HOME | DD

quicksilverdragon611 — Hovercycle WIP

Published: 2009-11-10 04:28:29 +0000 UTC; Views: 3159; Favourites: 21; Downloads: 63
Redirect to original
Description Current WIP, been workin on it off and on for a week or so now. Still abit to do (add something connectin the control engines, add detail to the front repulsorlift engines, add a working handlebar and guages n stuff)
with that in mind, constructive crit is always welcome
(didn't like how I rendered the AA so I'm going back to the method I use to render most stuff)
Modeled in Blender (126,000 polies so far)
Rendered Yafaray (Might end up making this a cell shaded model if I like it alot, and render it in blender with a particle system for engines and stuff... haven't decided yet)
Related content
Comments: 14

Vagabondviper [2010-02-22 18:09:47 +0000 UTC]

All hail blender. Are you gonna texture this in Blender as well? I thought about texturing some of my work but I just didn't even know where to start

👍: 0 ⏩: 2

quicksilverdragon611 In reply to Vagabondviper [2010-02-22 22:32:30 +0000 UTC]

Just took a jog through you're gallery, not bad (I particularly like the abstracts, which I would say don't need textured) but I see you don't know where to start with the ship. I say procedurals, generate a nice bump map for further armor plates (I'd say practice with texture nodes, modify a brick pattern with something, I'd tried several times haven't come up with anything awesome, but maybe you'll figure it out and share?) a spec map showing off the ships many scars, and then generate an auto uv to map those to. After all that's done start a new uv layer and come up with a paintjob, then only map out the parts you need to paint. Takes abit of work but in the end looks nice

👍: 0 ⏩: 1

Vagabondviper In reply to quicksilverdragon611 [2010-02-23 00:29:13 +0000 UTC]

hmm The whole UV thing has been throwing me as far procedure. I just need to spend more time on those really. any good tutorials for all that mapping?

👍: 0 ⏩: 1

quicksilverdragon611 In reply to Vagabondviper [2010-02-23 01:33:55 +0000 UTC]

y'know, I opened my tuts folder and didn't see any on uv's XD if you've grasped the basics this one is pretty informative (just used it actually, lol) [link] otherwise check the blender noob to pro wiki, there's all the tutorials you could ever want listed there.

👍: 0 ⏩: 1

Vagabondviper In reply to quicksilverdragon611 [2010-02-23 16:30:40 +0000 UTC]

wow thanks preciatte it!!

oh thanks for the Watch as well

👍: 0 ⏩: 0

quicksilverdragon611 In reply to Vagabondviper [2010-02-22 22:28:25 +0000 UTC]

I finished this, and sadly no textures (I didn't fully understand all the texture options I could have used on this when I "finished") I tried to re-open and convert all the materials from Yafaray to blender again, but it wasn't coming out very well (and yafaray doesn't like my win 7 X64 bit) But you can see where I left off here [link]

👍: 0 ⏩: 0

AlmogGFX [2009-11-10 04:55:05 +0000 UTC]

reanly nice modeling im waiting to see its done

👍: 0 ⏩: 1

quicksilverdragon611 In reply to AlmogGFX [2009-11-10 05:00:29 +0000 UTC]

Thank you

👍: 0 ⏩: 0

QuantumDrone [2009-11-10 04:33:11 +0000 UTC]

Superb! I love the design and the layout of the engines. Great detail an lighting too.

👍: 0 ⏩: 1

quicksilverdragon611 In reply to QuantumDrone [2009-11-10 04:35:02 +0000 UTC]

XD for some reason I spent alot more time on the rocket engines than the repulsorlift(front)... not sure why >.>
Thanks for likin it

👍: 0 ⏩: 1

QuantumDrone In reply to quicksilverdragon611 [2009-11-10 04:36:09 +0000 UTC]

One is always required to like fantastic art.

👍: 0 ⏩: 0

DragonofRampage [2009-11-10 04:31:40 +0000 UTC]

sweet can't wait to see it done.

👍: 0 ⏩: 1

quicksilverdragon611 In reply to DragonofRampage [2009-11-10 04:36:36 +0000 UTC]

neither can I... there's just that little problem of "finishing" it... you see, that actually requires work, :/ wish it didn't though XD

👍: 0 ⏩: 1

DragonofRampage In reply to quicksilverdragon611 [2009-11-10 04:44:06 +0000 UTC]

yush. lol.

👍: 0 ⏩: 0