.) This is a toolbox that adds some very useful hotkeys and tweening commands.
  • The Rig Tool allows you to essentially draw a 'bone' over a graphic to turn it into a symbol for a puppet set, setting its rotation and center.
  • Batch Select quickly selects all active symbols on screen (there's a way to 'block off' a batch as well, watch the video.
  • I don't use Quick Tween very much, as Custom Ease functions the same way but with more simplicity, and high utility. These quickly will tween your symbol, with easing going in, out, both, or none, the value you enter in being the strength of the ease.
  • Flip does what you think it would.
  • Scrub Layer and Scrub Keyframe allow you to jump from layer to layer or keyframe to keyframe (note, not like jumping frame to frame with , or . ).
  • Smart Key allows you to make a keyframe inside a tween without changing its course of motion. It can either set the frame as the start of the tween, the end of the tween, or whatever the current frame is.
  • Bump simply cycles your starting frame in a graphic symbol.



Keyframe Caddy (Cloudkid)

Keyframe Caddy allows you to rapidly lipsynch a character by requiring only a single click to choose what frame to enter on a symbol. It is practically MANDATORY for any lipsynched animation.

To use Keyframe Caddy, open its window, select your symbol and click 'load'. The frames of your graphic symbol will appear in the window.


Clicking one of these graphic frames will create a keyframe on the timeline and change the loaded symbol's current frame to the one you clicked (setting it to play 'Single Frame' if not previously).


Before, to lipsynch, you had to
  • click on the timeline where your symbol is, at the appropriate syllable
  • create a keyframe
  • click the symbol in the stage
  • click inside the 'Current Frame' dialogue box
  • enter in/cycle through to find the appropriate syllable
  • click outside/click enter

With keyframe caddy, you only need to
  • click the frame where the symbol is, at the appropriate syllable
  • click the corresponding graphic for the syllable (visual cues being much faster to recognize and requiring no 'cycling through')

Essentially, this replaces the required 5-6 actions that respond to textual entry to make a single lipsynched instance with just 2 actions that respond to visual cues. This is WAY more efficient.
NOTE: for CS6, you need to install this through the Adobe Exchange plugin.

Related content
Comments: 35

Viznity [2019-03-14 13:40:54 +0000 UTC]

Nice guide, thanks!

👍: 0 ⏩: 0

bosman697 [2016-06-08 10:53:24 +0000 UTC]

Hi i made  tool/(qiuck tip)  to Flash CS to Rotate Canvas
www.youtube.com/watch?v=EVW-n0…

👍: 0 ⏩: 0

Lord-Kiyo [2014-10-19 12:09:15 +0000 UTC]

And when I read through this My thoughts are, why was the Flash not built with this stuff to begen with.
expceialy the keyframe caddy.  I used Anime Studio and it works that way, now I am trying flash and its such a hassle to do it.

👍: 0 ⏩: 0

Kjamesc [2014-07-07 03:59:33 +0000 UTC]

I'm trying to download keyframe caddy for flash CS3, but every time I try to install it in the adobe extension manager 1.8, it says, "The extension requires Flash CS3 or greater. The extension will not be installed." even though I all ready have flash CS3, and it won't let me install anything else. HALP!

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Lee-Chung [2014-02-18 03:01:08 +0000 UTC]

Oh wait never mid it works.


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Lee-Chung [2014-02-18 02:13:17 +0000 UTC]

Can this work for Abode Flash CC?

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Farawaynearby [2014-01-12 04:01:01 +0000 UTC]

Blazin thanks man. I actually just ran into this problem not 5 minutes ago.





Cheers!

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blazinmeow [2013-11-04 19:02:00 +0000 UTC]

To anyone still viewing this, you can convert the mxps to zxps for cc using the cs6 extension manager. They work perfectly fine.

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ToxicThunderCloud [2013-07-16 10:29:10 +0000 UTC]

You can't get Keyframe Caddy on the new Flash CC (CS7) since it's not supported by Adobe Exchange. Hopefully they're going to do something about it.

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Zedrin In reply to ToxicThunderCloud [2013-07-18 00:00:05 +0000 UTC]

They likely will, eventually, though most animators I know are refusing to switch to the CC.

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ToxicThunderCloud In reply to Zedrin [2013-07-18 11:07:50 +0000 UTC]

CC is much faster and crashes less often. Though it is slightly harder to use. I still have the old one and use that until they allow adobe exchange.

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Zedrin In reply to ToxicThunderCloud [2013-07-18 15:42:23 +0000 UTC]

Ease has nothing to do with it, it's software rights that are keeping everyone away.

👍: 0 ⏩: 1

ToxicThunderCloud In reply to Zedrin [2013-07-18 16:45:02 +0000 UTC]

What do you mean by rights?

👍: 0 ⏩: 1

Zedrin In reply to ToxicThunderCloud [2013-07-18 18:28:34 +0000 UTC]

Cloud software means you never actually own the software, and you have to pay for it year after year. Adobe sees a nifty profit without every having to actually GIVE you the software, you're only renting it.

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ToxicThunderCloud In reply to Zedrin [2013-07-18 22:22:54 +0000 UTC]

Yea I can understand why that would put people off.

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Noblebullshark In reply to ToxicThunderCloud [2014-02-05 21:04:02 +0000 UTC]

I agree, if i'm paying for something, I better OWN it.

👍: 1 ⏩: 0

WarriorIgnitus [2013-06-05 01:41:21 +0000 UTC]

I don't have Adobe Plugin.

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ryolo132 [2013-03-23 22:20:22 +0000 UTC]

I can't seem to get Keyframe Caddy. when I tried downloading the Adobe Exchange plugin, Norton security registered it as a major threat and deleted it. I tried turning Norton off whilst it installed, but Norton just deleted it afterwards... Is there any other way to get Keyframe Caddy on cs6?

👍: 0 ⏩: 1

Zedrin In reply to ryolo132 [2013-03-24 22:55:26 +0000 UTC]

See if you can add it to a whitelist on Norton's end (hence why I don't use that program, however).

[link] You can try this link as well to download it, I posted my version of the plugin there.

👍: 0 ⏩: 1

ryolo132 In reply to Zedrin [2013-03-24 23:09:02 +0000 UTC]

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
A THOUSAND TIMES THANKYOU!!!!!!!
Link worked perfectly ^^ now I don't have to go through each and every time that annoying frame selection process...
THANKYUUUUUUU!!!!!

👍: 0 ⏩: 0

TheBadFaerie [2013-02-22 15:05:12 +0000 UTC]

Adobe Flash is a touch expensive. Are there any more affordable programs that can import the .FLA puppets?

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Zedrin In reply to TheBadFaerie [2013-02-22 22:13:27 +0000 UTC]

Nein, .FLA is unique to Flash Pro. You'll need to make your own puppets if you're using something like Toon Boom or Anime Studio.

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TheBadFaerie In reply to Zedrin [2013-02-23 13:22:00 +0000 UTC]

Has anybody actually make and distributed puppets for other software?

I have Anime Studio (well, version 5, anyway).

I looked into buying Flash, but it's like $1,000. Which I cannot justify spending right now.

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Zedrin In reply to TheBadFaerie [2013-02-23 21:28:23 +0000 UTC]

If you're a student you can get flash for $200, or Production Premium for $550 (very worth it). (Or you can )

I wouldn't know, to be honest. You'd probably be better off just making your own puppets from scratch. :s

👍: 0 ⏩: 1

TheBadFaerie In reply to Zedrin [2013-02-24 10:19:21 +0000 UTC]

The student version isn't available to me, and when I spoke to Adobe about the different offers and so on the best that they could offer was the Web and Design version of CS6. Which is about $1,000 when you factor in currency conversion (I'm not in the US at the moment).

I'm not pirating it. Period. I'd rather go without than steal. That's just the way that I am.

I'm currently making my own puppets, but it's slow going, and I'm not very good at it. I'll get better at it though, so it's probably best to persevere.

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razorsharpfang [2013-01-28 17:18:29 +0000 UTC]

Hey, I have a problem. I'm using CS6, keyframe caddy from the website doesn't work on 6, says it needs to get from the adobe exchange, but that crashes on my computer, and the manual one on the website doesn't have it.
Can someone upload a copy of the CS6 ready extention? I can't use it otherwise.

👍: 0 ⏩: 1

Zedrin In reply to razorsharpfang [2013-01-29 02:10:21 +0000 UTC]

Try this: [link]

👍: 0 ⏩: 2

PurpleBolt In reply to Zedrin [2013-03-05 22:28:14 +0000 UTC]

Gracias gracias gracias gracias gracias Gracias! xD Busque en todos lados y me lo encontre volviendo a la primera pagina donde empece xD

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razorsharpfang In reply to Zedrin [2013-01-31 05:11:58 +0000 UTC]

YES! \o/
Many thanks, this makes lip syncing and stuff FAR easier! ^_^

👍: 0 ⏩: 0

BIGCCV [2013-01-06 00:24:12 +0000 UTC]

Lastima que no este en español XD

👍: 0 ⏩: 1

Zedrin In reply to BIGCCV [2013-01-14 22:19:14 +0000 UTC]

La mayoría de ellos son auto-explicativas. De ToonMonkey, recomendo 'Search and Replace' y 'LibAppend' por las marionetas.

KeyframeCaddy es la mas auto-explicativa, bueno por keyframing.

Janimation tools es un colecion de accesos directos. Yo principalmente uso las "custom ease" (facilidad costumbre) por entre rapida, y "smart keyframe" (keyframe inteligente) por ruptura un keyframe sin cambia la ruta.

👍: 0 ⏩: 1

BIGCCV In reply to Zedrin [2013-01-15 02:45:19 +0000 UTC]

Muchas gracias XD

👍: 0 ⏩: 1

Zedrin In reply to BIGCCV [2013-01-15 04:00:49 +0000 UTC]

de nada xD

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Snapai [2013-01-05 22:29:02 +0000 UTC]

Keyframe caddy is not JUST for lipsync.

It's excellent when you have a half dozen varieties of a shape in a symbol in consecutive frames that you want to switch between. I use it for hooves, arms, feet, legs- it's not unusual to have a hand library for a character you can use it for as well - folding pony ears, eyelid eyebrow and cheek states - anything like that.

I've used it extensively for my animations, for a lot of the posing, not just the lipsync.

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Zedrin In reply to Snapai [2013-01-05 23:52:01 +0000 UTC]

well yeah, this isn't an exhaustive list. Just mentions some key features and how they work.

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