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sakura-nice β€” mmd help?(fixed)

#mmd #help
Published: 2016-06-04 17:33:01 +0000 UTC; Views: 786; Favourites: 3; Downloads: 0
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Description so i want the hand to be stripped like the arm i try using uv maping but it get worse
note : thats the base hand i saprated it into anew materiial to use it as an arm warmer thats all i did !!
edit1: fixed thank to GingerCat-P for telling me about this helpfull tutorial:tehpuroisen.deviantart.com/art…
and thank you all for helping me i love you x)
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Comments: 28

GingerCat-P [2016-06-05 13:09:39 +0000 UTC]

you can do this thing where it UV maps to the whole picture

look in the 7th panel of this tutorial (tehpuroisen.deviantart.com/art… ), go to that drop down menu and then it'll map it and then bleh--
(can't explain in words, but it is fixable ahh)

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sakura-nice In reply to GingerCat-P [2016-06-08 15:38:25 +0000 UTC]

Thanks i gusse this is hepled

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VanillaBear3600 [2016-06-04 22:10:07 +0000 UTC]

i mind help with the texture if you give me the model

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sakura-nice In reply to VanillaBear3600 [2016-06-08 15:38:53 +0000 UTC]

Sorry i promised the owner to not giving it ^^:

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VanillaBear3600 In reply to sakura-nice [2016-06-09 11:08:36 +0000 UTC]

oke

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kochmann799 [2016-06-04 18:13:12 +0000 UTC]

if you want you can send it over and i can try to fix it

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sakura-nice In reply to kochmann799 [2016-06-08 15:39:33 +0000 UTC]

Sorry the model isnt mine and the modeler told me to not share it!^^:

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kochmann799 In reply to sakura-nice [2016-06-08 19:40:28 +0000 UTC]

you could just send over the arms...

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sakura-nice In reply to kochmann799 [2016-06-09 01:25:10 +0000 UTC]

Oh umm ill try to ask the modeler first
Heeeeeeey!! ZKArti

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ZKArti In reply to sakura-nice [2016-06-09 04:46:13 +0000 UTC]

Sure, I don't mind.

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sakura-nice In reply to ZKArti [2016-06-09 13:34:39 +0000 UTC]

But I should ask can u fix this?

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ZKArti In reply to sakura-nice [2016-06-09 19:57:06 +0000 UTC]

I don't think so. I don't know anything about UV mapping. I can try, though.

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sakura-nice In reply to ZKArti [2016-06-10 15:16:44 +0000 UTC]

ok

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QVxVCTxZero [2016-06-04 18:13:11 +0000 UTC]

It's gotta be UV mapped-might be a bit easier to do with the UV Mapping plugin than with the standard base-in stuff.

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sakura-nice In reply to QVxVCTxZero [2016-06-08 15:39:50 +0000 UTC]

Where i can find it

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QVxVCTxZero In reply to sakura-nice [2016-06-08 16:56:16 +0000 UTC]

Download link is in the description of this tutorial for UV mapping: fav.me/d6icvah

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sakura-nice In reply to QVxVCTxZero [2016-06-09 01:23:42 +0000 UTC]

Thank you !!^^

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QVxVCTxZero In reply to sakura-nice [2016-06-09 02:01:36 +0000 UTC]

No problem.

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TimeTravelerEon [2016-06-04 18:09:52 +0000 UTC]

If you have access to it, use PMD2MQO and Metasequoia to see how the model's UV maps are laid out.Β  That should make it easier to map the pattern as you wanted.Β  If you have the full version of Metasequoia 3 and a version of PMXeditor with the weight-transfer plugin you can even get the Anguwrap plugin for Meta and remap the entire model yourself do your liking.

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sakura-nice In reply to TimeTravelerEon [2016-06-08 15:41:44 +0000 UTC]

In bad at regining ;-;
+im still beginner on meta

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PrincessSkyler [2016-06-04 17:45:26 +0000 UTC]

You need to UV Map to fix the texture

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sakura-nice In reply to PrincessSkyler [2016-06-04 17:51:36 +0000 UTC]

i tried but it get worse

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PrincessSkyler In reply to sakura-nice [2016-06-04 17:52:37 +0000 UTC]

You need to rotate it and mess around with it for a bit

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sakura-nice In reply to PrincessSkyler [2016-06-04 17:57:52 +0000 UTC]

i did but it ruined the rest of the arm and it didnt worked at allci just need away toΒ  format the hand uv map that would be better

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LunaAldene In reply to sakura-nice [2016-06-05 01:50:58 +0000 UTC]

Have you tried uv mapping just the hand and not the whole arm?
Just select the vertices on the hand OwO
Can be a little tedious though

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xxTchan [2016-06-04 17:37:32 +0000 UTC]

You have to if the texture

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sakura-nice In reply to xxTchan [2016-06-04 17:45:40 +0000 UTC]

what?

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xxTchan In reply to sakura-nice [2016-06-04 18:01:42 +0000 UTC]

Uv the texture

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