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SavingThrower — The forbidden Island fantasy map

#cartography #dragons #dungeons #fantasy #island #map
Published: 2020-01-31 22:37:59 +0000 UTC; Views: 8296; Favourites: 27; Downloads: 59
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Description Another part of my new map series. Just a small island with some labels.
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psiandco [2020-02-01 19:52:05 +0000 UTC]

I wrote a D&D campaign that had a theme of "re-discovery".
A weak god realized that the vast number of his followers (on many different worlds) all lived in areas soon to be utterly destroyed by cataclysms. This weak god was unable to rally enough support to save his followers. It seemed that the weak god was to lose his followers, and be forgotten by cataclysm survivors. The weak god would die. 
The god formed a plan, it was dangerous, reckless, and foolhardy.
The weak god would create a new world.
Yet, the weak god did not have the power to create a castle, let alone a whole world...

The weak god drew from the RavenLoft mists and his own being to fashion his new world. With his remaining power he transported all of his followers to the new world.
The newcomers prayers sustained the weak god a while longer. With his strength fading, he entreated with all the other gods he could reach, "I have made paths to a new world, you may send your doomed followers to my new world for safe keeping" and in time they would.

The bad news; the weak god was good, and had hope that its goodness would cancel out the evil of the Ravenloft mists. No such luck. The real forces of good and evil mixed like two different colors of paint; one made of oil, and one made of water.  Entire cities of his followers would gradually be tainted with corruption, begin to serve evil, and eventually collaborate with evil forces. Each such city was lost. The cities founded by the other gods followers... also, in time fell. The world had become barren and the weak god died.

Yet the "paths" to his world remained and new generations would stumble into his world ever so often. 
The player campaign started with... no map. The newest arrivals had to map out everything they discovered.

The players didn't feel lost in this world as they learned its lore through personal discovery. 

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