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roguekoii — [Potentials] CGs Preview: Lighting Test 2

#3d #katcharova #concretegirls #daz3d #iray #3dcomics #irayrender
Published: 2018-08-18 03:28:16 +0000 UTC; Views: 3333; Favourites: 36; Downloads: 0
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Description Second test scene, looking at 'Abandoned Warehouse Interior'. Wanted to see how Kat's whole new getup would look in a non-studio setting. Return of mystery doggo from a few months ago. Not featured in the upcoming chapter, but I bought Daz Dog 8 a while ago and wanted to use it . Still haven't seen any German Shepard morphs released yet, so no updated model for little Latika (see previous chapters) yet.

RK

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Comments: 11

yueliangya [2022-11-28 09:35:47 +0000 UTC]

👍: 0 ⏩: 1

roguekoii In reply to yueliangya [2022-11-30 06:23:10 +0000 UTC]

👍: 0 ⏩: 0

DigitalDollsMedia [2018-08-20 03:45:12 +0000 UTC]

Awesome scene!

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roguekoii In reply to DigitalDollsMedia [2018-08-23 01:18:30 +0000 UTC]

Thank you!

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maltorramus [2018-08-18 03:36:17 +0000 UTC]

beautiful I really love KAT she gorgeous

👍: 0 ⏩: 1

roguekoii In reply to maltorramus [2018-08-18 03:42:01 +0000 UTC]

Thanks! Glad you like the character

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Kolosos In reply to roguekoii [2018-08-18 05:04:25 +0000 UTC]

looks weird artsy but weird


the whole light dynamics dont fit, it has a super flat light feel.


it's strange you did much better some results ago, i wonder why it brakes now there is so much wrong here

👍: 0 ⏩: 1

roguekoii In reply to Kolosos [2018-08-18 15:01:13 +0000 UTC]

Most likely it's due to there not being any depth of field being used here, so the foreground and background are both in focus. Was trying out something in addition to a different lighting filter in post . Noted for next time!

👍: 0 ⏩: 2

Smz-69 In reply to roguekoii [2018-08-19 11:01:10 +0000 UTC]

That's just bullshit, it really is...

Don't beat yourself up about those kinda unnecessary comments. A bit of dof couldnt hurt, but thats just my personal opinion, other than that..Lovely render as always!

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roguekoii In reply to Smz-69 [2018-08-20 03:50:34 +0000 UTC]

Thank you <3, I will definitely make sure to use it (DOF) for the outdoor scenes!

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Kolosos In reply to roguekoii [2018-08-18 15:34:03 +0000 UTC]

nah it's more then that i hate it overall to create realistic renderings with DOF only thus why i totally avoid it mostly what you see in my renderings is just natural diffusion from the source inputs (compression artifacts).


But that's not the poiint here objects don't seem grounded in space diffuse calibration is off and doesn't fit which is a general problem with DAZ content as it follows no real fixed path and every Artsit does their own thing.

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