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#donkeykong #mmd #pauline #supersmashbros #supermarioodyssey #supermario #supermariobros #minimario #mariovsdonkeykong #mmddownload #mmdmikumikudance #mmdmodeldownload #mmddownloads
Published: 2016-09-28 03:33:14 +0000 UTC; Views: 37326; Favourites: 399; Downloads: 3533
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Description
UPDATE - 01/26/18:Β- Fixed various physics issues including the dress physics.Β
- Her facial expressions have been made compatible with motion and pose data.
- Touched up the model a bit.
has fixed a bug where Pauline's skin would not shade correctly in colors of light other than white.
I've also included versions of the model in .fbx, .dae, and .blend file formats.
Mario's first damsel-in-distress from the original Donkey Kong in her modern appearance used since Donkey Kong (Game Boy Version).
She's fully rigged and comes with a variety of facial morphs. She also has physics for her hair, earrings, dress, and bust.
This model was ripped from Super Smash Bros. for Wii U by with help from RosalinaDaHacker while converted the ripped model to .pmx format. Queenlumiella asked me to t-pose the model and add the skeleton, physics, and morphs. It took a while, but I think it turned out pretty well!
Super Mario and all related characters, settings, objects, etc. belong to Nintendo.
Thank you and enjoy!
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Comments: 112
GoGoUlala [2022-10-12 20:06:00 +0000 UTC]
π: 2 β©: 1
JeanneSolos In reply to GoGoUlala [2023-07-22 19:56:24 +0000 UTC]
π: 0 β©: 0
NoArtistJustHere [2021-05-07 02:43:43 +0000 UTC]
π: 0 β©: 0
ChaseSplatoon123 [2019-03-31 20:01:04 +0000 UTC]
Are there any more FBX models you made?
π: 0 β©: 0
SAB64 In reply to SmashingTheNew [2019-01-28 15:42:34 +0000 UTC]
π: 0 β©: 2
CAHoltz In reply to SAB64 [2019-02-03 23:25:20 +0000 UTC]
Do you plan on making the hat optional, as well as making an alt version to make her proportions more like this model?
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SmashingTheNew In reply to SAB64 [2019-01-30 17:25:13 +0000 UTC]
i just love her fashion sense in that game
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crynal [2018-11-24 20:35:11 +0000 UTC]
Now to wait until Pauline is added in Mario Tennis Ace next year for her tennis outfit model.
π: 0 β©: 0
Tack7800 [2018-09-24 03:05:13 +0000 UTC]
Any plans to update her model to her from Odyssey?
π: 0 β©: 1
SAB64 In reply to Tack7800 [2018-09-25 01:01:41 +0000 UTC]
I do plan to add her Odyssey models the next time I work on a Mario project.
π: 0 β©: 1
Maripolifan In reply to AngelMelon12 [2018-10-16 01:16:02 +0000 UTC]
LOL now I can't unsee it
π: 0 β©: 0
SAB64 In reply to AngelMelon12 [2018-09-15 00:15:33 +0000 UTC]
It's just the shading on her dress.
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Ryad2006 [2018-07-04 11:50:10 +0000 UTC]
Can i edit her to look like pauline 1(Her Mother)(From The Original Donkey Kong)!
π: 0 β©: 1
SAB64 In reply to Sweet-corn-flakes [2018-06-21 17:42:30 +0000 UTC]
Thank you! I hope to add Odyssey Pauline, as well.
π: 0 β©: 0
TheJonathanDynasty [2018-03-02 13:16:05 +0000 UTC]
do you still have the original trophy? If you do, can I have it?
π: 0 β©: 1
SAB64 In reply to TheJonathanDynasty [2018-03-08 20:08:39 +0000 UTC]
I'm afraid I don't have it anymore. I must of deleted it about a year ago.
π: 0 β©: 1
AmazingCleos [2018-01-22 21:48:30 +0000 UTC]
I used Pauline model, exported to MMD / FBX / Blender.
π: 0 β©: 0
Maripolifan [2017-10-22 18:48:35 +0000 UTC]
Idk why, but the physics of Pauline's dress are really.. buggy. Pauline really can't do much more than standing without the dress glitching around
π: 0 β©: 1
SAB64 In reply to Maripolifan [2017-10-25 01:21:25 +0000 UTC]
Yeah, I'm going to have to start manually adding the physics to these models. I can almost never get them to work with the plugin. Unfortunately, that's a really time-consuming process, so I hadn't been able to start messing with it like I wanted to.
π: 0 β©: 1
Maripolifan In reply to SAB64 [2017-10-27 08:02:23 +0000 UTC]
Do you have many other projects to work on?
π: 0 β©: 1
SAB64 In reply to Maripolifan [2017-10-28 04:06:10 +0000 UTC]
Yeah, mostly commissions and other things I've been trying to get started on.
However, the dress physics issues with Pauline and the princesses is something I plan to prioritize once I get back around to working on Mario models.
π: 0 β©: 1
Maripolifan In reply to SAB64 [2017-11-19 00:21:03 +0000 UTC]
If you get to work on the models in Odyssey, will you keep the characters' heights the size same, or will you change them? 'Cause the height difference between Mario and Pauline is somewhat really awkward.
π: 0 β©: 1
SAB64 In reply to Maripolifan [2017-11-21 03:36:51 +0000 UTC]
I could do both an "actual height" and a "classic height" version.
π: 0 β©: 1
Maripolifan In reply to SAB64 [2017-11-21 21:01:30 +0000 UTC]
That sounds like the best solution. Here's a picture that might become useful Ppp
π: 0 β©: 1
SAB64 In reply to Maripolifan [2017-11-21 23:16:32 +0000 UTC]
I see. Seems they wanted to make Pauline a little more realistic so that she blends in better with the rest of New Donk.
Thanks!
π: 0 β©: 0
SuperYoshi321 [2017-10-15 18:12:23 +0000 UTC]
hello, I wonder where you do these super mario models and how
π: 0 β©: 1
SAB64 In reply to SuperYoshi321 [2017-10-16 17:57:06 +0000 UTC]
You can use these models with the program MikuMikuDance, which you can download for freeΒ here .
That site will also explain how to use the program through a variety of easy tutorials.
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karadaniano [2017-08-10 00:10:34 +0000 UTC]
are you thinking in updating your space channel 5 models with fbx, and dae files?
π: 0 β©: 1
SAB64 In reply to karadaniano [2017-08-10 01:12:59 +0000 UTC]
Yup, I plan to update any model that needs the .fbx, .dae, and/or .obj formats.
π: 0 β©: 1
karadaniano In reply to SAB64 [2017-08-11 00:15:47 +0000 UTC]
this is a very kind act! your models are great, and it would be a pity if they stay only a MMD. im planning to port them to xnalara, i will credit you obviously.
could i ask why did you decide to include those files?
π: 0 β©: 1
SAB64 In reply to karadaniano [2017-08-11 00:27:59 +0000 UTC]
It's no problem, I'm glad it helps.
I was getting a lot of requests for these models in other formats like Source Filmmaker and Garry's Mod. Since I can't really do those formats, I figured I could at least give some more general formats for the models that need it.
π: 0 β©: 0
MegaCrystalSwiftail [2017-08-09 12:59:17 +0000 UTC]
She looks really awesome!
Oh, did you know she's going to appear in Super Mario Odessy?
π: 0 β©: 1
SAB64 In reply to MegaCrystalSwiftail [2017-08-09 17:21:38 +0000 UTC]
Thank you!
Yeah, I was really surprised to learn she was in Odyssey. Never saw it coming.
π: 0 β©: 1
MegaCrystalSwiftail In reply to SAB64 [2017-08-09 20:34:15 +0000 UTC]
You're welcome. ^^
Me too. She was really an unexpected character.
π: 0 β©: 0
crynal [2017-08-09 01:52:43 +0000 UTC]
The only issue I have is with the dress physics. When positioning her in a laying pose (or being carried by Donkey Kong), Pauline has no thighs above her knees when her dress drops. I still have the old version with the dress without the physics. Uness it's already been fixed. Haven't tried the updated version here in awhile. (that's because her trophy in smash had no thighs, just a dark void)
π: 0 β©: 1
SAB64 In reply to crynal [2017-08-09 17:23:27 +0000 UTC]
I'm sorry about that, I've recently learned what the problem is (I forgot that even after I use the automatic dress physics tool, I still need to manually set the limits of the physics) so I'll be working on that soon.
π: 0 β©: 1
SAB64 In reply to vicenticoTD [2017-07-30 17:31:55 +0000 UTC]
Thank you!
Sure, you can convert any models you'd like.
π: 0 β©: 1
jojohappyplace [2017-06-26 20:29:03 +0000 UTC]
her dress textures are messed up for me : /
π: 0 β©: 1
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