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Published: 2009-09-02 20:50:03 +0000 UTC; Views: 7600; Favourites: 38; Downloads: 2126
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This one didn't take a long time, but it was sure fun. It took 5 days to do and I loved doing it, I think this is probably the best render where it came out almost exactly how I pictured it (I say almost because I had a problem with the force field that was supposed to be around the energy ball, so I just got rid of it)the render took awhile, but it was worth it. thanks to the people on nystic (forum.nystic.com) and the people on 3dasaurus chatroom (don't think I spelled that right) [link] (it's a DA chatroom) it came out really well. I think this is the only render where I've been really happy about the end results (but that may be because I've been looking forward to seeing it all day, I let it render while I was in class lol)
alright, how it works. That energy ball in the middle is what powers the whole ship/base. That energy ball is a very powerful uniformed ball of compressed energy (still trying to decide on what type). Now that energy ball gathers energy from relative space around it (a large area). Now it needs energy in order to get energy, so what happens is (basically) the machine it's on fires a relatively small pulse of energy into the energy ball, and the energy ball outputs a much larger and much more powerful burst in reaction to that (hence reactor) and that is used as energy to power the whole ship/base. Now that energy ball can be moved by an invisible energy field (only invisible because it exists outside of our visual light spectrum). The energy ball has to have energy to be created and to give it its initial burst to start outputting, so the ship/base also has an auxiliary energy battery (yes, it does need to be recharged every now and then, but it's not used for anything but starting up the ship) that's used for starting up the ship, but after it's started up, the energy can flow in a near continuous loop (the ship/base will use up most of the energy and what's left is used to fire another burst). Now this reactor does have one huge weakness, energy that flows into the core goes out the other end in the same path it was originally following, just with more output of energy, so if a moderately powerful burst hits the energy core in any direction except the 2 upper and lower parts of the core machines, then it will be amplified and the burst won't be controlled and could potentially destroy anything in its path depending on the power of the original burst. it won't destroy the reactor (it could) but it could make the reactor an internal weapon against the people that are using it, but safeguards around the room have prevented that from happening as much as possible
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Comments: 42
razor180 In reply to Saurabhinator [2010-07-16 10:10:36 +0000 UTC]
thanks
I liked the core concept, but the execution needs work, so I'm redoing it, a lot more detailed and better rendering
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Saurabhinator In reply to razor180 [2010-07-16 12:27:33 +0000 UTC]
looking forward to the update.
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razor180 In reply to ainq [2010-06-14 23:21:43 +0000 UTC]
hd? do you mean a high defenition resolution?
I don't have the file anymore and I don't care to recreate it, but I made it to fit my screens, and both of them are 17" running at 1280 x 1024
thanks though
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razor180 In reply to ainq [2010-06-15 00:01:50 +0000 UTC]
lol
that's not hd, that's just widescreen
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sonic117007 [2010-02-15 01:42:36 +0000 UTC]
Looks very much like the core from HL2, but that's not bad at all.
Great job man!
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razor180 In reply to sonic117007 [2010-02-15 05:07:11 +0000 UTC]
thanks
that was actually kind of an inspiration for it
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Affet-kak [2010-01-14 06:19:56 +0000 UTC]
hmm, not sure about your physics here
conservation of mass-energy states that the mass / energy within a system will remain constant. the only way energy could be gained, is if mass were destroyed
but this is scifi so who gives a damn about physics
lighting could be improved a bit
but this isnt too bad
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razor180 In reply to Affet-kak [2010-01-14 16:49:06 +0000 UTC]
thanks
yeah, well the reaction is actually created with energy already in the ship (an auxilary battery sort of) to start the initial reaction, and actually the energy it pulls is from subspace, and the ball of energy you see is the energy converting to usable energy and the reason it conforms to a ball is because of a gravity generator in the reactor...
I just made all that up on the spot lol
I agree on the fact that lighting could've been improved
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Affet-kak In reply to razor180 [2010-01-14 21:02:51 +0000 UTC]
yeah you probably should fix it a bit
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razor180 In reply to Affet-kak [2010-01-14 21:11:35 +0000 UTC]
it's old, I might do a revamped version of it later, but I don't have time right now
also, I was using a crappy renderer (blender's internal render ) so that probably contributed to it.
at that time, that was the best thing I had ever made
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Affet-kak In reply to razor180 [2010-01-14 22:12:05 +0000 UTC]
ha ha i know what you mean about not having time
and after getting a new better render system, you go back through your work and it just doesnt look as good anymore
ah well
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razor180 In reply to Affet-kak [2010-01-14 23:55:01 +0000 UTC]
yeah
I'll probably redo it once I get some more time from school and after I build my new computer
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Chromattix [2009-09-21 13:23:36 +0000 UTC]
Nice colours - there's something that feels so high-tech and clean about the silver/aqua combination And I just noticed some faint rings in the core too
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Increality [2009-09-05 00:50:30 +0000 UTC]
This came out really good man. At first I didn't like the square shaped beams going to the center, but since you added the pieces that go on the sides and tops of them, they look a lot better. I'd maybe try adjusting the gradient (if there is one)that's going down the main tube, so that it gives it more of a sense of depth. Maybe the lighting all around could be changed, although I know this was kind of what you were aiming for. It doesn't hurt to do two though, even post two up here on dA, no one's gonna care. I'd say for the second one, go for a darker appeal and really play with having that center ball/reactor part illuminate the scene. A big part of a 3d scene I've found is the lighting. Good lighting can make it feel more three dimensional. Also, you can try making sure you have a wide tonal range when you're working on your lighting. For instance, having the whole gamut from black in the image to white, bringing out a lot of contrast. Sometimes bringing your image into photoshop and converting it to black and white is a good way to see how well the image is holding up contrast wise.
Well, sorry for the novel lol. You're progressing, I've seen it in your work. And very quickly...keep it up!
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razor180 In reply to Increality [2009-09-05 03:24:44 +0000 UTC]
well thank you and I'm sorry if this is going to sound a bit harsh but...
there's no gradient, that's just a hemi lamp. I think you're reflecting upon me a personal preference as far as lighting goes. Now I see what you're saying about darkness, but I wanted it bright. (using it as my desktop background). But it feels kind of insulting when you say "Good lighting can make it feel more three dimensional." it feels like you're indirectly saying that my scene doesn't seem 3d, but thing is, if you'll look at the background as well, I made a certain step to make sure it was 3d (ambient occlusion for shadows, and I added a DoF setting). I wanted a lot of values, and not a lot of contrast, and I tried to seperate individual objects visually with lighting and reflections. Thing is, a space ship (futuristic) isn't going to have a lot of dark spots inside of its main power room. also, I tried making the energy ball brighter, but the halo setting for materials in blender won't allow you to do that for an individual halo object, so I decided to make that certain color glow, but I tried a node string to make a glow effect, but that didn't just make the turquoise color grow, that made everything bright glow
anyways, thanks for the comment, I might make it darker, but until I can get my render going faster, probably not
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Increality In reply to razor180 [2009-09-05 20:04:05 +0000 UTC]
You're absolutely right, and I apologize if it sounded as if I was saying yours didn't feel 3d or something. I should have restated it as this; "3d that I typically enjoy, has a lot of depth to it, and maybe you could experiment with it if you're interested". Really though, as I mentioned in the beginning of my comment, I do really like the piece. I just felt that if you did want to go in a completely different direction with this piece, that you could, because this piece definitely is cable of having a few different lighting setups.
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razor180 In reply to Increality [2009-09-05 20:30:07 +0000 UTC]
ah okay, well thanks, and I might, there's a couple of people that are trying to render it in vray. so I'll wait for that, then I'll try it darker (and maybe some different angles)
thanks
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Increality In reply to razor180 [2009-09-08 15:24:37 +0000 UTC]
Oh vray, that should be cool. Np bud, looking forward to seeing more
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razor180 In reply to Increality [2009-09-09 03:45:16 +0000 UTC]
well I'll see what I can do, I just need to find the time
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darkauraSoulstealer [2009-09-02 22:54:31 +0000 UTC]
Nice render, do not have the time to read all that, but u can still spice the piece up
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razor180 In reply to darkauraSoulstealer [2009-09-04 07:01:29 +0000 UTC]
I wish I could get rid of all of the grain and keep the DoF setting and keep ambient occlusion, but I guess that comes with using a crappy renderer
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razor180 In reply to darkauraSoulstealer [2009-09-02 22:56:30 +0000 UTC]
I'm thinking about it. the render time was unbearably long, and I don't have the time right now, but when I do, I'll probably add a few things to it, make it look better
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