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RyujinDX — CAF 37 Asp

Published: 2006-05-24 14:36:22 +0000 UTC; Views: 21544; Favourites: 231; Downloads: 482
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Description An AFV from Anno Astra...

C.A.F. 37 Asp

The Asp is a typical example of a modern Flowtank. Manufactured by a partnership between Agusta & Fiat, the C.A.F. 37 Asp serves as the Latinate Council's primary MBT and is in widespread use among its home-defense and second-line units.

There is nothing really special about the Asp which makes it stand out from other flowtanks (also known as skiptanks, from their typical modus operandi). Like others of its kind, it is essentially a well-armed and –armoured hovercraft with a lifting-body cross-section. With the help of powerful auxiliary thrusters, retractable air-cushion skirts and extendable airfoils, the flowtank can achieve low-level, wing-in-ground effect, high-speed flight of up to 500 kph over suitable terrain. It can also achieve unassisted, vectored-thrust hops & jumps of short duration. Of course, due to its nature, a flowtank cannot operate in very thin atmospheres, thus limiting its areas of deployment.

Note that the main intakes for the flowtank's air-breathing thrusters and hover propulsion systems are positioned behind the forward 'bow' section of the tank. They are exposed only from an oblique rear angle. The auxiliary intakes are protected by armoured shutters which open only when the flowtank is in WIG/low-level flight mode.

In its basic form, the Asp is armed with a turret housing a 75mm coilgun along its centerline. Firing either rod penetrators or multi-purpose explosive rounds, the main coilgun is fed from a removable magazine/powercell occupying the entire left side of the turret. The coilgun itself is the tank version of the Spatha heavy MS weapon, and is cradled in a magnetic free-floating assembly designed to stabilize the weapon and significantly reduce its felt recoil. To the right of the main gun is a 25mm co-axial coilgun. This is ballistically matched to the main gun, on occasions when failure of the main FCS requires the use of ranging shots. It can also be independently elevated for engaging airborne targets. The right side of the turret also houses a fully automatic 7mm coilgun 'suppressor' or 'repeater' for engaging infantry targets. To the rear is a turreted laser CIWS for engaging fast-moving, incoming threats such as ATGMs and mortar rounds. The turret itself is modular—it can be removed in its entirety and replaced with a different type of turret, as the turret ring & mountings are built to LOH standards. Some units have replaced the 7mm repeater with a 50mm coil-mortar for use in the indirect-fire light support role. Due the popularity of this modification, a mortar has been integrated into the rear of late production turrets, next to the CIWS laser.

For armour, the Asp uses replaceable ablative and cermet composite panels interlaced with a carbon nanotube/binary superconductor grid, providing medium all-around protection against most battlefield threats, although lack of a MIUC reactor and I-field barrier leaves it vulnerable to high-intensity plasma and megaparticle beam weaponry. It is also protected by active defense arrays in the form of bolt-on countermeasures dischargers and close-in directional mines. In the event of catastrophic damage, the entire armoured crew compartment can be ejected from the vehicle.

A host of optronics and other sensors dot the turret and the hull; without these, the tank crew is literally blind, due to their location at the rear of the tank’s hull. They are in a 'buttoned-up' condition all of the time. While this may seem very disadvantageous, the mindset and technology is very different from that of 20th-century tankers; computer-synthesized environments and immersive displays are considered to be more than adequate to give an unrestricted field of view and situational awareness to the crewmen while integrating relevant data into the display at the same time. Due to the pervasiveness of Minovsky particle jamming, emphasis is placed on passive & short-range sensors, most notably visual, thermal and ultrasonic sensors. Phased-array radar and Lidar are also utilized, although sensor backtracking techniques make these risky propositions on the modern battlefield.

The tank is highly automated and utilizes a powerful AI system, cutting the crew down to two: a driver and the commander. The fire-control AI is good enough to determine windage and other gunnery factors from the behaviour of heat mirages and vegetation, if it came to that. One crewmember can actually operate the tank by himself, but only at much-reduced effectiveness.

The depicted example appears to be an early production type which has seen combat, judging by the wear and the coilgun hits on its bow plates. The lack of 'kill rings' on the main gun barrel suggests that this tank’s crew was lucky, not good. The damage was probably incurred while reacting to one of the numerous off-world 'pirate' raids which have plagued New Trieste in recent years.


Although it took several tries to get it to look decent, the design concept is basically "what if I stuck a tank turret on top of the Rebel Snowspeeder from Empire Strikes Back?"

Edit: A couple of spelling & terminology errors
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Comments: 34

dassuperpenguin39 [2013-04-30 20:54:40 +0000 UTC]

How would one go about making this vehicle or well any other traditional armored vehicle suitable for ops on planets without an atmosphere? I figure at that point they'd just use infantry and Mobile suits wouldn't they? ALSO are tracked/wheeled armored vehicles still commonplace? I figure with the new armor and weaponry they'd look rather cool, and possibly be better suited for said environment, I think... >_>

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RyujinDX In reply to dassuperpenguin39 [2013-05-03 04:19:20 +0000 UTC]

Exactly. Environments with challenging terrain &/or lack of a suitable atmosphere are one of the rationales for giant robots in this setting.

Conventional vehicles are still commonplace due to being cheaper & having a lower tech base, but tend to be relegated to garrison/defensive roles on planets with suitable terrain. They're also not considered much of a status symbol for most militaries.

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dassuperpenguin39 In reply to RyujinDX [2013-05-03 05:13:18 +0000 UTC]

Makes sense, kinda hard for tracked vehicles to cross say...a planet or moon devoid of any actual atmosphere that's covered with impact craters, let alone trying to have a wheeled vehicle attempting the same thing.

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dassuperpenguin39 [2013-03-13 22:40:19 +0000 UTC]

Needs a harpoon launcher for those pesky AT-ATs.

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Tulsatrash [2012-12-24 07:57:15 +0000 UTC]

HOVERTANK!

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Liz-AAA [2009-04-24 13:43:08 +0000 UTC]

intresting... :-P

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SudsySutherland [2007-12-28 04:45:47 +0000 UTC]

Good sloped armor! Incoming should bounce off nicely!

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RyujinDX In reply to SudsySutherland [2008-01-06 13:04:41 +0000 UTC]

Thanks. There's an alternate turret in Scraps, but I dropped it because of the shot trap.

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bigwhitehound [2007-03-31 14:37:05 +0000 UTC]

Super cool! I want one, hell I want them all. One question, does it come in black?

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RyujinDX In reply to bigwhitehound [2007-04-01 01:27:20 +0000 UTC]

The customer provides the camo specs, of course.

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Bluemaze [2006-06-21 06:36:02 +0000 UTC]

You're one of my favourite mech artists, KEEP IT UP MAN!!

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RyujinDX In reply to Bluemaze [2006-06-21 12:41:10 +0000 UTC]

Roger Wilco.

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Nidaram [2006-06-03 04:51:02 +0000 UTC]

thats awesome man I especially like the colors on it. the writeup is pure icing on the cake, you really think everything through

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RyujinDX In reply to Nidaram [2006-06-03 10:03:21 +0000 UTC]

You know what they say about idle minds, and all those military books help a lot, too.

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Deamon007 [2006-05-29 15:02:53 +0000 UTC]

cool

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Sebbythefreak [2006-05-28 13:24:38 +0000 UTC]

It looks more credible than the speeder.

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zoomzoom [2006-05-28 03:10:37 +0000 UTC]

nice nice... now somebody needs to model it

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TDBK [2006-05-27 00:27:30 +0000 UTC]

Ahh.. very cool design. Love the camo too.

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RyujinDX In reply to TDBK [2006-06-14 05:52:59 +0000 UTC]

Thanks! The concept's been on my mind for quite a while...

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grid-gunner [2006-05-25 10:11:43 +0000 UTC]

nice! Been spending some quality time in /k/ eh?

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RyujinDX In reply to grid-gunner [2006-05-25 13:13:18 +0000 UTC]

/k/'s part of my daily diet, but in this case, it's completely home-grown.

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grid-gunner In reply to RyujinDX [2006-05-26 10:18:42 +0000 UTC]

ah so that is why you can write those detailed descriptions about your designs.

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thearchlich [2006-05-24 18:47:20 +0000 UTC]

A flying/hover tank that could almost be real, if it would only jump out of the screen. Great work once again.

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RyujinDX In reply to thearchlich [2006-05-25 13:38:46 +0000 UTC]

I try...

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gz12wk [2006-05-24 17:08:08 +0000 UTC]

very well done. nice work!

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RyujinDX In reply to gz12wk [2006-05-25 13:18:01 +0000 UTC]

Thanks for the continuing support, gz!

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gz12wk In reply to RyujinDX [2006-05-25 13:29:56 +0000 UTC]

I have to... other wise you would stop posting!

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Dadward [2006-05-24 16:22:34 +0000 UTC]

Badass design! I love the low profile and sleek design. Well done.

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RyujinDX In reply to Dadward [2006-05-25 13:38:01 +0000 UTC]

I guess being a weapons nut for more than a decade has its benefits.

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Dadward In reply to RyujinDX [2006-05-26 23:54:53 +0000 UTC]

Exactly!

Did you see my lasted post?

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Shin-Metzen [2006-05-24 14:59:52 +0000 UTC]

This is an interesting desing! :3
I like how Detailed both the pic itself and the description is, also the CGI style reminds me of some "Model Box" like Artwork.

It is a great inspiration, though i hadn't started designing them yet, i have some ideas for some Mecha looking Armors for Human sized beings (still not being far bigger from it's user) and this made me realize that i need to create some Support, or Artillery like units too....

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RyujinDX In reply to Shin-Metzen [2006-05-25 13:15:13 +0000 UTC]

Guess all that practice is finally starting to pay off and I'm glad to have given you some food for thought.

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SonicGundam [2006-05-24 14:59:37 +0000 UTC]

Very nice design. and very nice story about the vehicle. Very nice coloring as well all in all very good job on this

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RyujinDX In reply to SonicGundam [2006-05-25 13:32:06 +0000 UTC]

Thanks!

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