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Published: 2011-03-13 21:02:08 +0000 UTC; Views: 1840; Favourites: 15; Downloads: 63
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Description
Multiple elements in this scene. All lighting done via IBL. The water was modelled in Blender using the Ocean Simulation. Car and wharf from DAZ market. LuxRender 0.8 and Reality 1.2, of course.No postwork.
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Comments: 13
robbiepeeradje [2011-12-29 17:39:28 +0000 UTC]
Wow , great image, only this must be a dinkytoy car, or the waves are unnatural - about the size of them.
However, lovely render.....
👍: 0 ⏩: 1
Pret-A-3D In reply to robbiepeeradje [2011-12-30 00:25:40 +0000 UTC]
I find the size of the wave just right Thanks.
👍: 0 ⏩: 0
jablonskyisland [2011-04-12 05:36:44 +0000 UTC]
I'm not sure about this.
Something about that car says it does not belong there....
it belongs in my garage.
well done
👍: 0 ⏩: 1
Pret-A-3D [2011-04-10 21:05:47 +0000 UTC]
Thank you all for the great feedback. This was meant to show what you can do with the IBL lights in Reality/Lux and no postwork. It's a good demonstration that you don't need a complex workflow to create good images.
Cheers.
👍: 0 ⏩: 0
Jan-One-Nine [2011-03-25 13:51:39 +0000 UTC]
The materials on the car rendered out in a really nice way! Love the shine.
And I love all the little details that say "photo!" instead of "3d render!" The reflections in the wheel...the little things.
👍: 0 ⏩: 0