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Published: 2011-06-23 06:13:03 +0000 UTC; Views: 19878; Favourites: 150; Downloads: 378
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Description
Alright, so here's 30+ hours of work.I hope you all enjoy ^^
The art I commissioned from [link]
I'm going to add a scoring system in Ver 3.0
P.S. You can commission these from me
Related content
Comments: 106
bravo123456789 [2020-05-28 23:55:16 +0000 UTC]
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MeavaStudios [2016-09-18 20:24:23 +0000 UTC]
9:04 without any hints and moving piecesΒ less than 300 times!
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DeviantartArtist101 [2015-09-19 22:23:42 +0000 UTC]
0:18:59
No Hints at all
I'm giving this a +90 for keeping me distracted
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sonic-the-cool-man [2014-09-12 08:18:43 +0000 UTC]
00:22:04 and without using a hint either
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Lazuli-catt [2013-02-10 16:08:02 +0000 UTC]
My time was 00:22:09 and i used 6 hints that add 6 minutes on to the time so if i don't use the hints my time would have been 00:16:09 i think
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Superdude307 [2012-12-10 23:03:18 +0000 UTC]
My total time was 29:49.
It was hard trying to move all the pieces into place and it was very fun and I would like to thank Geckoguy123456789 for making this, Keep up the great work!, Geckoguy123456789
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ShinxTheDragon6789 [2012-09-07 23:39:25 +0000 UTC]
my time was 3:31:20 move puzzle 841 times im very good in puzzle :3
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burningdiotoir [2012-08-28 22:51:45 +0000 UTC]
It took me 9 minutes 35 seconds and I moved the puzzle pieces 276 times
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burningdiotoir In reply to burningdiotoir [2012-09-03 22:01:43 +0000 UTC]
Bettered my time at 8:13
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blackwolf743 [2012-03-01 08:49:26 +0000 UTC]
11:60
moves 529
2 hint/s which added 2 minute/s
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grim-the-wolf [2012-01-27 21:38:56 +0000 UTC]
lol did it in 3 minuts without looking at pic
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vixelzzz [2011-10-23 23:01:52 +0000 UTC]
Time: 00:16:10
Moves: 347
Hints: 0
Minutes added: 0
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Ghastlydarkworld [2011-08-12 10:32:48 +0000 UTC]
14:39
No tips but I didn't looked much at the picture XD
Anyway good job
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Wolvencheif [2011-08-03 16:08:02 +0000 UTC]
Time: 00:20:02
Moves: 435
Hints: 0
Minutes added: 0
Not my best time ther way.
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shadowblitz2 [2011-07-25 06:10:13 +0000 UTC]
note to self LOOK AT THE PICTURE NEXT TIME
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MJSchooley [2011-07-19 16:35:36 +0000 UTC]
Wow. Nine minutes, 48 seconds. WITHOUT looking at the pic beforehand.
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fufurulestheworldXD [2011-07-11 07:17:10 +0000 UTC]
10:07 no hints~ this puzzle was hard but FUN
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Joshdapika In reply to Joshdapika [2011-07-04 21:10:53 +0000 UTC]
now its 6 minutes 8 seconds
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BlazingFlareonX [2011-07-01 17:39:11 +0000 UTC]
17.13 minutes with 593 moves. No hints Great puzzle!
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Pack-Leader-Sally [2011-06-26 20:17:38 +0000 UTC]
it took me 25 mins. and 59 secs. to finish this XD
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Compudemon [2011-06-25 00:28:20 +0000 UTC]
12 mins here, its a tough puzzle. would be nice if you could lock pieces to eachother not just their spots but it is cool
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MegMcGee06 In reply to MegMcGee06 [2011-06-24 21:58:00 +0000 UTC]
19 minutes! 359 pieces moved but I stopped for a minute and used a hint! But I really enjoyed it!
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zededd [2011-06-24 21:03:22 +0000 UTC]
8 mins. 355 pice movements... i'm pretty sure i'm doing this different then i should XD i have memoriesed where the pices go spatially XD i started this with the copyright notice, then her head, shoulder, feet, tail and then blitzed the corner
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Blodwykeln [2011-06-24 11:01:43 +0000 UTC]
17:31, I could've done worse.
I love this piece, it's fun and it's really well pieced together.
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NorthboundFox [2011-06-24 06:25:24 +0000 UTC]
Hey gecko, for the "Hint" button do you just have it choose a random coordinate and set visibility of that tile to 50% and it fails if the tile is already lit? I only ask, cause I think I have a solution to your "error, try again" message if that's the case. Message me back if you want some help :3
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Preg-fur In reply to NorthboundFox [2011-06-24 06:33:49 +0000 UTC]
I couldn't figure out how to make it loop until it found a tile that wasn't lit up. Every time I tried to test a loop and it wasn't correct my computer would crash.
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NorthboundFox In reply to Preg-fur [2011-06-24 09:04:16 +0000 UTC]
I've not done actionscript in a LONG time so the syntax is most likely gonna be wrong. Just be sure to backup the flv file before doing this so I don't accidentally mess you up. Ok, to get started...
First you need to define a variable so that you can track how many times the hint button is presses. This will keep people from crashing the game if they press it after they're done or press it too much.
hint_Success = 0;
This CANNOT be inside the while() loop or else it will reset to 0 every time the loop runs. I'll explain how this works a bit later on, but for now try this. I'll try to write it so that you'll be able to understand it easily.
Paste everything between the ======= into your HINT button actions! I've coded it so that you can read it easily in flash and comments won't mess you up.
=================================================================================
//paste this code into the actions for the "Hint" button
hint_Button.onRelease{ //I don't know if .onRelease needs '{}' or not
suceed = 0; //this will be used to break the loop so it must be set to 0 every time the button is pressed
while (suceed != 1){
//paste the code that chooses the random tile here
//Make sure that if this loops that the random doesn't chose the same number every time!
//If it does, there is a way around it
//now put some code that detects whether the tile it lands on is "active" (lit up
//via previous use of the Hint button) or "occupied" (player has piece set a there
//already) and store the results in a variable (i'll use spot_free for this example)
//If any of your functions support "Error Level" then use that instead of spot_free
//spot_free = 0 spot was active or occupied
//spot_free = 1 spot was free
if (hint_Success >= "use the number of puzzle pieces here"){
break; //this will make the button useless
//If the hint buttong reveals 1 tile per press it can never
//reveal more tiles than are on the board. So, if it's been pressed
//the same amount of times as there are pieces then there will be
//no more free spots left to fill.
}
if (spot_free == 1){ //checks if a spot was free
//paste the working hint code you have here
hint_Success += 1
}else{
//the spot was not free so it loops again
suceed = 0; //this may not be nessacary. Im just being safe.
}
} // this breaks the while loop
} // this breaks the .onRelease function if it was needed
=================================================================================
Now, that code, if done properly, should work like this.
-----------------------------------------------------------
Player clicks and releases the Hint button.
If the number of times the hint button has worked is smaller than the total number of game pieces then the game chooses a random tile on the playing board
If the tile is taken already (this is what is causing the error) then it starts again and chooses a different tile at random.
If the tile is free, it adds 1 to the variable hint_success and does what you want it to do. At the moment you have it add one second to the timer and fill in a tile by 50% opacity.
The button breaks the loop and waits to be pressed again.
-----------------------------------------------------------
It's 4am here, so I may have left something out, but that should work. If you need me to explain anything then just let me know. I hope that isn't too much for you.
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