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Published: 2011-05-27 08:15:30 +0000 UTC; Views: 1787; Favourites: 17; Downloads: 0
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Description
A little bit of what I was doing at the end of college. After doing these pieces for a game production class, I discovered that I really want to specialize in modular (puzzle-piece-esque) props/assets.Check out my constantly under construction portfolio site for some close ups of some of the props seen here and my demo reel.
[link]
Critique / constructive criticism welcome
redistribution is extremely frowned upon without consent
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Comments: 8
NSCosplay [2011-06-12 19:56:12 +0000 UTC]
D: these are gorgeous. what program are you guys using, Maya?
👍: 0 ⏩: 1
Rage-Cannon In reply to NSCosplay [2011-06-12 23:49:24 +0000 UTC]
Thank you! For these I used 3ds Max 2011. I've used Maya before and find it restricts my artistic ability (I have to think waaaay to hard about what process I need to use in order to do something that Max does in a button click).
Lately though, I've just been making props and models from z-spheres in Zbrush, retopo/ unwrapping the mesh in 3d Coat, and just using 3ds max to import and render/export to UDK.
👍: 0 ⏩: 1
NSCosplay In reply to Rage-Cannon [2011-06-13 00:01:22 +0000 UTC]
kkm, it looked like maya just from the texturing. (ie my teachers tell us nothing about texturing and masking... and barely anything on editing for that matter too- kent just sucks over all)
👍: 0 ⏩: 1
Rage-Cannon In reply to NSCosplay [2011-06-14 04:14:38 +0000 UTC]
3dtotal.com, polycount.com, and 3d buzz tutorials will save your life.
👍: 0 ⏩: 0
Rage-Cannon In reply to Poofette [2011-05-31 18:21:16 +0000 UTC]
Thanks! That means a lot coming from you.
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