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#3d #dragon #maya #model #modeling #spyro #yearofthedragon #playstation #spyrothedragon #spyro2riptosrage
Published: 2017-03-13 19:47:44 +0000 UTC; Views: 568; Favourites: 6; Downloads: 1
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Description
Hey everyone! I'm back to working on Spyro. I'm doing this for an independent study with the goal of making him controllable in Unreal Engine 4. I went back to the modeling stage because there were many changes I wanted to make. The first being changes to proportions. The right Spyro is the old one while the left one is more recent. I was using the Enter the Dragonfly as a basis for the proportions, but I found it to be a little too chubby for Spyro compared to his PS1 version. So I am trying to find a good balance between the in game model and the promotional art for Spyro. 2 of the biggest additions I am going to make are modeled in scales that run along his back, and most likely a modeled stomach as opposed to textured. My goal is to have modeling and most texturing done by the beginning of April, when I plan to start rigging.Related content
Comments: 1
GhostieSFM [2017-03-13 22:42:36 +0000 UTC]
It looks mostly like the CGI version of spyro from the commercials of spyro 2 can't wait to see it textured!
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