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#jinouga #monster #monsterhunter #stygian #thunderlord #zinogre #xnalaramodels
Published: 2017-10-20 20:10:29 +0000 UTC; Views: 11454; Favourites: 114; Downloads: 1071
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Description
Zinogre and Stygian Zinogre from Monster Hunter (C) CAPCOMModel from : Monster Hunter 4 Ultimate.
Monster Hunter developed & published by CAPCOM
(C) CAPCOM CO., LTD. All Rights Reserved.
Kinda like an update of the previous version, but not really an update lol.
I ripped the model myself from MH4U. So, unlike the previous version which edited quite a lot by me to restore the breakable bodyparts from the mesh, this time everything is original from the game. There's even an electric aura on the back which didn't exist in the previous version.
The Stygian zin also original from the game, not just re-texture of original zin. Too bad, there's no thunderlord in MH4U, so the thunderlord one is a re-texture. And just like the previous version, due to me being lazy and busy, I didn't rename the bones lol.
This one is for XNAlara only, I'll post the MMD version later when I got the time.
Enjoy
ripped and ported by Me.
for personal, hobbyist, non-commercial use.
No copyright infringement intended.
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Comments: 30
Rubygillman145 [2023-11-07 04:28:39 +0000 UTC]
👍: 0 ⏩: 0
Aize11 [2021-06-01 02:05:58 +0000 UTC]
👍: 0 ⏩: 0
DeathBoneDragon666 [2018-06-12 21:28:18 +0000 UTC]
um just wondering when is the MMD version of the zinogre model coming to the pack?
👍: 0 ⏩: 0
Auri-io [2018-02-15 03:33:46 +0000 UTC]
couldn't find the pmx file for the zinogre in zip folder???
👍: 0 ⏩: 1
Rough-Chrysalis In reply to Auri-io [2018-02-15 11:46:07 +0000 UTC]
Bcuz I didn't put the pmx file in it yet after the first update while ago, sorry
I'll add the pmx when update this again with hi res and more poly zinogre from 3u later.
👍: 0 ⏩: 1
Auri-io In reply to Rough-Chrysalis [2018-02-23 23:12:28 +0000 UTC]
ahhh okay when will you be updating it ?
👍: 0 ⏩: 1
Rough-Chrysalis In reply to Auri-io [2018-02-26 08:19:48 +0000 UTC]
Sorry for the late reply
I'll try to update and add the .pmx within this week. Though it's not the hi-res zinogre from 3u. I found a way to port 3ds 3u, so I guess I'll go with that for now and rip hi-res wiiu 3u for later.
👍: 0 ⏩: 1
zgmfx14a [2017-11-28 01:45:29 +0000 UTC]
These dorsal spines don't go back. Cannot turn back to normal mode.
👍: 0 ⏩: 1
Rough-Chrysalis In reply to zgmfx14a [2017-11-28 02:16:27 +0000 UTC]
Oops, I missed that one XD. Thanks for the info.
I'll fix it later and re-upload it.
But you don't have to wait or redownload it, just simple edit. Go to option menu->make items optional. And then select 'spike rage' and click ok. Choose yes on the pop up window. Done, the spike become an optional item
edit : forgot to tell you how to save the model lol. After you're done editing, go to modify menu->save generic_item. No need to change the settings, just click ok. and choose save as type : mesh file. Overwrite the old files and click save. Done.
👍: 0 ⏩: 1
zgmfx14a In reply to Rough-Chrysalis [2017-11-29 02:30:17 +0000 UTC]
Thank you. I'm looking forward to making more models.
👍: 0 ⏩: 0
Jorn-K-Nightmane [2017-10-21 15:26:31 +0000 UTC]
*pops up and gasps for fifteen seconds as a palm sized kitten*
I waited for dis model! *clings to both fav and dl buttons* (>OwO<)
👍: 0 ⏩: 1
Rough-Chrysalis In reply to Jorn-K-Nightmane [2017-10-21 15:49:22 +0000 UTC]
Ah thank you btw, what version you use? xna or mmd?
WOLFBLADE111 can't open the .mesh and i couldn't find a solution for it. help.
👍: 0 ⏩: 1
Jorn-K-Nightmane In reply to Rough-Chrysalis [2017-10-21 15:57:42 +0000 UTC]
(vOwO)
XnaLara Version 11.8
Sometimes I find newer versions a tiny bit lacking on some functions, BUT, I often import the mesh into blender and re-export into .xps to try and work ^w^;
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Jorn-K-Nightmane [2017-10-21 16:02:39 +0000 UTC]
Here's hoping I can figure out how to use this model. XD Zinogre is one of my favorite Monster Hunter creatures and to have it so close yet so far is...Disappointing. :/
👍: 0 ⏩: 1
Rough-Chrysalis In reply to WOLFBLADE111 [2017-10-21 16:10:28 +0000 UTC]
Still not open with drag n drop? i use xna v11.8 too.
T_T sorry
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Rough-Chrysalis [2017-10-21 16:16:23 +0000 UTC]
Nevermind I figured it out. XD I had to open the file and select which one I wanted. So it works. XD A little annoying but it works. ^^
👍: 0 ⏩: 2
Rough-Chrysalis In reply to WOLFBLADE111 [2017-10-21 16:23:39 +0000 UTC]
For real? i don't really get what the problem is, but i'm glad it works now. Yay
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Rough-Chrysalis [2017-10-21 17:24:53 +0000 UTC]
Yup it works. XD Sorry for all the trouble. Might wanna mention in the descriptions though on how to open these MH models so that way people won't end up complaining or who knows what cause they dunno how to open em. Heheh.
👍: 0 ⏩: 0
Jorn-K-Nightmane In reply to WOLFBLADE111 [2017-10-21 16:20:08 +0000 UTC]
Heheheh, happens to us often >w<
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WOLFBLADE111 [2017-10-20 20:54:50 +0000 UTC]
Awesome. Is this strictly for MMD or is it also for XNA?
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Rough-Chrysalis In reply to WOLFBLADE111 [2017-10-21 04:18:06 +0000 UTC]
Thanks Sorry for the late reply. Anyway, the model is for both, .pmx for MMD and .mesh for XNA.
If you're asking about the slider/facial, then no. only mmd version got the slider. but for the xna version, breakable parts set as optional item, which is pretty much the same.
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Rough-Chrysalis [2017-10-21 12:41:05 +0000 UTC]
Ah I see. I tried to DL it for XNA but it wouldn't show up. :/
👍: 0 ⏩: 1
Rough-Chrysalis In reply to WOLFBLADE111 [2017-10-21 15:21:05 +0000 UTC]
Umm.., what wouldn't show up? the model?
I don't know how to properly open .mesh file, so usually i just drag them and drop it on the xnalara, and its opened.
oh and make sure it's the .mesh files, bcuz the .pmx files are for mmd.
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Rough-Chrysalis [2017-10-21 15:27:26 +0000 UTC]
It says that when I go to select a model and then the Zinogre file pops up saying that it "Contains Multiple Mesh Files (Ambiguous)"
I go to where the folder is supposed to be and it's gone, I deleted the PMX files to see if that worked but nope. :/ Same Message as before.
👍: 0 ⏩: 1
Rough-Chrysalis In reply to WOLFBLADE111 [2017-10-21 15:43:50 +0000 UTC]
I try to open it via the file->add model, yeah it wouldn't show up in the selection. but when i try drag n drop it directly, and it opened just fine.
Have you try drag and drop it?
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Rough-Chrysalis [2017-10-21 15:50:05 +0000 UTC]
Where to I drag it to exactly? I did it once before when I first used XNA but I forgot. XD
👍: 0 ⏩: 1
Rough-Chrysalis In reply to WOLFBLADE111 [2017-10-21 15:57:16 +0000 UTC]
When i open xnalara, there's 2 window opened right? one is the control window, and the other one is the viewer window.
Try drag and drop the.mesh file into the viewer window. that what i always do to open xps/mesh/ascii.
👍: 0 ⏩: 1
WOLFBLADE111 In reply to Rough-Chrysalis [2017-10-21 16:01:26 +0000 UTC]
Didn't work. :/ It gave me the same error as before.
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