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rayd12smitty — Sinnoh Route 224 Remake

Published: 2015-06-06 18:49:55 +0000 UTC; Views: 2784; Favourites: 9; Downloads: 14
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Description This is a map I made for the bi-weekly "Iron Mapper" contest on Relic Castle Forums. I have meaning to participate for some time now but always seem to forget and miss the challenge. This week I noticed it right away though! The challenge was to remake any map from Johto, Sinnoh, Unova, or Kalos in Gen III style adding your own twist(s). I chose Route 224 from Sinnoh, the special post game route that leads to Shaymin.

Link to Original Map

Notable Features/Additions

* Completely changed how you encounter Shaymin - I didn't like the unnecessarily long path to the top corner of the map
    1. Make your way to the shrine at the northern edge of the map with "Oak's Letter"
    2. Shaymin will appear at the shrine and then fly away to one of the 3 smaller islands
    3. The player has to interact with Shaymin at each island, and then it will stop at the larger middle island (Celebi is placeholder)
* Added a little maze of trees
* Added a second exit from Victory Road leading to a TM

This is my first remake map ever (I think) and the first time I've used these tiles in at least 2 years… I'm pretty happy with how it turned out Let me know what you think!

*Small Edit*
-Fixed a missing tile on a tree
-Fixed white space on corners of water/land border
*Edit 2*
-Fixed missing shore tops
-Fixed the trees up (I think)
Related content
Comments: 18

RadicalRaptr [2015-06-26 01:10:50 +0000 UTC]

Congrats on co-winning!

👍: 0 ⏩: 1

rayd12smitty In reply to RadicalRaptr [2015-06-26 02:07:53 +0000 UTC]

Thanks!!

👍: 0 ⏩: 0

MaiKunoichiUchiha [2015-06-11 19:09:54 +0000 UTC]

Oh this looks awesome!

👍: 0 ⏩: 1

rayd12smitty In reply to MaiKunoichiUchiha [2015-06-11 20:08:38 +0000 UTC]

Thanks!!

👍: 0 ⏩: 0

KleinStudio [2015-06-07 01:13:27 +0000 UTC]

This route looks so good in FRLG style 

👍: 0 ⏩: 1

rayd12smitty In reply to KleinStudio [2015-06-07 01:17:37 +0000 UTC]

Thanks and awesome script release today!

👍: 0 ⏩: 0

Dawn-Bronze [2015-06-06 19:23:21 +0000 UTC]

You really did the original map justice!

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rayd12smitty In reply to Dawn-Bronze [2015-06-06 19:32:24 +0000 UTC]

👍: 0 ⏩: 0

Rayquaza-dot [2015-06-06 19:18:24 +0000 UTC]

Looks great. Sorry to nitpick but there are some mapping errors there.

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rayd12smitty In reply to Rayquaza-dot [2015-06-06 19:23:56 +0000 UTC]

Could you point them out? If you mean the cliffs overlapping I did that on purpose. Please let me know though! I'm not used to these tiles and would like to avoid making the mistake again

👍: 0 ⏩: 2

RadicalRaptr In reply to rayd12smitty [2015-06-06 19:47:15 +0000 UTC]

The tops of the shore goes straight from grass (or sometimes decoration) right to water without the shore top what you used for the mountain top. Also the trees don't connect when they're next to each other like they should.

👍: 0 ⏩: 1

rayd12smitty In reply to RadicalRaptr [2015-06-06 19:54:06 +0000 UTC]

Ahh thank you. I was trying to figure out if that was supposed to be like that or not! Will fix

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Rayquaza-dot In reply to rayd12smitty [2015-06-06 19:46:39 +0000 UTC]

You're missing the back tiles for water.

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rayd12smitty In reply to Rayquaza-dot [2015-06-06 19:54:11 +0000 UTC]

Thank you!!!

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mapxcreations [2015-06-06 19:00:25 +0000 UTC]

This is really cool!

👍: 0 ⏩: 1

rayd12smitty In reply to mapxcreations [2015-06-06 19:03:42 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

LilaTraube [2015-06-06 18:52:11 +0000 UTC]

nice! 

👍: 0 ⏩: 1

rayd12smitty In reply to LilaTraube [2015-06-06 19:03:48 +0000 UTC]

Thank you

👍: 0 ⏩: 0