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RvBOMally — Timeline of a Federal Annexation Action
Published: 2016-11-29 05:53:35 +0000 UTC; Views: 2600; Favourites: 27; Downloads: 0
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Description Day 1 - Probe 33 of the SFS Admiral Kirork exits warp space in the outer reaches of the star system designated 548213-B, in the Grisk Sector. The Admiral Kirork was assigned to explore the outer reaches of the Grisk Sector, which is on the fringes of the Neutral Zone and largely unexplored after the Federal Revolution. Rumors of a medium-sized alien empire have further piqued Star Fleet's interest. Every star in the sector has been explored by the Admiral Kirork and seventy other Enterprise-class cruisers, with a small Star Fleet contingent stationed in the rimward side of the Grisk Sector, ready to respond to any major entanglements.

Probe 33 immediately scans the vicinity of 548213-B for signs of intelligent life. Hyperspace anomalies are absent, and the local quantum grid is completely stable, save for the probe's own ansible signals. Probe 33 switches analysis to more primitive forms of communication, and discovers that the second planet of the system is generating large amounts of electromagnetic radiation. Probe 33 analyzes this radiation, and identifies notable patterns in the radio signal. Probe 33 activates its ansible and notifies the Admiral Kirork, sending along a copy of the transmission. Admiral Kirork receives the signal, and the captain immediately orders an investigation of the signal.

Day 10 - After several days of exhaustive analysis, the science staff of the Admiral Kirork prepare a presentation for the captain concerning the Probe 33 signals. They conclude that the second world of System 548213-B is home to a Gemnon-class civilization. They explain to the inexperienced captain that a Gemnon-class civilization is one which has achieved industrialization, developed atomic weapons, achieved spaceflight, but has not yet achieved faster-than-light travel. This conclusion is reached by analysis of speech and text recovered from the Probe 33 signals, and the lack of ansible signals, habitations nearby, or even signals from other worlds in the system. Atomic arsenals are deemed irrelevant, as they are primitive and easily destroyed by the Admiral Kirork's point-defense systems.

Analysis of the radio waves reveal several languages, which through linguistic analysis is determined to have diverged from Middle Standard Imperial several millennia before the War of the Cog Lords. Scientists theorize that the world was a pilgrim world, one that missed the War of the Cog Lords. The broadcasts do not indicate knowledge of interstellar civilization., Civilization is unipolar-hegemonic, to the surprise of the science staff. Most Gemnon-class worlds are tripolar. This will make surrender easier.

The captain chooses to take a risk, and to seize the system alone, without notifying the rest of Star Fleet. This decision is mostly informed by the captain's desire to take all of the credit for seizing 548213-B. The captain orders the crew of the Admiral Kirork to make ready for a planetary annexation.

Day 15 - The SFS Admiral Kirork exits warp space in the 548213-B system, near 548213-B-II. The first phase of the annexation action begins. All orbital assets are immediately overtaken by the Admiral Kirork through the use of a modern cybernetic warfare package; all systems fall under Federation control within milliseconds. A pre-recorded message from the captain is broadcast to every electronic device in on 548213-B-II. The message announces the existence of the United Galactic Federation and extols the benefits of the Unity ideology and Federation technology. Promises of global peace and security from other alien threats are made, as are promises of autonomy. The dominant state is promised continued dominance in post-annexation planetary affairs. Video of various galactic conflicts, with information about their scale, is provided. The message makes the demand for immediate surrender to the Federation, and ends with a plea from the captain to the "enlightened members of society" to urge their governments to submit to Federation rule, lest they face total annihilation. The captain gives the planetary governments twenty-four hours to respond to his demands.

Drones are launched from the Admiral Kirork, to make flights to all major population centers of 548213-B-II. These drones fly close to the ground, so they can be seen clearly and documented by civilians. These drones have orders to engage against any forces that fire on them. Several nation-states attempt to shoot down the drones, but invariably fail. The captain takes note of these states, and keeps in mind to make an example of them.

As planned, mass panic ensues. Planetary governments are put under severe strain and distrust. Calls for acceding to the Federation's demands are made from both government bodies and the general populace.

Day 16 - The Admiral Kirork receives its response from the vast majority of planetary governments. These governments accede to Federation governance, and agree to an immediate transfer of power. The captain orders these governments to make their announcement to their people, and to arrest any who stand in the way of Federal annexation. Redshirts and drones are deployed to major population centers to help keep the peace.

Several governments either do not respond, or respond with hostility. The captain gives them one more chance to surrender to Federation authority. They receive one strong refusal, from what the Federation science staff has determined to be a pariah state. The Admiral Kirork enters orbit above this state, and destroys its major population centers with photon torpedoes. A quick announcement is made to the rest of the planet about the price of defying Federation rule. The remaining governments surrender.

Content with securing the planet, the captain orders a message to be sent via ansible to Star Fleet command. A response is quickly received, promising reinforcements and proper Federal annexation forces within ten days.

Day 25 - The Federation annexation force arrives from Warp space. The Admiral Kirork is relieved from duty, and is ordered to return to his mission in the Grisk Sector. The captain of the Admiral Kirork is promised a commendation once his five year tour of duty ends. Several million redshirts are assigned to 548213-B-II and occupy every major population center. Rural areas are monitored with drone overflights and from orbit. An orbital station is towed in orbit around

Day 30 - Proper Federation occupation begins. All planetary governments are reduced to provinces of a Federation planetary government. A planetary governor, a bureaucrat from Phobetor, is placed at the head of the new government. He has complete control over all planetary affairs. Most local officials are allowed to retain their position. Those that resist the governor's edicts are immediately arrested and taken off-world for reconditioning. If fortunate, the Federation interrogator will be able to use one of the Federation's few imprinters. Once reconditioned, these officials are sent back to their homeworld to speak about the wonders of the Federation.

548213-B is renamed Shlov, for the 223rd Chancellor of the Unity Party. 548213-B-II is renamed Shlov Prime.

Day 31 - Propaganda campaign begins. Pre-annexation media is either censored or repurposed to serve the Federation and the Unity ideology. Popular media figures are given lavish riches from around the galaxy, in exchange for promoting the Federation to their fanbase. Pre-generated programming, translated to Shlov Prime's various languages, is also broadcast. Holograms are used widely, as the people of Shlov Prime are amazed by this technology.

Trusted intellectuals, politicians and journalists from Shlov Prime are sent to visit Phobetor and other core Federation worlds. They are treated like kings and shown the majesty of Federation civilization. Upon their return, they invariably sing the Federation's praises, and perpetuate the promise that their homeworld will one day be as glorious as Phobetor.

Construction begins on several space elevators around Shlov Prime's equator.

Day 35 - All major population centers are overhauled. Existing infrastructure is repurposed for Federation needs. Large, prefabricated fortresses are placed outside of major population centers. Locals are prohibited from visiting these centers. Portable fusion generators are placed in secure areas, to provide power for Federation installations. Surplus power is provided to the population for free. All major roads are closed. Sectors of the planet are cordoned off from each other, and travel between sectors is extremely limited. Checkpoints are placed everywhere, and travel is restricted only to those with a proper pass.

All existing militaries are ordered to disarm completely. New planetary security forces are inducted from portions of the populace most enthusiastic about joining the Federation. All weapons are confiscated, in the name of global peace, but in truth are shipped off to sell to various terror organizations. Weak phaser rifles are issued to security forces, all of which are biometrically locked and can only be used by individuals on the Federation's registry. All nuclear weapons are seized. The locals are told that many planetary civilizations destroy themselves with nuclear weapons, and thus cannot be trusted. They are told that the weapons will be destroyed safely out of system, but in truth transferred to Star Fleet to give to terror organizations the Federation backs. These nuclear weapons are important because they cannot be traced to any known manufacturer by other galactic authorities, thus giving the Federation perfect plausible deniability.

Major rebellions begin, mostly from defecting armed forces or remnants of governments that refused to submit to Federation rule. They are quickly flushed out of the cities and are forced to hide in rural areas, where they are hunted down by Federatinon troops.

After endless study, art and historical artifacts are confiscated from Shlov Prime, to be studied in academic centers throughout the Federation. The people of Shlov Prime are told that these artifacts will be returned once their study is complete, and once their planet is "responsible" enough for their safekeeping.

Day 40 - Planetary reconditioning begins. Blue collar workers are phased out, to be replaced with redshirts. These former workers become dependent on Federation aid, and are cordoned off in strictly monitored prefabricated housing. Education systems are overhauled to meet Federation standards. Courses on local history, culture, language and sciences are replaced with standard Federation lessons, in local languages. Simplified Standard Imperial is taught on every level of education, and is encouraged in order to reach the highest levels of society.

Day 60 - The first non-redshirt settlers arrive from other parts of the galaxy. They take roles at every level of Federation society, apart from those of redshirts. They are encouraged to intermarry with the people of Shlov Prime, and are taught that they are primitive and easy to impress. In exchange, Shlov Prime natives are encouraged to leave the planet for opportunities elsewhere. Often, these opportunities end with them on another recently annexed Federation world, or serving in the Federation armed forces as auxiliaries.

Pre-annexation leaders begin to die mysteriously, or retire to elsewhere in the Federation. Federation officials take their place.

Rebel activity has decreased to acts of sabotage or occasional bombings. Federation propaganda attacks these rebels as violent barbarians that want to drag Shlov Prime back to the dark ages.

Day 100 - Propaganda begins to actively attack pre-annexation culture. Religions are denounced as violent superstitions, pre-annexation governments denounced as inefficient, corrupt and tyrannical. All crimes are blamed on rebel forces.

Arrested dissidents begin to be detained in-system, in pre-fabricated detention centers on Shlov III and IV. Dissidents' children are inducted into special educational and training facilities, to become bureaucrats for the Federation government.

Pre-annexation police forces are phased out completely, and are replaced with offworlders.

Day 200 - Passing knowledge of Simplified Standard Imperial, at least standard phrases, is expected. Those who do not, or refuse, to use SSI in normal conversation are derided as ignorant and backward.

Dissidents are shipped out of system, to be used as forced labor elsewhere in the galaxy. Reconditioned dissident are allowed tor return to Shlov Prime, but remain under constant monitoring.

Day 300 - The bulk of the Federation annexation force retreats. Only a few destroyers and cruisers remain in orbit, along with orbital installations.

All significant rebellions have been destroyed. News of this is reported to Star Fleet command, and the planetary governor issues an official request to end military occupation, so he may rule the system under civilian authority.
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Comments: 25

TerranTechnocrat [2016-12-03 09:02:41 +0000 UTC]

"Rumors of a medium-sized alien empire have further piqued Star Fleet's interest"

Ooooh. Can we have a timeline of the Federation's response to something like that? No offense, but that seems like a more interesting topic. 

👍: 0 ⏩: 1

RvBOMally In reply to TerranTechnocrat [2016-12-03 17:11:23 +0000 UTC]

I'll write it right now.

Federation: Join us or die.
Aliens: No.

Aliens die.

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TerranTechnocrat In reply to RvBOMally [2016-12-03 17:48:47 +0000 UTC]

Awww. That sucks. I know what happens when an alien species refuses to the join the Federation -- they all die. I was wondering about the Federation's actions when encountering such an empire that actually goes "O-oh, yes. Yes. Yes. F**k yes. Don't render us late." Annexing a primitive uumie civilization is complicated -- annexing an alien empire that actually surrenders is a much more fun idea.

Using the pen and gentle, authoritative voice would have provided more resources than a multi-planetary scouring would. Shows of force. Stuff like that. Imagine it as being held at gunpoint, but I know you must have explained to me before why when any aliens say no once, their entire species should suffer for it because of some now probably extinct alien empires took advantage of mankind to conquer or enslave or eradicate it like a bazillion years ago, now everyone must suffer the consequences in what I think is the perfect example of the quote "He who fights monsters should see to it that he himself does not become a monster."

No offense, but sometimes I do start to wonder if you get one of those 40K-style fan rage boners from alien and heretic-murderin'. Purifying the impure or something like that. It's all so bizarrely yet pleasantly generic. "ALIENS! THE ALIENS! THEIR GOV'T SAID NAH TO US! KILL 'EM! KILL 'EM ALL! USE SCI-FI WEAPONS OF MASS DESTRUCTION THAT USE BRIGHT FLASHY LIGHTS!"

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RvBOMally In reply to TerranTechnocrat [2016-12-03 20:05:56 +0000 UTC]

If the aliens refuse, or are deemed incapable of adopting the Unity ideology, then why would the Federation not just wipe them out on the spot? I've explained the reasoning the Federation and other human powers in Space Cadet use several times to you, and frankly I'm tired of having to explain it over and over again. Aliens will more likely than not get killed in Space Cadet. End of story. Deal with it. 

For the sake of finalizing this, I'll give you the Doylist answer for why the humans of Space Cadet act the way they do. The first reason is that I need a justification for a human dominated galaxy. Space Cadet is primarily about meshing together science fiction themes, and most science fiction is human-centric. Naturally, a work with that general theme will itself have to be human-centric. Having humanity in a hegemonic position, with different human societies as depicted in different science fiction genres, is central to Space Cadet. That's the entire point of the story. It isn't about aliens; the aliens are there because science fiction demands it. But they are mostly there to showcase how these different human civilizations interact with aliens, and occasionally to stand in as tropes of their own.

The second reason is, as you point out time and again, that the humans are bastards. Yes, they are. That's the fucking idea. Space Cadet works on a more realist, cynical perspective of mankind and geopolitical relations. The humans of Space Cadet talk a big game about ethics, ideas, standards, and the like, but it's all just a fig leaf for power enforced by weapons. Just like real life. Nobody gives a shit about the UN condemning the Rwandan Genocide, because the UN doesn't have the arms to back up its words. It cannot coerce any world power to do anything, so it's ignored. People can prattle on about how immoral and evil it is to kill off an alien empire, but talk is cheap, and they don't stop turbolasers. The bastards are in charge because they're the most willing to use force when it is to their advantage. They maintain their power because enough people in the galaxy know that, if they rebel, their homeworld is glass. What possible incentive do any of these empires have to hold hands and sing kumbaya? Why would they relinquish any of their power? So they feel good and moral about themselves? The Solarians do that, and the only reason they haven't been wiped off the face of the galaxy is because they actually have the weapons to defend themselves. 

The human powers aren't exactly saints to other humans. I don't know where this 40K rage boner accusation is coming from, because I'm not singling out alien civilizations for bad treatment. The humans in Space Cadet screw over each other all the time. They wage wars against each other, spy on each other, steal each others' technology, kill each others' citizens. If it happens to be aliens that are being screwed over, all the better, it's easier to justify to their population, but it's not like they necessarily treat human civilizations well. Human civilizations are treated better because they are more familiar, and thus easier to manipulate. Why the hell would the Federation, the Empire, or anybody, waste time with a bunch of aliens that refused them? You have to understand that orbital bombardment is not hard for these civilizations. Wiping out an entire species is actually more cost-effective than setting up embassies, translators, and a perpetual garrison just to keep the aliens in line. Over the course of centuries, those costs add up. And if they do kill them off, it's proof to the rest of the galaxy that they aren't to be fucked around with. The reason they kill aliens off more often than not is because it's just better for them in the long run. If there was a hostile human civilization, they'd do the same fucking thing. That's the reason these empires have succeeded: because they do what's in their best interest more often than not. 

This is the last time I'm answering this line of inquiry. I'm happy to discuss this here, but I'm tired of seeing you bring up the same points over and over again whenever aliens are even tangentially mentioned. 

👍: 0 ⏩: 1

TerranTechnocrat In reply to RvBOMally [2016-12-04 04:00:03 +0000 UTC]

Empathy. That's really all I have to say. You could probably come up with some cold, logical reason why I shouldn't be empathetic for characters or species in stories, but it doesn't matter. I still have an empathy problem.

👍: 0 ⏩: 1

RvBOMally In reply to TerranTechnocrat [2016-12-04 04:11:04 +0000 UTC]

I don't think you shouldn't be empathetic, but if you approach Space Cadet from that perspective, it's not going to make sense. You can have all the empathy in the world for a victim, but a victim is, by definition, somebody that either cannot act or is incapable of acting effectively. Therefore, their point of view is unenforceable and objectively useless. It will make sense if you approach it from the point of view of the perpetrator. This is also good advice for real life, because if you understand why somebody is doing something bad, you can more effectively convince them to stop doing it. 

👍: 3 ⏩: 0

chaotic-nipple [2016-11-30 02:17:29 +0000 UTC]

I would imagine Xeno worlds take longer to assimilate. Or are any that would take TOO long just preemptively sterilized?

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diego2528 [2016-11-29 23:09:09 +0000 UTC]

Did kirok get is commendation?

👍: 0 ⏩: 1

RvBOMally In reply to diego2528 [2016-11-29 23:49:29 +0000 UTC]

Yes.

👍: 0 ⏩: 1

Mechazoidfallen In reply to RvBOMally [2016-11-30 05:19:58 +0000 UTC]

What about spork?

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TLhikan [2016-11-29 14:24:55 +0000 UTC]

So Gemnon-class worlds would be more or less what OTL Earth is? 

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RvBOMally In reply to TLhikan [2016-11-29 18:23:16 +0000 UTC]

Yes.

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3892 In reply to RvBOMally [2016-11-29 23:08:01 +0000 UTC]

You also mentioned that this planet might be a "pilgrim world." Would that be the "space amish" with 21st century tech that you talked about?

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RvBOMally In reply to 3892 [2016-11-29 23:49:19 +0000 UTC]

Yep.

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MetalSlimeHunt [2016-11-29 09:52:11 +0000 UTC]

It almost seems like it would be more efficient to just kill them all with neutron weapons and replace them with redshirts.

👍: 0 ⏩: 1

RvBOMally In reply to MetalSlimeHunt [2016-11-29 18:23:44 +0000 UTC]

No, because the local population is more intelligent and can serve the Federation better than a redshirt. 

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Scrapknight-507 [2016-11-29 07:28:56 +0000 UTC]

Woah, that's fast. Does all that culture-shifting really solidify in less than a year? That's some pretty speedy stuff.

👍: 0 ⏩: 1

RvBOMally In reply to Scrapknight-507 [2016-11-29 07:35:38 +0000 UTC]

It doesn't, the cultural shifting takes years. However, this is only the period of full military occupation, afterwards the civilian system government is expected to complete the transition. The Federation is very efficient in mass population relocations and weeding out opposition, so it does happen rather quickly. 

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Cubismo49 [2016-11-29 06:38:48 +0000 UTC]

I guess you don't become of the galaxy's most prominent powers by being a nice guy.  At this version of Star Fleet doesn't let entire civilizations die out because of the Prime Directive.

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RvBOMally In reply to Cubismo49 [2016-11-29 07:48:40 +0000 UTC]

Indeed, they kill the civilizations themselves by subsuming them into their culture.

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PersephoneEosopoulou [2016-11-29 06:20:20 +0000 UTC]

*Shudders*

I know you aim to create a pick your poison kind of deal with your dystopia's but screw the Federation, give the the Citizens Federation of Third Empire any day over this.

👍: 0 ⏩: 1

RvBOMally In reply to PersephoneEosopoulou [2016-11-29 06:24:41 +0000 UTC]

They do the exact same thing.

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3892 In reply to RvBOMally [2016-11-29 20:10:18 +0000 UTC]

I take that when the Empire annexes a planet, they install an hereditary nobility, strip political rights from the common populous, forces abhumans into serfdom and begin a propaganda campaign to instill loyalty to the emperor and send Rationalist missionaries to dismantle the planet's religions and convert it to the Imperial Rationalist Church.

👍: 0 ⏩: 1

RvBOMally In reply to 3892 [2016-11-29 20:14:27 +0000 UTC]

It actually varies, because the Empire's policy is to turn over control to the nearest sector lord, and let them deal with it. Most of the time, a hereditary nobility is set in place, but most of the time the existing feudal system is grafted onto the Empire's (most worlds are medieval). Rationalist missionaries are sent down, but local culture is left alone and there aren't as strong forced conversion measures as there would be under the Federation, unless the sector lord is a fanatic. 

👍: 1 ⏩: 0

PersephoneEosopoulou In reply to RvBOMally [2016-11-29 06:28:52 +0000 UTC]

Ah still the Federation as a whole gives me the creeps with the whole Brave New World thing it has going on plus I hate the Federation from Star Trek so that carries over here.

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