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#characteranimation #mascot #profileicon #animation #pixels #pixelartanimation
Published: 2019-06-10 18:02:03 +0000 UTC; Views: 1473; Favourites: 157; Downloads: 4
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Description
I've never actually animated my mascot for one of these ~ my previous icon was just an edit from my holiday profile pic xD I liked the silhouette and thought i'd reuse it! But now that it's been a couple of months, it seemed right draw up a new one ^^ I really enjoyed sculpting the shapes, she's definitely looking more refined nowadays ~Commission Information - General | Pixel Art / Animation
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Comments: 14
LittleWingedWolf [2019-06-12 16:03:56 +0000 UTC]
Oh my goodnees, she looks so sweet and ADORABLE here!! I want to hug her. And I agree; she is looking more defined and refined now than before. The lighting\colours are so fun and nice to look at, too! Well done, Quinn. 😊
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QuartzStash In reply to LittleWingedWolf [2019-06-15 02:04:23 +0000 UTC]
Ah thanks so much Luna! ^^ Haha yeah she's definitely looking better by the day ~ I'm very happy with how far she's come compared to her earliest designs. And I'm glad you like the coloring too! This was a very fun piece to work on ~ it makes me excited to draw her even more!!
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confetti11 [2019-06-11 18:24:04 +0000 UTC]
I love the style, makes me think of Cave Story. Great work
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QuartzStash In reply to confetti11 [2019-06-15 02:01:42 +0000 UTC]
Thanks, hearing you compare my work to Cave Story makes me happy ^^
I'm trying to gear my artwork for game development so your comment is quite reassuring!
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Sketchman147 [2019-06-10 18:12:07 +0000 UTC]
I think she's your best pixel work to date. The lighting and the details are well crafted and she looks good.
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QuartzStash In reply to Sketchman147 [2019-06-10 22:03:16 +0000 UTC]
Thank you! ^^ I'm glad you like the lighting ~ I wanted to experiment with the lighting to get some good contrast!
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Sketchman147 In reply to QuartzStash [2019-06-10 22:13:32 +0000 UTC]
You're welcome. 😊 Is it tricky to get the lighting to look right when using pixels to make art?
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QuartzStash In reply to Sketchman147 [2019-06-10 22:23:06 +0000 UTC]
Well I try to keep things cell shaded (no dither) so figuring out the right spots to place highlights can be difficult at times ~ it’s hard to make subtle lighting adjustments with the small pixel space.
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Sketchman147 In reply to QuartzStash [2019-06-10 22:41:59 +0000 UTC]
I can imagine that. Knowing that there is little space for such details like lighting and shading must be difficult at times. That's why you go big with them because you get more added that way.
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