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Romulion — UFS Unity

Published: 2010-12-21 18:31:03 +0000 UTC; Views: 507; Favourites: 2; Downloads: 12
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Description This is one of my conseptual drawings for my HiveWars Sci-Fi stories (i ve started writing HW a few years ago and since then i ve been doing some conceptual drawings. These drawings' only purpose is to help me create my stories). This spaceship is Unity. The very first ship of Blue Federation. She is a Risingsun class light cruiser. Risingsuns are main warships of United Forces Fleet (UFOR Fleet). The flight decks remind me both Galactica and Stargate ship Daedalus.. whatever..

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Model: Risingsun class - AKA Unity class.
Combat role: Light Cruiser, backbone of UFOR fleet.
Crew: 250 including officers and 300 Droids
Troops: 800 soldiers and land warfare vehicles - equipments
Sublight speed: %65 of speed of light. 65 PSL.
Atmospheric capability: Can enter atmosphere and leave with the help of Antigravity generators.
FTL system: Hyperspace Core also known as Shallow Space Gate Generator, 600 LY/H.
Max. Range: 6 months.

Height: 132 meters
Lenght: 693 meters
Width: 264 meters

Power system: Nova Core - Hyper Fusion Reactor
Shield: 1 million Megatons.
Shield recharge time: 45 minutes
Armor type: Silfel and titanium alloy; Allox1050.
Silfel armor: 60 megatons light armor- 200 megatons heavy armor
Nano Armor - NAS2: Classified
Self repair capability: Nano armor tech enables the repair of medium damage during combat.
Scrap damage; 90 000 megatons
Floating debris damage; 120 000 megatons

Sensors: Active sensors – 800 LY, passive sensors – 400 LY

Vehicle compliment:

60 F3000 Tiger (Fighter)
4 Starhopper multirole shuttles
30 dron fighters
48 Gladiator Mecha units
4 SC2 shuttles
8 SC1 shuttles
60 Antwing liferaft.

WEAPONS:

2 main guns. THOR Heavy particle beam cannon:
Damage: 10 000 megatons per second. Fires for a total of 3 seconds. Cooldown-recharge in 5 seconds

2 heavy railgun turrets:
Damage: 150 megatons pure kinetic damage, 2500 megatons with explosive charged warheads.

10 forward missile launchers: Kinetic Granit missiles:
Damage: 50 kilotons

8 forward torpedo launchers: Thunder torpedos
Damage: 1000 megatons

2 Heavy misille silos: Novex and Solution orbital strike systems. .
Damage: 500 megatons (8 warheads per missile).

36 standard missile launchers: Shark missiles.
Damage: Optional 100 kilotons to 100 megatons range.

8 mine launchers: IVY system.
Damage: Optional Low Kilotons to 10 000 megatons range

52 DT3 defense turrets:
Damage: 5 kilotons

20 Hellion turrets: Beam weapons.
Damage: 500 megatons per shot

8 Diana turrets (Railgun system)
Damage: Low kilotons to 24 megatons and up to 250 megatons with explosive charged warheads
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Comments: 6

Kevinwinner [2020-09-20 04:16:36 +0000 UTC]

👍: 0 ⏩: 1

Romulion In reply to Kevinwinner [2021-03-12 12:06:55 +0000 UTC]

👍: 0 ⏩: 1

Kevinwinner In reply to Romulion [2021-03-22 21:14:56 +0000 UTC]

👍: 0 ⏩: 1

Romulion In reply to Kevinwinner [2021-03-24 12:08:01 +0000 UTC]

👍: 1 ⏩: 1

Kevinwinner In reply to Romulion [2021-03-24 21:04:29 +0000 UTC]

👍: 0 ⏩: 1

Romulion In reply to Kevinwinner [2021-03-25 22:22:31 +0000 UTC]

👍: 1 ⏩: 0