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psionic — Z-Demon

Published: 2007-06-25 14:27:17 +0000 UTC; Views: 1060; Favourites: 8; Downloads: 18
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Description A cute little demon creature that started out as Zspheres and was then sculpted and polypainted in Zbrush 3, basically a test to iron out any pipeline bugs of getting from Zbrush to a normal mapped game character using XNormal!! (Teeth still to be added to lowpoly model)
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Comments: 5

shogunkg [2010-10-27 08:40:51 +0000 UTC]

Hi,

I am a game designer from Poland (FPS horror game called Insomnia is coming).
I am looking for great 3d model for my game.
Could I use some of Yours models in my game project?


technical demo of the game:
pl.tinypic.com/r/2ezkbav/6

some web under construction:
[link]
[link]

cheers
Mr Game

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FirstKeeper [2007-08-28 16:51:11 +0000 UTC]

Nice model. I like this specular and normal bump maps

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emaciate [2007-06-25 19:39:07 +0000 UTC]

i like the mix of textures,
looks like its mapped on 2048x2048 ?
i cant even see the uv borders .
I also wonder if its symmetry or not !

awesome!

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psionic In reply to emaciate [2007-06-26 09:50:08 +0000 UTC]

The lowpoly uses a 1024x1024 texture, I set the "dilate" filter to 4 pixels in XNormal, this adds a little overlap to the UV boundaries of the auto UV's so they blend nicely

I used symmetry on most of the texture but not all!!

Thanks for checking it out and for FAV'ing it

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emaciate In reply to psionic [2007-06-27 05:02:49 +0000 UTC]

its pretty interesting to hear!
see your next stuff in a while. ^^

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