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Ryds β€” --Warforge--

Published: 2006-08-13 04:36:09 +0000 UTC; Views: 890; Favourites: 10; Downloads: 6
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Description Another D&D character, this time it's the NPC. Hadn't any physical description so I kinda invented all of it, went out prety fine I think, hope he looks like what the DM had in mind. Anyways.

I'm also wondering if I'm starting to draw with too much details for someone who's suppose to do an animation short soon. I think I should starting drawing simple cartoon pic to readapt myself, I don't know.
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Comments: 7

claw7705 [2006-10-31 04:10:37 +0000 UTC]

Dag, he looks alot bigger than my warforge Bucket does. I mean take a look... (if you have the time.)

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Ryds In reply to claw7705 [2006-10-31 12:40:54 +0000 UTC]

Yeah...well your's not bad. Each Warforge is unique and the one in my game seems only to have been built stronger.

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VortexMax [2006-09-02 17:45:35 +0000 UTC]

nice! c tu le golem vivant ca ?
yΓ© badass !

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Ryds In reply to VortexMax [2006-09-02 18:07:41 +0000 UTC]

Ben le Golem vivant... j'crois bien qu'on peut le decrire comme ca la, c'ets le NPC de game de Dunge la.

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SC4V3NG3R [2006-08-13 15:44:54 +0000 UTC]

tu t'amΓ©liore vite en esti man.

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Ryds In reply to SC4V3NG3R [2006-08-13 16:02:44 +0000 UTC]

Merci, mais j'crois que c'ets tout simplement le fait de revenir aux sources, de dessiner a nouveau comment je dessinais avant qui fait qu'on a l'impression que je m'ameliore vite, mais merci.

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Hexjohn [2006-08-13 13:47:20 +0000 UTC]

I don't think, where you are right now, that the going back and fro between details and animation-simplified is a problem at all. Actually it would be my guess that reconciliating with details had a positive impact on you, since you haven't done it much in a year, as all of us. For the next weeks, I suggest you break your ass out of a massive detail burst! Nice Warforge too : P

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