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Published: 2013-09-14 01:30:29 +0000 UTC; Views: 8277; Favourites: 27; Downloads: 97
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This has been a long time coming. I had a more interesting and visual version planned out where a smaller girl is doing something interesting like breakdancing and a really big one is doing that generic "3/4s hand on back standing next to ball" thing. But I'm a little too convinced that if I went that route it'd be lost on too many people, and as it stands I doubt this will get the message across either.EDIT: Apparently I fail at graphs but I think maybe labels on the bottom row will help?
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Comments: 44
msgotu [2020-04-27 17:19:12 +0000 UTC]
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Cinna-Sticks [2015-01-30 14:39:07 +0000 UTC]
Technically the graph is saying that flat is interesting, and overboard is boring. I don't know if that was the intent; personally I find it there opposite
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DanTails [2014-11-26 05:42:40 +0000 UTC]
I get the feeling that the frequency of these commissions is getting really annoying to you.
I hope it isn't too terrible to actually draw and deal with.
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TheNeverWere [2014-03-30 12:43:37 +0000 UTC]
I generally disagree with this simply because although the human body in nature is repetitious, as art it's generally user failure to devise a solution to stale poses or angles.
Now sure, there's a large part of the body that's cut off from being viewed, but should that stop from trying a top-down or floor view of the character? Should that stop you from trying to have them be more maneuverable such as a climbing action, being rolled, stuck, or even pushing the breasts to the side to show the main body or how the breasts hold them up or form around their environment? Shouldn't it mean one should attempt beyond a generic standing pose? Or stretch reality or anatomy a little beyond just perfectly round breasts just to see what you could do?
I enjoy your material, but I barely see you go beyond the same standing 3/4ths view for just your regular/non expanded characters. That's not to say you don't make very interesting poses when you do. In fact, some of your older work is far better there because it looked like you took more creative freedoms to heart. You been around for a while and I greatly respect that, but maybe you forgot something yourself along the way. <:3c
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SaburoX In reply to TheNeverWere [2014-03-30 14:01:44 +0000 UTC]
I welcome anyone that can prove me wrong either by action or speech, and though I've been around for ages, you're right, I still have ways in which I could probably try and push the envelope and introduce a greater variety into my work.
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Adipose-Rex [2013-10-06 16:03:11 +0000 UTC]
The question is whether you want the character doing anything. One of the reasons I like stupidly huge growth is that as the greater boobs or belly or butt (or all three) create more of a hindrance on the character it underscores just how huge they're getting.
Β
But yeah, if you want the picture to be of anything other than one of a limited number of poses, you can only take the growth so far.
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Lemondiplomacy [2013-09-20 21:10:11 +0000 UTC]
Ah, so this is the graph Ive been hearing about.
And yes I think we both wholeheartedly agree on this.
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Clockw0rk [2013-09-16 07:40:44 +0000 UTC]
While I definitely agree you start to lose mobility and range of motion the further you go past 'those are real big' and into 'magic is the only reason you're not pinned to the ground', there's quite a lot of interesting things you can do in terms of subject matter.
Posing is one part of composition, and definitely an important part, but there's a lot to be said about costuming and situation as well. In particular, if a girl's growth isn't recent, you can begin designing furniture and even architecture around them. The not very interesting pose of a woman sitting at her desk becomes much more interesting if her desk and other aspects of her desk job have been specially modified to accommodate an improbable size.
I'm actually a really big fan of your work because it often has -enormous- girls doing relatively mundane things and trying to adapt. A lot of artists just leap to the sexualization with nudity and intimate interaction. But there's quite a lot of interest to be had, for some people, in 'the daily lives of super heroes', as it were. And lets be honest, once you've gone past what you can wrap your arms around, the ability to stand and walk under your own power is kind of super human.
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ttfioa In reply to Clockw0rk [2014-01-26 17:08:32 +0000 UTC]
I agree with Clockwork. The thing that makes most art I see on dA interesting is the situation. Pictures that tell a whole story are most interesting to me, no matter the size. Coinciding with that, is the level of detail. Buttons popping, skin stretching, accurate (and interesting) lighting, props, dialogue, costumes, discoloration/blush in affected areas, and lots of other options could be used to paint a deeper picture than, "she's bigger than she was a while ago." Perhaps enough to alleviate some of the boredom that comes with drawing larger sizes. Still, room filling body parts are a bit much for me though. Sorry bout the paragraph...
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SaburoX In reply to MisterShamefulShame [2013-09-16 06:31:49 +0000 UTC]
No, Fang is pretty firmly in the "running out of ways to pose her" section. The only reason she's gotten so many pictures is because I've reused the same angles over and over. Each one is getting harder to be less repetitive.
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MisterShamefulShame In reply to SaburoX [2013-09-16 17:53:10 +0000 UTC]
Hidden by Commenter
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SaburoX In reply to MisterShamefulShame [2013-09-16 22:58:01 +0000 UTC]
Kokoro is exponentially easier to work with.Β for example, consider if I draw them from the front or a 3/4ths angle. With Kokoro you'd still see most of her body, not so with Fang.
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AlexXeno [2013-09-15 07:02:43 +0000 UTC]
I have seen a few pictures that do break this rule, but in general I agree. The bigger a girl is, the less choices you have without breaking even more laws of physics and bendability.Β
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PlasticPoppy [2013-09-15 01:56:47 +0000 UTC]
Amen, brother. I've turned down many a commission for this very reason.
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yamibanner [2013-09-14 23:39:23 +0000 UTC]
I guess a transparent version of the larger size wouldn't make it as boring.
Kinda need an example of the sizes AND the scenario that would range from interesting to boring.
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Nova225 [2013-09-14 17:04:43 +0000 UTC]
I must generally disagree with this ''graph''.
It is very possible to make interesting 'poses' with larger breasted characters, from what I have observed.
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SaburoX In reply to Nova225 [2013-09-14 22:20:01 +0000 UTC]
It's a scale and it doesn't apply to just breasts.
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Nova225 In reply to Nova225 [2013-09-14 17:06:07 +0000 UTC]
Also, I meant for 'physical size', but 'breasts size' is also applicable in this case.
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giggle-water [2013-09-14 09:26:37 +0000 UTC]
And that's why the next commission I get will be a moderate size. I'm guilty of the asking for3/4 sin. I needΒ toΒ rectify that.
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Gravidtron [2013-09-14 07:45:11 +0000 UTC]
The third element of this is realism, which many people might assume was already out the window when drawing igloo-sized breasts and bellies, but a quick dA search can reveal what a tightrope walk it is.Β
If you like Saburo's art, it's probably due to his amazing command of anatomy; he could easily draw a building-sized girl with her arms and legs arranged haphazardly to make way for the dominating girth, but I guarantee you wouldn't like it as much as one of his relatively conservative arts with its tightly constructed body form. It all still depends on your own fetish, of course... if you're into building-sized girls with randomly placed limbs, who am I to tell you not to give him money?
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GatzTdaMax [2013-09-14 07:02:42 +0000 UTC]
Ah yes, the old size vs. mobility issue...Β I honestly believe it's a big part of why expansion has appeal in the first place, you can choose from the best of both.
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1Cygnet [2013-09-14 04:23:10 +0000 UTC]
I know exactly what you mean, although I think you've got your graph wrong. Right now it shows overboard girls as having the greatest range of posing options.
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SaburoX In reply to 1Cygnet [2013-09-14 04:37:29 +0000 UTC]
It should be "As huge increases, ability to pose decreases". I'm not really great at constructing graphs but it looks right to be.
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pipacifist In reply to SaburoX [2013-09-14 07:46:52 +0000 UTC]
Generally the vertical axis increases going upwards, but here your levels of huge are descending.
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SaburoX In reply to pipacifist [2013-09-14 07:49:10 +0000 UTC]
Well, clearly I can't do charts.
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1Cygnet In reply to SaburoX [2013-09-14 05:33:29 +0000 UTC]
Since your categories are on the vertical axis, for each category of girl, you would look at how far you are to the right, not up, to see how many poses they have available.
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SaburoX In reply to 1Cygnet [2013-09-14 07:01:41 +0000 UTC]
So the categories of girl should be on the bottom?
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1Cygnet In reply to SaburoX [2013-09-14 08:41:56 +0000 UTC]
Yeah, if it started with small and went larger add you went to the right.
Also, you can tell me to bugger off. I feel like I'm playing a grammar-nazi like role. I definitely got the joke. I've had many a picture in which i drew a fun pose and the realized it was all going to be hidden behind boob.
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SaburoX In reply to 1Cygnet [2013-09-14 08:55:24 +0000 UTC]
I updated it just now. Is it fixed?
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RiftWalker In reply to SaburoX [2013-09-14 07:15:03 +0000 UTC]
Just flip the red line and it should be correct.
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RiftWalker In reply to SaburoX [2013-09-14 17:09:43 +0000 UTC]
Have is start in the lower left corner then rise to the upper right. Then it would read that the smaller the bust the more poses are available.
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lightfootcomics [2013-09-14 02:18:28 +0000 UTC]
...or is it the OPPOSITE...
No, you're right. Β If one part of a person's body is giant, then typically it's hard to not have most pictures of them be vaguely similar. Β Aside from all other issues, a lot of their body will be covered by that giant part, and either it'll be whatever is able to be seen over and over, or shots where their body is visible around the giant part.
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RodMajor [2013-09-14 02:05:25 +0000 UTC]
As the ancients said, there is a golden mean to all things. Bravo.
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JustSomeGuyOkay [2013-09-14 02:01:23 +0000 UTC]
I donno if it would be linear (Kokoro's enormous by real life standards and still gets into interesting scenarios) but there's definitely a point where it's less "what should she be doing" and more "what angle should she be with the gigantic body part preventing her from doing anything" and a lot of people don't get that.
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SaburoX In reply to JustSomeGuyOkay [2013-09-14 02:05:53 +0000 UTC]
It's not just a matter of angles. It's the actions as well. Some actions just aren't feasible depending on how large the character is.
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JustSomeGuyOkay In reply to SaburoX [2013-09-14 05:12:51 +0000 UTC]
Sorry, what I meant was that once a character gets big enough, they can't really do anything. So it's more of a choice between "are they laying on their boobs/stomach/whatever or are they standing with it in front of them"?
Dumb joke, could have worded it better.
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TheSoylentOrange [2013-09-14 01:48:09 +0000 UTC]
Hahahaha...
Man, if only more people would get this.Β Big is fine, huge is neat, but there's a limit if you actually want them to be able to *do* anything.
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