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Published: 2018-12-04 14:00:47 +0000 UTC; Views: 307; Favourites: 8; Downloads: 0
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Description
Hey, it's progressing! Yay!
Here's shown all the included stuff with the available material options (the mags have 4 for diversity). The guns (named as Carbine 4A1 & Rifle 16A3) are rigged with following moving parts: Sling link in front, trigger, dust cover, bolt carrier, fire selector, carry handle & rear sight, charging handle, magazine and buttstock for the M4.
Not an awful lot to do anymore, so it's getting there
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Comments: 16
ObscuroArcanum [2018-12-07 13:28:46 +0000 UTC]
The guns and all the add-ons are looking fantastic!
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Porsimo In reply to ObscuroArcanum [2018-12-08 11:56:29 +0000 UTC]
Thank you!
And thanks for the fav too!
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ObscuroArcanum In reply to Porsimo [2018-12-08 12:14:54 +0000 UTC]
You're very welcome!
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Porsimo In reply to BornAngelAuthor [2018-12-05 10:00:05 +0000 UTC]
Indeed! (As "yay, I'm getting this out of my hands soon!" )
Thanks for the fav too!
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BornAngelAuthor In reply to Porsimo [2018-12-05 19:55:35 +0000 UTC]
Youβre welcome and I know what you mean. Finishing a project makes one feel like a million bucks.
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Porsimo In reply to Aarki [2018-12-04 15:30:50 +0000 UTC]
Thanks Have to admit, this was a pretty tough one. Not the guns (I had good references), but the accessories really gave me a headache!
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Aarki In reply to Porsimo [2018-12-04 15:32:14 +0000 UTC]
I think I feel your pain
But they all turned out great!
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Porsimo In reply to Aarki [2018-12-04 17:36:59 +0000 UTC]
No doubt! Your stuff is always so complex and amazingly detailed that I don't have patience for half of that!
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Aarki In reply to Porsimo [2018-12-04 19:45:37 +0000 UTC]
o_O Oh you do *points at render above*
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Porsimo In reply to Aarki [2018-12-05 10:12:15 +0000 UTC]
Well, with this kind of project it's quite easy, to be honest. With good references I don't have to come up with the details by myself. I just need to "copy" what's there (though, I didn't have good references for all of the models...). Also, by doing things piece by piece it's easy to go even overboard with the details, when I can concentrate on only one part at a time and not worry about the big picture (which was a bit of a problem here, because eventually I had to manually remove 50k+ polygons all together to keep the models somewhat reasonable).
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Aarki In reply to Porsimo [2018-12-05 10:36:04 +0000 UTC]
I think I know what you mean.
I modeled a rifle once myself and had no good references, so I had to start guessing.
And yes, the dreaded fight against the polygon count... I hate that!
And I am horrible at keeping my own meshes on track, so I admire everybody who can do it!
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