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ProjectOrbValor — Proto-Sole Elements Table

Published: 2010-05-22 18:35:03 +0000 UTC; Views: 11449; Favourites: 141; Downloads: 144
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Description NOTE: Your Element weakness is at the opposite side of your OC's Element.

1. Fire - It does low damage, but Fire spells cost very little POWER to cast and it stays on the target and continues to do burn damage.

2. Blood - It does high damage with low POWER cost, but it causes the caster to sacrifice HP in order to use the spells. Chance of causing opponent to take bleeding damage.

3. Wind - Does moderate damage to all cards on the field at high Power cost. Chance of raising casters DEF.

4. Lightning - Does high damage to single target as well as a chance to paralyze the enemy.

5. Water - Recovers High HP of targeted card as well as stops the opponents from playing cards. Chance of raising casters MAG.

6. Nature - Recovers low HP, but stays on for a long duration of time. Nature also stops enemies from attacking by entangling them. Chance to adsorb enemies HP.

7. Earth - Moderate damage to opponents HP. Chance of reducing opponents DEF.

8. Ice - High damage to both single or multiple targets. Chance of freezing opponents.

9. Sound - Moderate damage to all cards except for caster. Chance of stunning enemies.

10. Science - Low to High damage via single or multiple cards. Chance of causing any physical and mental problems.

11. Dimension - Summon Items and Minions from different dimensions to battle for you. Chance of removing a card in play from your opponents side of the field. Time also falls into this category, because time is the 4th dimension.

12. Void - Void is a control element that stops the players ability to act. Such abilities as Life Seal, when you deal damage, you seal away your opponents HP. This HP is lost to the opponent and can not be recovered.

13. Chi / Ki - Creates a powerful aura to increase ATK, DEF, or MAG. High chance or removing negative enchantments.

14. Light - Moderate damage to multiple targets. Chance or Blinding enemy.

15. ESP - Control enemy minions and equipment. Chance or stopping opponent from playing cards.

16. Kinetic - Push, Pull, Lift. Just like telekinesis. Chance or deflecting physical attacks back to your opponents.

17. Gravity - With crushing forces of the planet, you can squash your opponent flat as paper. Stops all flying creature from attacking.

18. Universal - Can cast any spell in the game, however the chances of special effects can't be used.

19. Poison - Causes damage to the opponent over long periods of time. Chance or reducing DEF, POW, and ATK.

20. Shadow - Low damage to all non-friendly cards. Chance or causing permanent damage to cards. Permanent damage cant be recovered.
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Comments: 6

djneonreaper [2021-03-10 02:44:48 +0000 UTC]

👍: 1 ⏩: 0

apocalipsis666 [2017-05-01 15:40:50 +0000 UTC]

amazing designs

👍: 0 ⏩: 0

IndiePopek339 [2014-10-19 08:40:10 +0000 UTC]

I really like it. It's inspiring, however it would be hard to implement all of this elements into a single game ^^

👍: 0 ⏩: 0

Joeydrawss [2010-05-26 02:31:30 +0000 UTC]

This all needs:

21. The element of surprise.

22. The element of insanity.

👍: 1 ⏩: 1

ProjectOrbValor In reply to Joeydrawss [2010-05-26 20:12:42 +0000 UTC]

that's called tactical intelligence. "Know yourself, and know your enemy."

👍: 1 ⏩: 0

ProjectOrbValor [2010-05-23 18:02:17 +0000 UTC]

it reminds me of Pokemon Badges.

👍: 0 ⏩: 0