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rudi1967 — Prototype

Published: 2010-11-07 15:51:59 +0000 UTC; Views: 1135; Favourites: 18; Downloads: 41
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Description That's what I did in the last two days - instead of working to earn some money....
I would like to know what you are thinking about and what I could improve. So, consctructive critiques are more than welcome.
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Comments: 6

Luna-Fantasma [2011-10-30 15:07:37 +0000 UTC]

OH MY GOD, this is so cool! Where did you get the tentacles?
great render!!!!!

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rudi1967 In reply to Luna-Fantasma [2011-10-30 19:13:29 +0000 UTC]

I don't remember. It was a photo on internet on a website. It was just a little cutout work before using it in the composition. Thanks for the compliment !!!!

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zeventymillion [2010-11-08 08:03:01 +0000 UTC]

nice but if criticism:

-cyber eye is a little too high cuz human eye
-nipple pump or whatever on her left is a little too high as well, including her right nipple is too high in my opinion cuz nipples shoulb be lower
-circle thing in center of forehead seems to be a little off-center.

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rudi1967 In reply to zeventymillion [2010-11-08 09:53:38 +0000 UTC]

Thanks for the critics, I didn't remark that the circle in the forehead is not centerd - I must be blind sometimes because its really obvious when you know it.
You're also right for the nipples. But I think it could be left like this its not really shocking and the figure I used for the render was like this.
Concerning the cyber eye: I had a real problem with the skull. ITs not fitting the head perfectly and since the hole of the eye was there I didn't thought a secon of changing its place. When I saw it it was too late...
But since the name of the work is "prototype" I left all like this.

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zeventymillion In reply to rudi1967 [2010-11-09 07:06:53 +0000 UTC]

yeah. cool enough. i have the same problem with my software for 3d images. never wants my model and the clothes and stuff to attatch. i always have to resize and move and angle and it gets frustrating.

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LAvenus79 [2010-11-07 16:28:48 +0000 UTC]

the borg eye is a bit too high - judging from the level of the human eye

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