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Rin8Kagamine — [Resolved] PMX Eye problem (Please help meh)

#eye #eyes #glitch #idk #issue #mmd #pmx #problem #spin #mikumikudance #helpmeh #pmxe #help #pmxeditor
Published: 2019-03-16 21:41:16 +0000 UTC; Views: 1142; Favourites: 2; Downloads: 0
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Description If you watch this video:  orig00.deviantart.net/a76d/f/2… it shows the problem I'm having in MMD and then in PMX, it shows the bone settings for the 2 eye bones and the 2 invisible bones that are connected to the eye bones. 

Long story short, the eyes aren't moving right. Instead of moving like they're suppose to, they just spin. I've tried a few things here and there, but I can't get anything to work. Please help me    
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Comments: 5

Swiftblade1951 [2019-03-17 06:08:11 +0000 UTC]

To me, it just looks like the bone's centre point is too close to the eye. I don't know if you know how to move bones without moving the eyes with them, but I'd be willing to try and help if you needed it

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Aikomi-Junpei In reply to Swiftblade1951 [2019-03-18 14:40:38 +0000 UTC]

I agree with
This is exactly what I was thinking the issue might be. Even before seeing the video, and the video only confirmed what I was thinking.

What you want to do is have the circle part of the bone be farther back on the Z axis and have the pointy part of the bone be around where the iris is.
You will have to create 2 more bone for this if they do not already exist which work as "transparent" bones meaning you can control where the pointy part of the eye bone goes, but other than that the "transparent" bones are not really seen within the editing of the model itself (unless you turn on the option to see them) as well as they don't actually effect the model itself.
You will also want to make sure that you set the parent bones of the "transparent" ones to be the eye bone which they are "connected" to.

(If you want, I can go into step by step instructions of how to do this)

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Rin8Kagamine In reply to Aikomi-Junpei [2019-03-18 19:42:24 +0000 UTC]

Swiftblade1951   Aikomi-Junpei  
I went ahead and tried it and it worked! Thank you both so much for your help   

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Swiftblade1951 In reply to Rin8Kagamine [2019-03-22 05:50:50 +0000 UTC]

No problem at all! like Aikomi said, glad we could help out!

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Aikomi-Junpei In reply to Rin8Kagamine [2019-03-20 15:29:42 +0000 UTC]

Glad we could help

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