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Published: 2007-09-06 05:05:21 +0000 UTC; Views: 853; Favourites: 6; Downloads: 33
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Description
Okay, I remade Wolfe and his Mark VI. His armor is a Mark VI V2.5. It has an onboard cloaking device, like his older suit models, however, extracted from covenant Elite Spec ops armor, his cloak dampening field lasts three times longer than the original models, and wont give his position away when he fires a weapon. His armor plates have been reinforced dramatically enough to where he can survive a speeding warthog crashing into him or a fall of 21,800 feet. How he doenst gain any internal damage is because of these microscopic feild generators, that counter his momentum, as if he didnt land hard at all. But at very, VERY High heights, like from orbit or something, the counter generators could overload and possibly backfire, cuasing his suit to compress him to where he implodes inside his armor. His flashlight systme has been discarded, and his visor had a nightvision filter installed. His suit was made to be less heavier, allowing faster movemnt. His old armor plates have been removed and placed by carbon coated titatium. The Gel Layer was unfortunately removed, however it was replaced by multiple vials of self replicating nanomeds thoughout the undersuit matte. If these vials were hit, they would break open and seep into Wolfe's wound, healing it, with these nanomeds is an ONI prototype material repair agent. It is able to repair the broekn weaves in the udnersuit and patch them up to just as good as new. Wolfe's mark VI V2.5 is probably forever unique, since it's schemes have been lost aboard a cruiser when it was destroyed when he first received his armor. Its basic fubctions are like that of John 117's Mk VI, AI data transfer, motion tracker and weapons integration.Related content
Comments: 8
Robotlouisstevenson In reply to FlufflePuff622 [2007-11-09 03:47:27 +0000 UTC]
yes, I admit, This rig is a much older oner, it was off the CE rig, My reccent extraction of the one from halo 2 might be a bit better than the one you see here. My work sure as hell can't beat yours
👍: 0 ⏩: 0
bozoloko [2007-09-06 22:31:17 +0000 UTC]
Great.
I liked that explanation and this is very well-done
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Darco9x2 [2007-09-06 19:41:29 +0000 UTC]
If you're going to use the CE rig, you need to rotate the shoulders downward a bit.
👍: 0 ⏩: 1
Robotlouisstevenson In reply to Darco9x2 [2007-09-06 20:00:07 +0000 UTC]
yeah, also, I just got the H2 model a while ago, I havent tried rigging it yet, for some funny reason, when I apply the texture maps, its like the models have the textures put on "Upside down"
👍: 0 ⏩: 1
Darco9x2 In reply to Robotlouisstevenson [2007-09-07 01:11:08 +0000 UTC]
They are upside down. You need to flip the uv's vertically.
👍: 0 ⏩: 1
Robotlouisstevenson In reply to Darco9x2 [2007-10-06 23:26:39 +0000 UTC]
I'll do hat, and I have another riged spartan in the works, one with poseable fingers hopefully and no "Gaping vertices" and missing polygons
👍: 0 ⏩: 0