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Published: 2013-11-21 18:27:50 +0000 UTC; Views: 38993; Favourites: 1231; Downloads: 313
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Description
College homeworkYou can also find me here:
Β Salty's Facebook Page
Saltytowel on Tumblr
You can now purchase this work as a print and stop your walls from being nude!
Thank you so much for the daily deviation! <3
-Sir Towel
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Comments: 171
saltytowel In reply to ??? [2014-04-03 22:07:00 +0000 UTC]
Thanks! Even Frankensteins go hungry
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Phillipzu In reply to saltytowel [2014-04-03 19:13:41 +0000 UTC]
Very impressive, indeed.
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TerramArmsXIII In reply to ??? [2014-04-03 15:55:25 +0000 UTC]
great homework! Awesome job!
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saltytowel In reply to TerramArmsXIII [2014-04-03 19:12:55 +0000 UTC]
Thanks, I came to like homework
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TerramArmsXIII In reply to saltytowel [2014-04-03 19:18:36 +0000 UTC]
oh np, oh, would you like to read a poem I created?
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saltytowel In reply to TerramArmsXIII [2014-04-03 19:19:01 +0000 UTC]
Sure, with pleasure. Link me
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TerramArmsXIII In reply to saltytowel [2014-04-03 19:19:59 +0000 UTC]
arcnovaxiii.deviantart.com/artβ¦
Thank you!Β Β Β Β Β Β Β Β
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illusivereality In reply to ??? [2014-04-03 13:19:56 +0000 UTC]
No cyborg Labrador? I am disappoint.
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saltytowel In reply to illusivereality [2014-04-03 19:12:27 +0000 UTC]
lol, not this time!
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Loreathan [2014-04-03 12:38:07 +0000 UTC]
congratulations on your daily deviation
One thing that I saw in this piece is that there is some kind of a perspective problem(which I am also trying to teach myself)
The mini wheel table on the left, I thought it was holding the desk that has the brain container. But actually it is closer to us. Also the lines on the floor seems they are not leading to the same vanishing point.
Other than these, it is a nice piece which makes you feel the atmospehere
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saltytowel In reply to Loreathan [2014-04-03 19:12:13 +0000 UTC]
Thanks!
I was very careful about constructing the perspective guides for this one but I think I messed a bit since I was sketching some of them myself without the tool line to help.
Also some of the ellipses in the drawing need a lift up
Again, thanks for the constructive comment mate and good luck with your art
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Loreathan In reply to saltytowel [2014-04-04 12:25:17 +0000 UTC]
no problems, I am glad that you take my comment as a constructive one(which as I intended)
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robson666 [2014-04-03 12:26:08 +0000 UTC]
congratulations to the well deserved Daily Deviation
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ChaosOfGods [2014-03-31 04:28:12 +0000 UTC]
Really good work on the lighting. Awesome work.
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saltytowel In reply to ChaosOfGods [2014-04-03 19:07:01 +0000 UTC]
Thank you so much, I appreciate the comment
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pyro-helfier [2014-03-17 17:38:18 +0000 UTC]
This is awesome.Β I love the shelf full of little critters and the window with the blue lighting coming through especially.Β The saw and blood hinting at nefarious deeds is also a nice touch.Β I love adding details, but never know what to include in scenery like this; in turn my things end up being plain.Β How do you come up with all "extras" to include?
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saltytowel In reply to pyro-helfier [2014-04-03 19:06:41 +0000 UTC]
First of all thanks for the comment and the kind words
It's not so easy to explain how I come with all the details but they are all related in a way, or at least in my mind.
Some of the details are just what you would think should be in any room. A chair, a floor, a window, walls ... not a big surprise here. But then you have been Β given a scene to design. So all those things (walls, windows, chairs etc) need to belong to a certain era, fictional or not. Have some kind of a personality or functionality. What is this place that we are looking at? Is it a high tech lab? Is it a some kind of a medieval kind of alchemist research room? A victorian era kind of lab with plenty of nice tubes, their own designs and what not.
All those entail more specifics. As in, what kind of experiments do they run there? What tools would they use? Would they have any written lore about? Diagrams? Is this place only for work or do the people that work there don't separate work and rest? So many questions to ask.
From these you can go and get references for specific things you might want to include in your scene, while searching you'll have more and more ideas popping into your head as to what you might want to include in your scene and this will create an even stronger sense of story in a way. This all a fascinating subject that I'm only discovering myself but believe to be the heart of storytelling and successful concepts.
Anyway, cheers!
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pyro-helfier In reply to saltytowel [2014-04-03 19:22:42 +0000 UTC]
You're very welcome Thanks for the insight. I appreciate you taking the time to share that with me. I do that with characters, but I need to start implementing that more with scenery.
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saltytowel In reply to pyro-helfier [2014-04-03 19:36:03 +0000 UTC]
My pleasure! Characters and environments probably share a lot in between them when it comes down to designing those details
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