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Published: 2011-01-02 09:43:29 +0000 UTC; Views: 39676; Favourites: 1264; Downloads: 4909
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Description
~ 4800 tris, textures 2048x2048*fixed textures
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Comments: 187
BlackGryph0n In reply to ??? [2011-01-20 11:47:46 +0000 UTC]
WOW! Wish we were issued something like this!!
Have you thought of the Caliber? Rate of fire? Looks kinda like there is some kind of rail mounted ordinance launcher on it too! kinda reminds me of the M203! I really wanna see this in a video game!!!!
👍: 0 ⏩: 0
UndeniableGuile In reply to ??? [2011-01-20 10:46:54 +0000 UTC]
That's one helluva beautiful weapon. Give it a week and the liberals will be all over it, trying to ban it from stores. Hahahaha
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GoldenLordFreeza [2011-01-20 10:01:05 +0000 UTC]
Was this done in Zbrush?? Man... that is sweet!!!
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monojam [2011-01-20 09:42:49 +0000 UTC]
Nice Job, but the reflex sight is pretty useless, if you can't look through ^^
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pain-designs [2011-01-20 09:41:38 +0000 UTC]
Congratulations to Daily Deviation , you deserve it
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MrShowtime [2011-01-20 09:14:28 +0000 UTC]
"Stranger, Stranger! Now that's a weapon!" - Resident Evil 4
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Serve [2011-01-20 08:52:48 +0000 UTC]
Looks awesome. I'd like to see your shader code for this.
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grindKerensky [2011-01-11 18:44:00 +0000 UTC]
yeah i would raise that sight a bit because its not very well placed there :/
imagine someone trying to aim through that ^^
but anyways it looks awesome
👍: 0 ⏩: 0
Byren In reply to ??? [2011-01-11 18:21:51 +0000 UTC]
Really nice model, but wouldn't the lens become a bit useless since the other bit is in the way?
👍: 0 ⏩: 3
HYPRmod In reply to Byren [2012-08-30 22:18:00 +0000 UTC]
It would possibly serve as a cheek rest, though my question is where is the clip meant to go >.< anyways. Awesome concept
👍: 0 ⏩: 0
ntyd1s In reply to Byren [2011-01-21 04:17:33 +0000 UTC]
Make it tilt-able display or attach it higher will solve that.
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Roomper In reply to Byren [2011-01-11 18:51:21 +0000 UTC]
thanks)
Maybe you're right, I did not consider some technical aspects on concept stage.
👍: 0 ⏩: 1
Affet-kak In reply to Roomper [2011-01-20 08:34:16 +0000 UTC]
i think it could work
it might display a tactical overlay on the target, it looks like it is something like that
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shogunkg [2011-01-04 08:04:04 +0000 UTC]
Hi,
I am a game designer from Poland (FPS horror game called Insomnia is coming).
I am looking for great 3d model for my game.
Could I use some of Yours models in my game project?
technical demo of the game:
pl.tinypic.com/r/2ezkbav/6
some web under construction:
[link]
[link]
cheers
Mr Game
👍: 0 ⏩: 1
SythenDesigns In reply to shogunkg [2011-01-12 20:04:05 +0000 UTC]
Stop asking and hire someone. =/
Jesus.
👍: 0 ⏩: 0
Baratus In reply to ??? [2011-01-02 15:40:26 +0000 UTC]
*jaw drop and drool* haaaa~ thats a beautiful weapon O.O;....
👍: 0 ⏩: 1
Maxperchunart [2011-01-02 10:21:23 +0000 UTC]
Круто) текстуры класс) можешь подсказать почему могут образовываться швы в нормалях? а то что-то не могу нормально сделать нормал чтобы без швов. Или их можно в фотошопе подправить?
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Roomper In reply to Maxperchunart [2011-01-02 11:30:16 +0000 UTC]
спс) возможно у тебя зеленый канал флипнут или группы сглаживания настроены неправильно. И еще: почаще делай Reset Xform - иногда спасает от непредвиденных артефактов.
а от косяков лучше сразу избавляться) фотошопом если немного так доработать.
[link] вот недавно наткнулся на тутор по нормолям на русском, может пригодится)
👍: 0 ⏩: 1
Maxperchunart In reply to Roomper [2011-01-02 14:21:41 +0000 UTC]
спасибо) это первая моя робота с нормал) ещё нету опыта) если ты не против, я потом тебе пришлю ссылку на роботу когда завершу может дашь совет?
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Maxperchunart In reply to Roomper [2011-01-03 21:49:59 +0000 UTC]
Хочу спросить о Reset Xform его делать после анврапа UV или перед?
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Roomper In reply to Maxperchunart [2011-01-04 16:13:16 +0000 UTC]
да в принципе без разницы, он геометрию не испортит. но если куски при анврапе (флатет допустим) неравно проецируются, то лучше и перед каждом анвпрапом делай, не придется лишний раз масштабировать УВ-куски)
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Maxperchunart In reply to Roomper [2011-01-04 16:47:51 +0000 UTC]
спасибо) до этого не делал надо будет попробовать
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