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Published: 2011-02-06 18:54:43 +0000 UTC; Views: 594; Favourites: 5; Downloads: 44
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Description
Cinema 4DRelated content
Comments: 12
Denodon [2011-07-30 11:18:25 +0000 UTC]
Very well done with the colours of the underwater environment and the fade. Only niggle I have is that the explosion seems a little too strong for underwater, maybe it a bit more blended with the water would look better? Just an idea.
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eagi In reply to quedificiles [2011-05-20 07:07:46 +0000 UTC]
You're quite welcome, did you import from any other program to set the scene in cinema 4D?
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quedificiles In reply to eagi [2011-05-20 07:33:39 +0000 UTC]
La importación es directa:
1º.- En Daz3D. Guardar como (exportar) .OBJ
2º.- En Cinema 4D. Abrir fichero .OBJ
3º.- Aplicar texturas, luces, si son necesarias, efectos, otros objetos...
Es simple aunque laborioso.
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eagi In reply to quedificiles [2011-05-20 07:50:11 +0000 UTC]
Gracias, debe comenzar a usar un procesador de la escena independiente. En el momento en que el uso 3D studio max para la representación, así como el modelado. y los resultados de iluminación a veces sale un poco estriado. Voy a dar un cinema 4D intentarlo.
(traducido con Google Translate, lo siento si parece un poco extraño)
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quedificiles In reply to eagi [2011-05-20 08:01:49 +0000 UTC]
Hello again.
For perhaps you could use HDRI lighting directly, without using visible sources. In Cinema 4D rendering can be done with "Global Illumination. " I believe in 3DStudio there is also a similar action in the rendering engine.
If you use light sources, it is normal that there is a main light and provides shade and others that do not produce shadows but generated visual effects ...
(I've also translated with google )
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eagi In reply to quedificiles [2017-11-17 10:02:16 +0000 UTC]
Thank you for the advice and sorry for the very delayed reply!
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hhemken [2011-02-06 20:25:12 +0000 UTC]
Great image! The underwater ambience is very convincing.
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