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Saffcards — Blusooth Disconnection

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Published: 2022-10-14 14:14:47 +0000 UTC; Views: 1609; Favourites: 13; Downloads: 1
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Description Blusooth Disconnection
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Disconnection is the last of the 'Blusooth' cards, being a mechanism for them to deal with the opponent in case they're made to go first.  The archetype is designed to be going-second oriented, so this normally only finds a place as a 1-of, but it's able to do quite a bit with its relatively minor position.  Being able to theoretically wipe the opponent's field on a Counter Trap is powerful, but you do give up the majority of your own field presence to do so.  Regardless, it's a fine tool for the deck to have, and only comes up when you're already on the backfoot, generally-speaking. 

Trivia: As with some of the other 'Blusooth' Spell/Traps, Disconnection is a play on Bluetooth technology, with this of course being forcible disconnection from ones' device.
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As currently exists, Ability (能のう力りょく Nōryoku) is defined in the OCG Rulebook as being a classification of effect monster that denotes it being a Flip, Toon, Spirit, Gemini, or Union monster, and while it has never been codified in PSCT, for Blusooth, we're bringing that abstract ruling terminology to the card text itself.
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Comments: 1

GigantusVulpus [2022-10-14 15:00:07 +0000 UTC]

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