HOME | DD

Published: 2014-03-06 11:08:09 +0000 UTC; Views: 1016; Favourites: 19; Downloads: 0
Redirect to original
Description
All done inside MB3D. Formula is easy, heightfieldIFS+RandCubesIfs.Main work was for Textures and lightmap+ reflection+background.
I will give technical details, and maps at the end of the 16th MandelbulbTeaser