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Rianach — Walk Cycle :HELP:

Published: 2012-08-09 18:25:58 +0000 UTC; Views: 2117; Favourites: 20; Downloads: 68
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Description
Alright, I realize that I'm not the best artist/animator out there, but this is one of my first tries at a walk cycle, so I would super super appreciate constructive criticism.

I know it doesn't quite look right or flow too well, but I really would love to make this much better from the help of fellow deviants.

c:

Critiques(Things I need to edit):
*Head Bobbing
*Face/Belly Movement
*Back Arch/Stretch
*Tail Swish Closer to Base
*Shoulder and Hip
Related content
Comments: 30

crazyshiro [2012-08-10 01:40:55 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Alright, the only major problem that I see with this piece is the lack of vertical movement. When an animal walks, you'll see that the back and head don't stay on the same plane, no matter what angle you look at them from. If this was a front view, it would be side-to-side. From a perpendicular view, like this one, the head should bob up and down, and the back should vary in level, alternating between the shoulders and the hips. Remember, all shoulder blades work similarly. Pressure on the limb raises them.

That said, keep working! You'll get it. e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" title=" (Smile)"/>

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Rianach In reply to crazyshiro [2012-08-10 01:48:18 +0000 UTC]

Thanks! Very helpful!

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crazyshiro In reply to Rianach [2012-08-10 09:04:43 +0000 UTC]

Do you know *Fellirei ? She's been working on this too, so she might be able to give you something a little more extensive, if you'd like.

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Thief-Of-Eternity [2012-08-09 21:58:03 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


How shall I begin?
Maybe the pros'?
Okay. One thing is the anatomy. This part you've got okay, and not too bad. the way the feet move are perfect.

You have a few cons' though..
It looks very jumpy. an extra frame would add to it, make it a little more fluent.
The ears I don't find should flop around like that. Canines can only move their ears to listen better, or put them back to scare other animals or other canines. they can't usually flop unless they are running and don't have strong ears.
I also don't like how the front left side leg, the one facing us, moves very suddenly in the animation, as if it's bone randomly switched to a different joint in the body or something, ha ha.

The last thing is the body itself. Try to move and flex the belly and back as they move. It looks very still and awkward.

One thing I suggest is a trotting sort of walk, it's really good practice besides run cycles for the movement of the body because of the smooth movement of the trot - walk.
I also suggest looking at the muscular structure of this breed of canine, or a video of the real thing to see the muscular movement.

I think that's all I've got, I hope I'm useful. I might link you something if I find a good video or tutorial, if you'd like! C:

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Rianach In reply to Thief-Of-Eternity [2012-08-09 22:28:04 +0000 UTC]

That was extremely helpful, thank you for the amazing critique!

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Thief-Of-Eternity In reply to Rianach [2012-08-09 23:17:03 +0000 UTC]

No problem!

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PuddingCup88 [2012-08-09 22:15:08 +0000 UTC]

This looks wonderful. The only things that I can point out are the things that other people have. The way the legs and feet move is fantastic and I think you have the down really well!

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Rianach In reply to PuddingCup88 [2012-08-10 01:07:55 +0000 UTC]

Thank you! I really appreciate that!

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PuddingCup88 In reply to Rianach [2012-08-10 01:32:55 +0000 UTC]

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Cipherwolf95 [2012-08-09 20:38:35 +0000 UTC]

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Rianach In reply to Cipherwolf95 [2012-08-10 01:08:03 +0000 UTC]

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Cipherwolf95 In reply to Rianach [2012-08-10 01:46:28 +0000 UTC]

D: nuu dun cry

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WaruiJaNai [2012-08-09 19:32:01 +0000 UTC]

Hey there! I got a message from *Blind-Kidd saying that you needed a little help with your animation. I have a little video I found on Youtube here that I am going to use for reference, because I think it is a pretty good example. [link] .

First I want to say, that I think you've done a pretty good job here. Especially considering how few frames you are using. The animation is smooth and the loop connection is really well done. The anatomy is pretty good, and needs very little improvement.

In the video from about 5 seconds to 19 seconds is where I want to turn your attention.

So, now that you can see where I am coming from, I have a few minor suggestions that I would like to offer you.

The overall length of the dog is going to be important, because there needs to be a certain amount of room between where the chest cavity ends and the hips begin. The distance between the two, if too short, can make it seem like the animal is squished in the middle, or arching it's back. Considering this is a nice relaxed gait, the back should be, more or less straight, which would elongate the dog a bit. If the length is too long, then your dog will look stretched, or like it's back is sagging or broken. In your case, I would recommend lengthening the distance by about a half of an inch (screen size relative - I am using a 17" monitor).

Next come the shoulders, You have done an amazing job in the way that you are animating the front legs. I would suggest adding a little more definition to the upper arm, before the shoulder blade, and adding a little upper back/shoulder blade scruff that can be animated. The shoulders should appear on the back and create a slow decline before an inverted low arch at the haunches. You have kind of done this, but it looks more like it is part of the neck and not the shoulder. I think that if you were to stretch out the body, as suggested previously, and add the shoulder blade/scruff, you will remedy this.

The ears and hair movement are cute, and I would leave them alone, but I would suggest that the muzzle move slightly. The head should bob slightly with each step because of the weight transfer, and you are showing that just fine with the ears and the hair, but having the muzzle be static, looks unnatural.

The hip and tail movement look good as well, and I think that by lengthening the torso, you will get this to look even better. It is possible that by moving the hip to a more backward angle on the farthest outstretch it may give a more realistic feel, but I don't think it will be necessary.

All in all... It looks pretty good as is, but if you want to make it look more realistic and natural, which is why you are asking for help, I assume... a few minor adjustments will do it. I might also suggest a few more frames of animation, just to make the frame transitions a little smoother.

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Rianach In reply to WaruiJaNai [2012-08-09 19:37:04 +0000 UTC]

Oh wow! This is exactly what I was looking for, thank you thank you thank you!
I can't tell you how much I appreciate the critique, with such helpful references and detailed comments.
Thank you so much! I can't wait to edit it!

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WaruiJaNai In reply to Rianach [2012-08-09 23:38:46 +0000 UTC]

You're very welcome. I think some people forget that google can be a very useful tool, and I use it often. It really does help to have a visual to go along with the explanation. I can't wait to see the finished work, please send me a link!

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Rianach In reply to WaruiJaNai [2012-08-10 01:08:12 +0000 UTC]

Will do! <3

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Blind-Kidd [2012-08-09 19:07:08 +0000 UTC]

Well the two things I saw that kind of bothered me where the hips and shoulders, they arent moving enough, and the head should be bobbling a bit but where you have the shoulders moving way to low on her.. and the hips need to move more.

Sorry not good at this bit *WaruiJaNai is and im linking you to him

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Rianach In reply to Blind-Kidd [2012-08-09 19:20:30 +0000 UTC]

It's fine, thanks!

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WillowPawz [2012-08-09 18:48:02 +0000 UTC]

the things i noticed is exactly the stuff i wouldn't do. i would get lazy and make the body stay in the same place. but as you probably now know, the entire body does flow. walk cycles are hard, very good job. i love the style of this canine here. Good job, very good for a first time

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Rianach In reply to WillowPawz [2012-08-09 19:20:42 +0000 UTC]

Thanks! And yeah, I get lazy too, which is exactly why there are so many areas that need fixing here xD
Ah well, thank you so much!

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Wickerish [2012-08-09 18:37:54 +0000 UTC]

i agree with jadepool about the head-bobbing. You've really got the leg movement down i think,, and all the fur and ears move pretty well too, but when an animal naturally walks, it carries itself slightly up and down. also, the spine and stomach should stretch as the back legs move farther from the front legs. likewise, the back should have a small arch when the legs come closer together. finally, the tail should swish a little more from the base because its connected to the spine, and should therefore kinda wave as the spine arches and stretches. Overall, you've done a good job; these are things that a lot of people miss. Admittedly, its really hard (for me at least) to get the back to move just right

hope that made sense ^^

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Rianach In reply to Wickerish [2012-08-09 18:39:50 +0000 UTC]

Definitely! That was an extremely helpful critique; thank you!
Ah yes, the leg movement is always difficult for me ;-; Especially bent paws...I just cant seem to master the front leg when it's bent xD

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Wickerish In reply to Rianach [2012-08-09 19:06:51 +0000 UTC]

well im really glad i could help! you're quite welcome ^^
i always have a hard time with the back legs bent. i haven't done many walk/ cycles, but it just never looks right

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SwagSodas [2012-08-09 18:30:10 +0000 UTC]

Hmm I'm not a great animator. At all. But two things throw me off.
1. The face. If his hair and ears aren't moving, why isn't his face; like even a little movement?
2. The belly. It's completely still, so it almost seems like he's walking on a tredmill or something. :/

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Rianach In reply to SwagSodas [2012-08-09 18:32:21 +0000 UTC]

Thanks! I appreciate it!

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SwagSodas In reply to Rianach [2012-08-09 18:33:02 +0000 UTC]

you're welcome! I hope it helps a little! ^^'

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Rianach In reply to SwagSodas [2012-08-09 18:40:00 +0000 UTC]

It did, thanks! c:

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Jadepool [2012-08-09 18:28:20 +0000 UTC]

Well first thing I can point out is the head should bob down along with everything else cause it just looks odd when it isn't doing that? x3 I'm not the best animator either but I know in plenty walk cycle's the head bob's down as well ^^ Maybe slowing down the legs as well? Cause it kind of looks like it's speed walking o: Otherwise this looks great! :3

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Rianach In reply to Jadepool [2012-08-09 18:30:30 +0000 UTC]

Oh yes! I meant to bob the head, but I couldn't quite get it to bob without making the entire neckline look funny. XD Thank you for the advice though! Much appreciated c: I'll definitely include that in my next edit

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Jadepool In reply to Rianach [2012-08-09 19:10:27 +0000 UTC]

Alright! I can't wait to see the next one! :3

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