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Published: 2015-10-05 12:11:04 +0000 UTC; Views: 7291; Favourites: 65; Downloads: 405
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Description
I've been playing a lot of GTA San Andreas, so I took a break from posting stuff to play the game.After beating two plane missions (man, why planes are so realist in GTA SA? Both of then were a pain, especially the 'Learning to Fly') I decided to port the official SMG of Grove Street Families: The TEC9.
Original GMOD Swep from here
Model, rig and textures by Dav0r, Sober, Downloadable Skillz and Mullet. Port by me.
No credit needed.
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Comments: 17
AiredaleValkyrie [2020-03-18 14:34:17 +0000 UTC]
This the type o' shit that make the hood go crazy
On the interstate doin' one-eighty
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Joel1122334455 [2016-05-18 16:48:09 +0000 UTC]
GTA SA plane missions is difficult?
You are kidding, right?))
👍: 0 ⏩: 1
ProgammerNetwork In reply to Joel1122334455 [2016-05-18 23:54:20 +0000 UTC]
If you are playing on keyboard, especially a small notebook keyboard, it is surely difficult.
👍: 0 ⏩: 1
Joel1122334455 In reply to ProgammerNetwork [2016-05-19 16:03:58 +0000 UTC]
I played on usual keyboard... of course some missions show some hard moments, but nothing what can cause butt-hurt)))
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oscar050 [2015-10-09 03:09:03 +0000 UTC]
Hey amigo, eu tenho um outro pedido. if you do not mind, I would now like "beam rifle" of Halo 2 or Halo 3, i try to find some other program model to help you, but no luck. maybe you can, of course if you can. thank you
This link shows you how is the weapon: img3.wikia.nocookie.net/__cb20…
👍: 0 ⏩: 1
ProgammerNetwork In reply to oscar050 [2015-10-10 15:18:10 +0000 UTC]
I couldn't find a model of it.
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oscar050 In reply to ProgammerNetwork [2015-10-10 15:44:05 +0000 UTC]
oh too bad well... no problema amigo
thank you very much for your time and effort
Sorry for the inconveniences
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oscar050 [2015-10-09 03:01:30 +0000 UTC]
jejeje grande obra amigo finally a Tec-9 in xnalara
👍: 0 ⏩: 0
Albitasaber43 [2015-10-08 21:46:12 +0000 UTC]
Shoot. Well, I don't want to bundle you up with constant requests, so that's why I've haven't been requesting as much or if at all. I do have some news to share, remember the whole black Materials for Blacklight? Well, I did find a post regardind that and Gildor themselves said this
"Blacklight: Retribution textures are now supported. Fortunately the game uses a bit modified texturing system from Tribes Ascend. Note that there was a bug preventing Tribes textures to appear in UModel, it should be fixed now.
IMPORTANT
1. You must override game to "Tribes Ascend" (Tribes 4), if you prefer command line - use -game=t4 for that. Probably I'll change this override later, but for the moment you should say to UModel that this is Tribes game. Both games has no changes in the engine, except that they use "Redux" system (from Substance?).
2. You must set root game directory to include both "CookedPCConsole" and "Redux" directories. If you'll set it to "Cooked...", UModel will not find "Redux" and textures will not work. In my case (perhaps in everyone's case) you should set root to "BlackLight Retribution/FoxGame".
Note that this game has unusual alpha channel use in diffuse texture, so if you'll see that parts of the mesh are missing in viewer, press "M" key to see mesh without textures - most likely these parts will appear (but untextured).
Also my game installation has only 1 data.hdr.rtc file, all other rtc files did exist during install process but were merged into a single rtc file and then removed by patcher.
I did a very little testing, so there could be some issues."
So maybe things might to back to normal? Regardless, if this is true, then I guess I do have three weaposn in mind and that's the Combat Rifle, Bullpup Full Auto and Burstfire Rifle. Now, if something wrong with Blacklight or if that's a bit boring, then I do have something in regards to Orion Dino Beatdown, in Particular, The Assault Rifle, C9 Revolver Cell Pistol or The FNC30 and if weapons in General are boring you, then maybe this xnalara-customized.deviantart.… could mix things up? Sorry for the long streak of optional request though. Anyhow, hope to see you more around and take care.
P.S: Already working on an artwork for SFM and I did get the issue with the models sorted out, but that Compact SMG, darn that barrel! XP
👍: 0 ⏩: 2
ProgammerNetwork In reply to Albitasaber43 [2015-10-09 10:59:22 +0000 UTC]
I'm rigging the Assault Rifle, but I need a reload animation as reference for the rig. Can you give me one?
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Albitasaber43 In reply to ProgammerNetwork [2015-10-09 19:31:21 +0000 UTC]
Unfortunately, I tried to look for one, but to no avail.
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ProgammerNetwork In reply to Albitasaber43 [2015-10-09 00:52:04 +0000 UTC]
BLR weapons are rather boring to port; you have to assemble them just like in-game.
So, I'll do the Orion Dino Beatdown stuff.
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Albitasaber43 In reply to ProgammerNetwork [2015-10-09 02:15:28 +0000 UTC]
I see. Well, if you're okay with it, I would like to give it a shot at doing that, but I wouldn't know where to start in that regard.
That's okay. If you can, The Kenda Bike would be nice as well.
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Albitasaber43 [2015-10-05 18:59:57 +0000 UTC]
Hey there, welcome back, Progammer! Glad to see a nice model from you and glad to see that you're back.
👍: 0 ⏩: 1
ProgammerNetwork In reply to Albitasaber43 [2015-10-06 12:11:30 +0000 UTC]
I won't be as active as before, because I need to find more stuff to port.
So, that's why I'm open to requests; I don't know about a lot guns so...
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