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Quanyails — Aurumoth Model Turnaround

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Published: 2015-05-30 06:56:17 +0000 UTC; Views: 2010; Favourites: 17; Downloads: 161
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Description WARNING: Large file! Animation best viewed in Firefox.

After tinkering with Plasmanta's model, I decided to dabble in 3D art using Aurumoth as a choice of subject. I learned a lot about the entire 3D pipeline and about Maya's particular nuances throughout the process. This render isn't anything special--default Lambert texture and lighting--but getting it rendered as an APNG took some revisiting. I had to batch-export 180 frames as separate PNG files, stitch them together in apngasm, and edit the resultant APNG file in an APNG mod for VirtualDub--all of that for 24-bit color!

The finished model is rendered by DJTHED on Smogon, and the render can be viewed on Pokemon Showdown!.

Aurumoth's design belongs to KingofAnime-KoA . Pokemon's concept belongs to Game Freak. I own neither.
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Comments: 2

Kipaki [2015-05-30 14:11:03 +0000 UTC]

hey wow, looks nice! everything looks so symmetrical and smooth
its cool to see you are awesome at things that are not pixels haha!

👍: 0 ⏩: 1

Quanyails In reply to Kipaki [2015-05-30 16:12:32 +0000 UTC]

Ah, symmetry! I had, uh, fun figuring out how to handle symmetry the most efficiently, whether that was to mirror half an object or reflect it over an axis. As I said, I dabble.

👍: 0 ⏩: 0