HOME | DD

Published: 2004-10-04 07:24:52 +0000 UTC; Views: 1242; Favourites: 13; Downloads: 222
Redirect to original
Description
3D blast from the past ( 2002 ) :Related content
Comments: 20
EvilJoel [2004-10-05 19:18:15 +0000 UTC]
Wow, it looks so real! It has a nice realistic retro style, and the details are amazing. I cant find anything wrong with it. Great work!
👍: 0 ⏩: 1
popoff In reply to EvilJoel [2004-10-06 06:14:42 +0000 UTC]
... well ... it is retro style rendering - there was not raytracers like V-ray ( this is Bulgarian stuff ) , Mental Ray and god knows what ... and my PC was pretty weak for them ... on up u can see standard scan liner rendering of 3DStudioMAX 4 ...
thanx for comment and ...
👍: 0 ⏩: 1
EvilJoel In reply to popoff [2004-10-06 07:55:51 +0000 UTC]
It looks like it was built by some mad scientist back in 1930. And that is indeed a good thing! Here, have a
👍: 0 ⏩: 0
expresion [2004-10-05 14:49:01 +0000 UTC]
man nice work i really like it. i'll love it if you make a nice background or enviroment.
👍: 0 ⏩: 0
Tannon [2004-10-04 20:59:11 +0000 UTC]
Very cool and complex looking. I can tell that many, many hours were spent on this. I espeically like the orange "bulb" material, it adds alot to the image. How much post-work is done?
👍: 0 ⏩: 0
azgaroth [2004-10-04 14:53:39 +0000 UTC]
Ei go na malkiq navlek otnovo tuk pak nad men shte bude... A tui v rukata det go nosi mikser li e???
Muahahahaha basi tupite vuprosi deto ti zadavat bratle.
Azgaroth
👍: 0 ⏩: 1
popoff In reply to azgaroth [2004-10-04 15:06:23 +0000 UTC]
... abe tova e stara rabota , otkrih ya na edno CD ...
ae pi4
👍: 0 ⏩: 0
Serve [2004-10-04 13:20:52 +0000 UTC]
Awesome! You should make this into a wallpaper. It'll kick ass.
Stunning detail and materials is top notch. I love the metal texture you used. is it custom or did you get it somewhere?
👍: 0 ⏩: 1
popoff In reply to Serve [2004-10-04 15:38:33 +0000 UTC]
... thanx ...
... if u care make a wallpaper from this pic ( u got my permission ) ...
All materials are my - metal material is blend type , mixing map is standard
noise of max4 ...
Glass/robo eye materials are multy layer stuff with combined raytraced/reflect-refract map in
reflection chanel ...
👍: 0 ⏩: 0
duberdurm [2004-10-04 07:28:25 +0000 UTC]
This is badass. I know that' s not advanced but it's from the heart. I don't know, maybe a background conducive for light/shadow would help a little but it's fine with me like this. Great work.
👍: 0 ⏩: 1
popoff In reply to duberdurm [2004-10-04 08:02:36 +0000 UTC]
... there was a back orange colored light source , but when i change type of shadows on "raytraced" ( for final rendering ) , scene becomes UN-renderable ... so rendering is created in 2002 and model is apprx. 380 000 faces - polygon crunchers are not used ) ...
... however thanx for comment
👍: 0 ⏩: 0