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Riveda1972 — [WIP 4] Building a spaceship command bridge

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Published: 2019-04-18 16:10:25 +0000 UTC; Views: 3521; Favourites: 27; Downloads: 58
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Description Going on modelling my command bridge. I'm probably steering toward a "trek-styled" one, looking at the frontal main screen. I've added the main screen, meant for ship-to-ship visual contacts and panoramic view of the deep space, even if most of the work is done by sensors and crew's holo screens.
Over the main screen I've also added a liminous indicator of the "alert level condition", imitating both the US "defcon" system, star trek alerts, and battlestar galactica's alert condition levels.

Green = Alert Condition 3 = Normal operations, safe travelling
Yellow = Alert Condition 2 = pre-alert / pre-combat condition, all effectives recalled to duty.
Red = Alert Condition 1 = All crew to their battle stations, fired during combat

Condition 4, actually means that all lights are off because the ship is inside space docks or on ground at a spaceport, i.e. not operative.
As you can see, unless I imagine something other to add around the pilots stations, I'm going to work on the back side of the bridge, where it should be located the CIC and the Holo-Tactical table (maybe I'll also set up some emergency plants, here, to supply energy and air in case of structural damages, but the bridge itself is meant as a "isolated", heavily armored section of the ship, projected to resist major damages during a space fight.


Previous WIP previews:
   

The bridge will work for both Avenger and Marauder class destroyers, two fictional starships I'll use in my little corner of space inside the Nebulosa of Ots, a sciece fiction setting by Shabazik
For now may thanks to Daemoria and Dabnis-Sinbad for their suggestions (yes, I've not added yet the steps on the front of the commander platform...) 
As Shabazik told me there is no real complete cloaking technology in his setting, I've enlarged the space. The general function of both vessels will stay similar (fast attacks and boarding assaults) but with lesser need to reproduce the typical "atmospheres" of a submarine.

Once finished the model will be released in MMD and OBJ formats. Maybe also in FBX but I have to win my fights with Blender FBX export issues first...
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Comments: 8

UnrealXActor [2019-04-18 22:00:26 +0000 UTC]

very Nice progress 

👍: 0 ⏩: 1

Riveda1972 In reply to UnrealXActor [2019-04-19 00:40:38 +0000 UTC]

Hope to end after Easter
I forgot the model on my office's PC and I'm at vacation right now

👍: 0 ⏩: 0

Fotoref [2019-04-18 20:45:07 +0000 UTC]

This is very cool!

👍: 0 ⏩: 1

Riveda1972 In reply to Fotoref [2019-04-19 00:40:48 +0000 UTC]

Thanks again

👍: 0 ⏩: 0

SajuukkuujaS [2019-04-18 19:04:13 +0000 UTC]

Bonus points if you add a beercan holder to the captains seat


But joking aside, nice one. Definitive wont find that on a small vessle.

👍: 0 ⏩: 1

Riveda1972 In reply to SajuukkuujaS [2019-04-19 00:12:02 +0000 UTC]

Considering I'll use that this ship mostly commanded by some Shik (see Shabazik 's fictional universe Aiers/Nebulosa of Ots) a beercan holder or something similar could be more appropriate than you can imagine

Yes this is meant to be a command bridge for medium sized warships. Let's say, from frigate class warships up to destroyers and (some smaller but higly manoeverable) light cruisers.
Too large for smaller ships and both too small and narrowed for larger ones, I mean.

👍: 0 ⏩: 0

busyManWorkShop [2019-04-18 17:20:54 +0000 UTC]

keep on the work work  

👍: 0 ⏩: 1

Riveda1972 In reply to busyManWorkShop [2019-04-18 23:53:53 +0000 UTC]

thanks

👍: 0 ⏩: 0