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Published: 2012-01-27 12:01:48 +0000 UTC; Views: 694; Favourites: 5; Downloads: 15
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Description
weight mapped v4 quick testRelated content
Comments: 6
gishzida [2012-01-27 12:05:59 +0000 UTC]
Looks to me like the X-M Thigh and booty aren't needed with the weight mapping... Thnaks for the demonstration!
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RetroDevil In reply to gishzida [2012-01-27 13:07:51 +0000 UTC]
No problem.. I think that too. Just gutted I bought the Booty morphs 2 days before they released V4 weight mapped
The only downside is that the skeleton is different so that means conforming clothing doesnt fit right. I will have to look into whetehr you can use magnets to get them to fit. Until then weight mapped v4 stays nude
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gishzida In reply to RetroDevil [2012-01-27 13:33:46 +0000 UTC]
I'll get some use out of the X-M morphs... I bought booty-thigh-arms... but since I'm on PP2010... I did leard you can't use them with Posermatic's NGMs... causes a models chest to explode if her thighs are moved [seems Posermatic used some of the same morph channels... much the way the free Alice 5 body causes problems when used with other 3rd party morphs...]
I wonder if Dimension3D's Morphing cloth would be a way to get the morphs into clothing... Morphing Clothes [At RMP] [link] is one of the neatest tools I've got in my tool chain. It's great for "retro-fitting" new morphs into "old clothing" or adding morphs from one set of clothes to another [some limitations apply].
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RetroDevil In reply to gishzida [2012-01-27 14:44:23 +0000 UTC]
That is a pain when morphs use the same channels. I wonder if you could edit the INJ files of NGM so they took up different channels?
I keep meaning to buy that moprhing clothes app. I just don't use clothes enough though LOL I might ask at RDNA about how to fit clothes. I am sure the people that made the weightmapping must know.
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gishzida In reply to RetroDevil [2012-01-27 18:26:18 +0000 UTC]
I suspect the answer is yes... I've had to do that kind of surgery before. I bought several character morphs at RMP where the creator had used a facial channel to insert the body or head morph but in V4.2 if you do that it breaks the ability of the head to accept facial expressions... So I edited the character PZ2 or readscript pz2 to change the channel where the morph was inserted...
I usually keep CR2s with the morphs loaded such as VANE [Victoria++-Aiko4-NGM-Elite], AlVANE [Alice5-Victoria++-Aiko4-NGM-Elite], or VASE [Victoria++-Aiko4-Step4-Elite]. This reduces my character built time and if in the end the character is "likable enough" I'll save it as a CR2... which means I use a large amount of disk space :-/...
If I was going to ask for a dream morph injection 'fix' script I ask for one that would:
Read the base CR2 and the intended injection morph
Show me clearly what channels are used and if there are conflicts
offer the option to move morph channels to fix conflicts.
offer to save the corrected morph injection
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RetroDevil In reply to gishzida [2012-01-27 20:59:38 +0000 UTC]
I have v4++, stephanie and elite loaded as default then add in anything I need depending on the scene. I also have loads of character cr2's in my library.. I should clear some at some point.. or turn them into INJ files LOL.
That script sounds interesting.. You should pitch it to one of the scripters.. it sounds plausible
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