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retrobunyip β€” Sonic Colours and Generations Bandiks (16-bit)

#3ds #baddies #badguys #badniks #bat #bee #buzzbomber #buzzer #caterkiller #caterpillar #chopper #crab #crabmeat #crawl #dreggman #ds #eggrobo #enemies #genesis #grabber #jawz #ladybug #larvae #machines #megadrive #mole #motobug #mushroom #nintendo #pc #piranha #pixelart #ps3 #robots #sandworm #sega #segagenesis #shark #sonic #sonic1 #sonic2 #sonicteam #spider #spinner #sprinkler #sprite #spritesheet #villains #wasp #wii #windows #worm #xbox360 #batbot #mushmeanie #moledrill #orbnaut #platsation3 #drrobotnik #sonic3andknuckles #segamegadrive #sonicgenerations #soniccolors
Published: 2016-11-18 11:44:42 +0000 UTC; Views: 16342; Favourites: 121; Downloads: 239
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Description The Badniks as seen in Sonic Colours and Generations now converted in Sonic Genesis style.

Wasn't too hard with the Colours (DS Version) ones as they were the right size compared to Sonic & Friends.
As for the others. I edited as much as I could to match their modern counterparts, with some drawn from scratch.
Crabmeat also comes in two variations: Upright and hunched over. basing both on its classic and modern poses respectively.
The purple rocket launching Egg-Robo only seen in Modern Sonic's level, is included. Was a bit hard to make a palette for it.

Badniks, graphics by Sega and Sonic Team.
Edits by Dolphman/Retrobunyip (Me!)
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Comments: 14

TheKnucklesMainG4 [2021-05-03 03:32:42 +0000 UTC]

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Gilandes52 [2020-06-07 21:41:38 +0000 UTC]

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articuno111 [2017-01-02 15:24:00 +0000 UTC]

I like it.

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Kirbysmith [2017-01-02 14:28:17 +0000 UTC]

Looks pretty awesome! I can't believe how accurate these are! But I think you're missing the Newtrons (chameleon enemies) from Generations 3DS.

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DrvonSchmeltwick [2016-11-21 00:57:39 +0000 UTC]

Given how you've done this, I take it it's not important to follow in-game palette constraints exactly...which is good, because I wasn't always with mine. I just use the in-game colors, but not the specific in-game combinations always. But then again, I haven't touched that project in a few months...need to update the sheets you've updated on TSR for my MS Paint files...

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Alex13Art [2016-11-19 08:13:02 +0000 UTC]

Will you add more of them like the ones I've done in this picture?Β cansin13art.deviantart.com/art…

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retrobunyip In reply to Alex13Art [2016-11-19 09:06:51 +0000 UTC]

Probably not for a while, as I'm going to take a break on customs. Next week, I'm focusing on ripping more DOS games for TSR.

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Alex13Art In reply to retrobunyip [2016-11-19 09:07:59 +0000 UTC]

OK

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SonicHex [2016-11-18 20:02:50 +0000 UTC]

HOLLY MOLLY!

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DrvonSchmeltwick [2016-11-18 17:17:29 +0000 UTC]

Came as soon as I saw these on TSR.

I'm actually planning on doing something similar to what you've done here and with the other handheld badniks...a bit more accurate to the ratio of Sonic's size. I've made a few already, and am also planning on making (or well, editing from the original, smaller sprites) sprites for ones you missed (presumably for already having Genesis counterparts, although Rush Adventure's still haven't been made by you). I also wanna try making 'em for the 3D games. I'm glad you finally made these, and you-know-who's repeated requests for them didn't bum you out!

I must question what the "Elite Eggrobo" id dupposed to be...was that from console Generations?

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retrobunyip In reply to DrvonSchmeltwick [2016-11-19 03:20:09 +0000 UTC]

Cool. Looking forward to see your stuff. And yeah, that Egg-Robo does only appear in the console version. It shoots rockets out of its head, hence the cranium having a closed launcher on top.

I also left out the Mushroom Hill Zone Badniks because I was unhappy with how they turned out (Just new eyes, and nothing else)
But I didn't think of the Rush Adventure Badniks, as I've never played the handheld version

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SonicHex In reply to retrobunyip [2016-11-19 12:07:31 +0000 UTC]

I could try adding the other two

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Alex13Art [2016-11-18 16:06:35 +0000 UTC]

This is my kind of Designs. >:3

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TheGoku7729 [2016-11-18 15:19:58 +0000 UTC]

Thats cool!

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