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Published: 2022-11-20 05:16:11 +0000 UTC; Views: 6956; Favourites: 79; Downloads: 0
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Description
This series is written as excerpts from Dawntreader's Guidebook, a novel written by the trezlin/drakling Tavra Fangrender under a pseudonym to avoid persecution by her own kind. The second entry is on her own people, the trezlin.
Paper textures are from textures.com.
Transcript
Though I have written in Gren, I cannot assume that all who obtain this guidebook are Gren. It's unlikely to speak the tongue without hearing of my people, but who knows what may happen in the future. Records of these sorts may be valuable, so I shall document regardless.
While we have many words for ourselves, I'll choose the most scientific: we are draklings. It's more accurate to prefix us with 'forest' or 'nature' draklings, compared to those of the sea or desert, although few of us would ever bother to specify. We arescaled upright beings, like all draklings, and sport short horns and protective scutes on our cheekbones and backs. Every individual is different, but most males are of taller stature than females and are heavier built. We are collectively shades of green with different striping patterns based on differing regions of family origin.
Using the Verdant Valley, the homeland of my people, as a point of reference: Southwesterners, such as myself, have forked and mottled striping patterns, even those beyond Vandell. Most valleyfolk and northerners come with more defined stripes. Southward, in and beyond the Scarwood, live those with spots. In-between dale and Scarwood live a folk with a mixture between the former two of broken spots and stripes.
Those of the most notable nations are known as the Gren, a strong-willed, prolific, and powerful people. They have spread across much of the Verdant Valley, forming multiple distinct nations and governing bodies. Namely, these are Vandell, Suwehb, Jamgadir, Thirpof, and Manhomir. Our realms are perhaps only matched by the most clever of dragons and draklings, as I've not yet discovered a people more advanced than our own in all aspects of a society, except perhaps the wind kingdoms of the mountains.
Our culture is vast and will vary greatly in detail, but in all nations, it is the nobles who lead. Although they hail from long family lines of high standing, knowing how to handle a spear and order men in war is what makes them nobles above all. Commoners take up the menial tasks that keep society running. Thanks largely to our religion emphasizing unity among Gren, peace is mostly had across the realms and violence rarely exceeds raids of greed or vengeance. Trade is common in our society, with goods produced in different regions transported and exchanged for those in others.
Uniting all of the Gren is the belief that we are born of Yggorum, a deity that made us in his image to fight against the corruption in this world that is the bloodthirsty dragons. Those of us that show prowess with our innate nature magics are thought blessed and often become 'druids' under Yggorum's guidance. Due to these beliefs, dragonslayers are the most revered of all walks of life, followed by druids. Taking a dragon's life is the ultimate goal as Gren - an opinion I do not follow.
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