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Saeter — Hybrid by-nc-sa

Published: 2007-02-15 20:35:45 +0000 UTC; Views: 994; Favourites: 16; Downloads: 8
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Description CHIMERA Unit:0666, the Beast.
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Comments: 23

MischievousPooka [2012-10-26 15:27:33 +0000 UTC]

Neat creature. Good sketch.

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Saeter In reply to MischievousPooka [2012-10-26 19:03:54 +0000 UTC]

Thanks!

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dasAdam [2007-11-08 10:16:47 +0000 UTC]

very beasty!

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phildog [2007-11-04 13:17:13 +0000 UTC]

Oh god, this is so awesome. Drool.

I'm totally watching you now.

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Saeter In reply to phildog [2007-11-04 20:59:03 +0000 UTC]

Thanks, but I haven't really drawn much lately.

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Themaze [2007-10-16 05:01:37 +0000 UTC]

Thats a good one! It makes me remember the stuff I did when I was 17-19
The construction of the figure is pretty neat. You should work on the shading a little more, get some really good contrasts, dont be afraid to throw in some black.

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Saeter In reply to Themaze [2007-10-16 05:34:05 +0000 UTC]

I'm always suprized how much attention this pic gets. I guess it's because it's the only pic that has any depth.

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Themaze In reply to Saeter [2007-10-16 16:54:49 +0000 UTC]

Maybe because it is your featured deviation... at least thats why I got directly to it...

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Saeter In reply to Themaze [2007-10-17 01:01:22 +0000 UTC]

Oh!?

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Zborik [2007-04-03 12:14:50 +0000 UTC]

I love pencil drawings. I especially like the head of that monster. good job

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Saeter In reply to Zborik [2007-04-03 23:16:16 +0000 UTC]

Thanks, the whole idea was to make a genetically engineered creature that has the DNA of a predetory dinosaur, lion, chameleon, andseveral other animals including humans.

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TemplatePerson [2007-03-30 02:24:44 +0000 UTC]

The character design is really neat. I like the shading.

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Saeter In reply to TemplatePerson [2007-03-30 08:08:33 +0000 UTC]

Thanks alot. Everyone seems to mention the shading I honestly don't remember actually doing it.

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UnholyPaladinStudios [2007-03-11 04:16:52 +0000 UTC]

That's awesome! The sketchy look goes really well for monsters like this; it seems to emphasize its roughness and fearfulness, and leaves plenty unseen to frighten the imagination while still not lacking for detail. Good job!

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Saeter In reply to UnholyPaladinStudios [2007-03-11 05:19:32 +0000 UTC]

Thanks alot!
It's honestly my best; my other drawings tend to be very flat.

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UnholyPaladinStudios In reply to Saeter [2007-03-11 05:42:56 +0000 UTC]

Just remember the things you like about how that one turned out and teach youreself to apply that to all of your works, and you'll be okay. Even the best artists still learn something new with every illustration!

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Saeter In reply to UnholyPaladinStudios [2007-03-11 21:25:07 +0000 UTC]

Yeah, it's just I can't quite remember what I did?

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UnholyPaladinStudios In reply to Saeter [2007-03-12 14:53:40 +0000 UTC]

Ah okay... a good approach I've found works well is to start with a stick "skeleton," then building up the shapes for the major muscle groups, and once all the shapes look right, adding surface details like crazy, and clothes/armor if those apply. Of course, erasing the previous "layers" as I go along, so my own lines don't distract me.

But of course, from this illustration, it looks like you've got a more solid grasp of muscle structure than I have!

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Saeter In reply to UnholyPaladinStudios [2007-03-12 18:20:57 +0000 UTC]

Sometimes I do that but the majority I just draw out lines and then fill em in as going about it.

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Alone666 [2007-03-02 18:54:55 +0000 UTC]

i liked his skin and anatomy. very cool.

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Saeter In reply to Alone666 [2007-03-03 02:13:36 +0000 UTC]

Massively powerful furry and scaley is what I was looking for when I made him.

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vettinari [2007-02-15 21:10:04 +0000 UTC]

realy nice drawing, but don't you think it would be much more realistic if did it only by shadows, without linear drawing ?

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Saeter In reply to vettinari [2007-02-15 22:35:47 +0000 UTC]

I'm not that good.

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