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saruzann — Chibi Fei Long in-game model

Published: 2008-08-25 16:53:25 +0000 UTC; Views: 17637; Favourites: 208; Downloads: 0
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Description Another 3D low-poly character designed for contest.
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Comments: 25

csiroby [2024-08-09 06:00:47 +0000 UTC]

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DiegoMazo [2016-10-02 00:20:46 +0000 UTC]

Please give me references to make this character. I wanna do it.

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Joemark23 [2015-10-11 02:23:00 +0000 UTC]

awesome work!  

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PartybotProductions [2014-03-30 09:15:18 +0000 UTC]

Good job! I was wondering if I could get this 3d model so I can rig it for a class? Let me know

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Vesegrad [2013-12-30 08:26:10 +0000 UTC]

He just don't look that low-poly to me... very impressive! Power of design as it is.

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SirCartoon [2013-06-17 03:15:45 +0000 UTC]

I love this character, he kicks butt

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Asterodi [2012-08-10 20:00:22 +0000 UTC]

I LOVE BRUCE LEE, awesome work dood!!

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AA3D [2012-05-15 13:36:11 +0000 UTC]

a noob question plz
as i know models that u wanna rig should be made of squares
but iv seen many times people make models totally with triangles faces ? like this 1 ?

so why is that or what is the difference ?

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Zetpk In reply to AA3D [2012-05-18 18:13:18 +0000 UTC]

Almost all game engines require tris over quads. No extra processing step = faster real-time render. However quads in most cases are easier to deal with and easier to animate. Quads also makes it easier to clean the topology and correct your errors.

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AA3D In reply to Zetpk [2012-05-18 18:26:49 +0000 UTC]

hmmm
first time to know this
thx alot for these information buddy

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katheb [2012-02-15 20:29:40 +0000 UTC]

Dude!

Awesome

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azsammaiski [2011-06-22 19:49:15 +0000 UTC]

very cooool!

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GavinUnit [2009-04-04 01:43:54 +0000 UTC]

Haha, this is sweet. I love your style!

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saruzann In reply to GavinUnit [2009-04-07 16:20:56 +0000 UTC]

Thx, glad u like it

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bloodoni [2009-03-26 02:54:33 +0000 UTC]

i luv your style it looks pretty cool.
do you use lightwave?

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saruzann In reply to bloodoni [2009-03-28 04:42:25 +0000 UTC]

Hey thx! Im using maya

cheers

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bloodoni In reply to saruzann [2009-04-01 02:03:54 +0000 UTC]

lol your chibi is awesome i just recently started working with lightwave, i was going to ask if you new how to save uv maps because i have no clue whats going on with half of it...I'm kinda stuck lol

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saruzann In reply to bloodoni [2009-04-07 16:26:24 +0000 UTC]

Yo dude, glad u likes it
Hmm im not too sure abt lightwave, but normally we can grab the uv map from UV window>olygon>UV snapshot (maya) or apply Unwrap UVW>Edit>Tools>Render UVW templete (Max)....if u still cant get the clue, then jus hit the "print screen" button in the upper right corner of ur keyboard when u got the uv window on and paste the captured picture into photoshop. Hope it helps

cheers

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bloodoni In reply to saruzann [2009-04-21 21:51:33 +0000 UTC]

...now i fill really stupid....but thx

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crowbrandon [2008-09-20 05:43:06 +0000 UTC]

very impressionant man

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bnky [2008-09-16 09:39:33 +0000 UTC]

super cool

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akdesignstudios [2008-09-01 12:39:15 +0000 UTC]

Haha really cool!

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saruzann [2008-08-28 16:50:47 +0000 UTC]

Glad u guys like it

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marq4porsche [2008-08-27 22:49:53 +0000 UTC]

Awesome model and textures!

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halil-art [2008-08-25 16:56:22 +0000 UTC]

Good work

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