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Published: 2021-04-17 13:52:42 +0000 UTC; Views: 3686; Favourites: 71; Downloads: 0
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Description
Thanks HGKian and @@JustJudge3DX (twitter) for the tone-mapping and lighting tips for this piece I have been curious about using Daz tone-mapping and different lighting (the eternal struggle) and plucked up courage to ask them. Here is the result
. This is an older character I had started a year or too ago but never did anything else with, so I dug her up for this little test. Hope you like
RK
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Comments: 13
tenen71 [2021-05-10 11:53:29 +0000 UTC]
👍: 0 ⏩: 1
roguekoii In reply to tenen71 [2021-05-15 00:23:25 +0000 UTC]
Aww thank you! I so try to work out with different body types of possible, not everyone is a perfect doll after all 🙂💙
👍: 0 ⏩: 1
BartGT5 [2021-04-17 15:01:56 +0000 UTC]
👍: 0 ⏩: 1
roguekoii In reply to BartGT5 [2021-04-17 16:41:44 +0000 UTC]
Thank you! It is from a character called "Drew for Genesis 8" ok n the daz store 🙂, I really liked the design!
👍: 0 ⏩: 2
AOGRAI In reply to roguekoii [2021-05-09 02:35:09 +0000 UTC]
Yes Geo shell is revolutionary, but on models with high displacements it has a problem, eg carboncrow characters.
👍: 1 ⏩: 1
roguekoii In reply to AOGRAI [2021-05-09 02:56:08 +0000 UTC]
Very true! Someday Daz will fix it so it doesn't take forever to load or edit LIE presets 🥲
👍: 0 ⏩: 1
HGKian [2021-04-17 13:58:41 +0000 UTC]
👍: 0 ⏩: 1
roguekoii In reply to HGKian [2021-04-17 14:29:48 +0000 UTC]
Thank you 💙🙂, really glad I could give your techniques a try!
👍: 1 ⏩: 0