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#gmod #inflation
Published: 2018-09-10 22:27:15 +0000 UTC; Views: 8373; Favourites: 40; Downloads: 15
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Description
I've wanted to do this since I discovered how to make custom textures for inflations, so here it is, hope it's useful.Note:
This method isn't always 100% precise mimicking the colors of the model, it is definetley better than stacking some balloons with the balloon tool, but there'll be times you need a bit of help from lighting or posing to make the color match completely. I advise spawning a fog editor on the map you're working on and setting the FogStart to max while the fog is painted black, this will remove any lighting from the map (that's why my pics look quite dark sometimes) This way you'll be able to light the scene freely, and the texturized ball will probably always match with the model, as no light from the map is affecting them.
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Comments: 34
LilBloaties [2019-10-14 01:22:01 +0000 UTC]
I can't use VTFEdit cuz I'm on a Mac, any alternatives?
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GuffaTheK9FemboiWOOF [2019-07-20 15:18:53 +0000 UTC]
You my gmod spray image of Squirtle appears instead of the textures but the png images also appear but they don't show anything I used a spray converter for this btw.
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RolePlayingRobot In reply to GallyGalaxy [2019-02-12 14:43:10 +0000 UTC]
It does, actually! and it is way easier than Gmod; check this tutorial;Β
A Post/Semi-Tutorial About SFM InflationΒ Β Β So when I was in my teenage years, I frequently lurked and occasionally posted on InflateChan.
Β Β Β (I'm 20 now, if the former admins are watching this, I'm sorry, I was a dumb teenager.)
Β Β Β That entire community is now on 8Chan which is... no, so I haven't gone back. But a certain thread on the 3d board caught my attention. One about folks doing puffy things with Gmod. Now, I'd seen this before, really primitive painted spheres on top of other models, it looked super fake and cheesy, I never really bothered with it. But what stuck out to me was that... Someone had made a model for Gmod, specifically to be inflated. I'm talking of course about DolanDark's Expandable Fempyro.
Β Β Β If you're into this scene in 2018 you've seen this model before. It was in everything back in 2014. It set the stan
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GallyGalaxy In reply to RolePlayingRobot [2019-02-12 21:10:45 +0000 UTC]
thank you, but the skin i trying to use is transparent and i cant seem to fix it, but thank you for the guide tho
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RolePlayingRobot In reply to ayo-sensei [2018-12-22 13:48:02 +0000 UTC]
what problem are you having?
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ayo-sensei In reply to RolePlayingRobot [2018-12-22 21:51:52 +0000 UTC]
the image is purple and black while I followed the tutorial
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RolePlayingRobot In reply to ayo-sensei [2018-12-22 22:49:38 +0000 UTC]
I would check the pathways inside the VMT files are correct, try writing it again manually
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ayo-sensei In reply to RolePlayingRobot [2018-12-22 23:00:17 +0000 UTC]
and how ? im so dummy
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RolePlayingRobot In reply to ayo-sensei [2018-12-23 11:46:40 +0000 UTC]
just enter the VMT file with VTF edit and write again the pathway. It should include all the folders following the materials folder; like "custommaterials\yourcustommaterial
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ayo-sensei In reply to RolePlayingRobot [2018-12-23 11:49:41 +0000 UTC]
it's good, the problem is that it display / belly / belly, it had to put the custommaterials to make its "custommaterials / belly / boy belly"
the problem is settled, sorry to disturb you
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RolePlayingRobot In reply to ayo-sensei [2018-12-23 12:18:46 +0000 UTC]
don't worry, I'm glad it was usefulΒ Β
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RolePlayingRobot In reply to Ronman4780 [2018-11-20 10:49:41 +0000 UTC]
Nice to hear that!
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SuperZachBros [2018-10-13 14:28:15 +0000 UTC]
The VMT file doesn't work... The PNG displays ingame but not the texture.
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RolePlayingRobot In reply to SuperZachBros [2018-10-13 14:45:51 +0000 UTC]
Or maybe check the path the VMT file has assigned, sometimes VTFEdit doesn't get it right; the path should include all the folders following the materials folder; including the texture; something like this:
"VertexlitGeneric"
{
Β Β "$basetexture" "custommaterials/your_texture"
"$translucent" 1
}
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RolePlayingRobot In reply to SuperZachBros [2018-10-13 14:34:17 +0000 UTC]
Did you change the shader toΒ VertexlitGeneric? On the options menu when creating the VMT
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RolePlayingRobot In reply to PumpkinLOL [2018-09-15 17:27:07 +0000 UTC]
www.moddb.com/mods/garrys-mod/β¦
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PumpkinLOL In reply to RolePlayingRobot [2018-09-15 18:16:38 +0000 UTC]
i'm getting error textures for the custom material i made
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RolePlayingRobot In reply to PumpkinLOL [2018-09-15 18:31:21 +0000 UTC]
try putting the texture as a PNG on the same folder as the VTF and VMT
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PumpkinLOL In reply to RolePlayingRobot [2018-09-15 18:41:34 +0000 UTC]
still not working
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RolePlayingRobot In reply to PumpkinLOL [2018-09-15 18:43:26 +0000 UTC]
are the three files named the same way?Β
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RolePlayingRobot In reply to PumpkinLOL [2018-09-15 18:48:11 +0000 UTC]
try entering the VMT file and check if the base texture it's linked to the right folder, it should be something like thisΒ
"$basetexture" "custommaterials/your_texture"
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PumpkinLOL In reply to RolePlayingRobot [2018-09-15 18:56:44 +0000 UTC]
i fixed it now.
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PumpkinLOL In reply to RolePlayingRobot [2018-09-15 19:01:39 +0000 UTC]
thanks for making this tutorial
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BittyHeart [2018-09-13 05:06:56 +0000 UTC]
Finally! A more useful way of making Gmod inflation art!
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RolePlayingRobot In reply to SuperZachBros [2018-09-12 09:27:03 +0000 UTC]
Glad to hear thatΒ Β
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