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Published: 2010-04-26 22:37:39 +0000 UTC; Views: 1097; Favourites: 32; Downloads: 19
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Description
Yeah, I did some 3D dragonballs on Blender 3D again. This time I tried combining the Glass material I used previously with SSS (Sub-surface scattering) which is normally used for giving a material a waxy coating for things like candle wax, milk, skin...etc and I think it gave it a nice touch. The problem is it really increases your rendering time. This took me a whole hour to render but I'm happy with it (Just as well lol)!I probably should've tried to buff the shadows a bit or done something with the floor but I really didn't want to increase the rendering time anymore.
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Comments: 8
PyroDragoness In reply to FinaNightmare [2010-04-27 21:19:56 +0000 UTC]
Heh. Don't we all...?
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