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Published: 2014-01-20 01:55:15 +0000 UTC; Views: 2514; Favourites: 23; Downloads: 9
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Description
Here is my take on what the loading screen for the ZX Spectrum version of Turbo Esprit could have been like (if I was doing the job 28 years ago instead of Dave Cummings I guess).
It's ZX Spectrum mode, which means only 2 colors per 8x8 block and either bright or normal variation.
The original loading screen can be seen here , wheras my version is based on the cassete inlay illustration.
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Comments: 4
eclexp [2016-10-31 12:11:25 +0000 UTC]
Amazing, I loved this game. Do you use any plugin or filter to convert graphics to spectrum style or do you make all the tiles by hand?
👍: 0 ⏩: 1
Retronator In reply to eclexp [2016-11-01 19:57:37 +0000 UTC]
It's all by hand. Everyone does it that way since you want your artist control. There's a lot of creative decisions that go into minimizing the effect of the grid. A great gallery to see best works is here: zxart.ee/eng/graphics/top-rate…
👍: 0 ⏩: 0
Ricardo73 [2015-01-19 23:14:56 +0000 UTC]
Good job. I loved both the game and the Spectrum, but I am glad that I played this one on Amiga500. The graphics were top!
👍: 0 ⏩: 1
Retronator In reply to Ricardo73 [2015-01-24 18:36:07 +0000 UTC]
Yeah, I would spend many hours reading amiga reviews in magazine and drooling over the screenshots.
👍: 0 ⏩: 0