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Published: 2012-02-10 09:41:58 +0000 UTC; Views: 17939; Favourites: 188; Downloads: 620
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Comments: 55
Knurrwolf [2018-06-09 11:18:09 +0000 UTC]
The design is great, but the turrets are genius. A small amount of weapons who could fire in every direction.
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SOLariss777 [2017-01-09 13:44:47 +0000 UTC]
One of my favorite fictional ships, absolutely love your turret design.
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Scifiwarships In reply to SOLariss777 [2017-01-09 20:50:03 +0000 UTC]
Wow, thank you very much!
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Scifiwarships In reply to OrionShipworks [2013-11-28 14:52:11 +0000 UTC]
Thanks, mate! I wasn't too sure about the colors myself.
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Scifiwarships In reply to Tactical-Sandwiches [2012-12-05 06:18:32 +0000 UTC]
Thank you mate!
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Owlfeathers0117 [2012-09-25 20:13:01 +0000 UTC]
Still my favourite one of your ships so far. Love the colour scheme and attention to detail (as always).
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Scifiwarships In reply to Owlfeathers0117 [2012-09-25 21:03:52 +0000 UTC]
Why thank you! This is the first time someone has commented on the color scheme on this ship.
That means a lot.
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Scifiwarships In reply to tchalla811 [2012-09-18 17:47:06 +0000 UTC]
Wow! Thank you very much!
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tchalla811 In reply to Scifiwarships [2012-09-18 17:51:52 +0000 UTC]
I am jealous of your talent and skill.
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Scifiwarships In reply to tchalla811 [2012-09-18 18:01:24 +0000 UTC]
Hehehe thank you! I wish I could do your kind of work. I guess my modelling is ok, but my post processing work is awful, hehehe. I have gotten hold of someone here in Norway who is going to teach me photoshop, and then maybe I can live up to such wonderful comments!
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tchalla811 In reply to Scifiwarships [2012-09-18 18:19:31 +0000 UTC]
Thank you for the compliment but what I do takes patience, luck and photo-manipulation. I am a recorder and enhancer. You have to start out with a blank screen and end with a model of an entire new thing that never existed before. That's impressive. I use to do the same but NEVER at your level of skill and talent.
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Scifiwarships In reply to tchalla811 [2012-09-19 17:55:50 +0000 UTC]
Thank you! I've never thought of it like that. I never feel like I start with a blank slate. I have always seen the world as a place I want to put my own spin on.
When I start making a model it's because I've seen something. A lamp, car, cellphone, forklift, ship anything. Then my head shifts into action and I start getting these glimpses of something else. It sometimes feels more like I'm chasing my own images, trying to convey what's in my head, fighting to get out.
Every now and then I manage to design and render something that looks like what's in my mind. That feels good hehehe.
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tchalla811 In reply to Scifiwarships [2012-09-19 18:06:49 +0000 UTC]
My GSS Nunthinkar began as a 2D drawing I made 35 years ago. 15 years ago I was able to made a 3D model. The Creative Spark gives us the ability to see the world as it is and imagine otherwise and the gives us the tools and skills to make it realish.
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chaos-sandwhich [2012-08-23 22:21:18 +0000 UTC]
i love this one of the most well layed out ship designs i have ever seen, not random, no weird bits sticking out, excellent firing arcs 3axis i assume?, and also is that a shuttlebay i see? if so i can think of one issue and thats a shuttle crashing into the bridge
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Scifiwarships In reply to chaos-sandwhich [2012-08-24 09:29:56 +0000 UTC]
Why thank you! The main guns actually have 4axis atriculation. I've stuck a 3axix turret onto a pivoting casing. Yup, it has carrier capabillity. It actually has separate launch and landing facilties. It doesn't use fighters, but rather combat drones, which are armed with one centrally mounted BFG. I dubbed them tactical batteries, or TacBats for short, you should find several images of it in here somwhere.
I too thought about the crashing into the bridge part. A real shit way to end the day hehehe. The reason why I still went ahead with the landing bay aft and above the bridge is because in space there's now wind or gravity, which means once the tac bat/shuttle/whatever has matched the speed and trajectory of the ship it can coast in at a leisurely walking pace. The bridge also has additional armour in the form of sliding panels that come out of the forked forward hull. I think command should be safe, but you never know.
Also the landing bays are symmetrical and the idea is that if one side is facing the enemy getting a pounding, the tac bats can land on the other side protected by the ship. Directly after the landing tunnel there is a big airlock that is drum shaped and can revolve between dorsal and ventral maindeck.So i theory you can have all your secondary ships land in the heat of battle and stow them on which side they belong onboard the ship. There's a couple of images of this too in here. I go to great lengths designing these ships with internal systems and layouts, but then when I stop working on them I get lazy and don't really explain half of it. Thank you for your input, mate!
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chaos-sandwhich In reply to Scifiwarships [2012-08-24 10:00:45 +0000 UTC]
awesome thoughts on the linked landing bays , makes loads of sense and very true about the trajectories , if anything it would be easier in space, for a robot at least
tacbat idea is cool, does away with expensive pilot's too
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Saab-FAN [2012-05-04 16:53:31 +0000 UTC]
WARNING: This is going to be a long comment
Very nice ship! Looks fast, streamlined and hevily armored and it carries fighters. Its a nice allround design with good looks.
But I see one flaw: The lack of firepower in terms of missiles. Or the missile-tubes are in the areas of the ship that are dark/out of sight^^
For my Science-Fiction Stories I thought about the topic of spacebattle quite a bit and came to the conclusion, that the fight between fleets of starships would consist of three phases:
- First fighters and Bombers would close in on the enemy fleet and fire MiBombs (Special, very expensive, Missiles with Shield-Disrupting fields and very big warheads, but only a small amount of fuel for velocity-changes) at them. Then the surviving bombers retreat to their carriers and reequip, while the fighters go into defensive Formation and prepare for the next phase.
- Now the Ships are in Firing-Range for their Missiles and unleash as many as possible and as fast as possible (hence VLS, as they provide the highest possible firing-rate). They continue to close the distance to the other fleet by flying at maximum acceleration and try to counter as many incoming missiles as possible with their own Anti-Fighter/Missile-Missiles (AFMM). In addition to that, the fighters also try to shoot down as many missiles as possible.
- Third phase: The ships are close enough for their main batteries and are now slowing down with full reverse-thrust, or turn 180° and run at full throttle, while their guns fire salvo after salvo. The big Ships begin circling each other and the smaller ships speed between the big ships to get into the best firing-position and support the big ships. At the same time, Fighters are tasked with taking down enemy bombers who try to drop Bombs into the flightpath of the big ships.
Apart from the Missile-Phase, your ship-design is perfectly suited for this kind of combat. The big Manouvering-Thrusters give the impression of high turn-rate and the big reverse-thrust-nozzles give it the advandage to brake without having to turn around.
And a word about the bridge: The fact that it has been placed directly at the front makes it an unlikely target when shooting broadsides. If you aim too far at the front, you will miss. If you aim too far at the back of the bridge, you will hit the ramp leading to the hangar, under which there is probably no vital equipment. So as a gunner, i would go for the aft section, or the hangar, as these areas probably contain explosive material or vital equipment. A armor-piercing hit here would do much more damage and possibly put the ship out of combat, while a hit on the bridge would considerably lower the combat-effectiveness, but leave the rest of the ship intact which can still kill my ship.
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Scifiwarships In reply to Saab-FAN [2012-05-06 21:02:12 +0000 UTC]
Very well thought through, I like your battle plans and tactical scenario. You are correct about the lack of misslile batteries, there are none. I have several reasons for not adding them. First and foremost is because I'm not sure they (missiles) will be a part of the arsenal in future space battle. The reason for this is that there is no where to hide a missile in space. This weapon system is only effective when it can't be intercepted, and chances are that in space most weapons will be fired from a considerable distance i.e 1000+km. There is no atmosphere to stop a weapon, so you can fire when an enemy is within sight. We can see the moon from here, hell we can see Mars.. This gives a countermeasure system all the time in the world to home in on missiles and pick them off, because they are incredebly slow. A missiles mass to weight ratio will always make it a sitting duck when opposed with a particle gun or laser battery who's beam or payload travel at light speed. There is only so much power you can cram into a missile for it to accellereate, and even a small weapon, say 1m long will not be able to dodge a laser or a particle stream, inertia will stop it. The only way I see missiles being effective is when the warhead can separate into 500+ mini rockets to swamp ciws systems. And then someone only has to invent a massive laser with a big prism and 100 separate mirrors that fire 100 shots at once, at separate targets, and you have a very effective countermissile weapon.
This ship (the Meridian) doesn't have any ciws systems though, it techically doesn't carry fighters either. It has main gun armed battledrones that act as, well, flying cannons that fill the ciws role in addition to being autonomous main guns.
The ship and drones have particle cannons. Six quad mounts on the ship and single mounts on the drones. These weapons have a theoretical range which is unlimited. The effectiveness is only limited by the speed of the particle beam. At light speed it will, like a laser hit targets accurately from here to the moon, almost instantanelously. No misile can dodge that, or so my theory goes he he. That's why I dropped them. This is all bullshit speculation of course, but hey that's why I love science fiction.
You're quite tight about the manouvering capabillites, or at least that's what I want the impression to be. Also the placing of the bridge, It sits smack in the front where the silouette of the ship is smallest, and protected by the hull on the sides. I've also cooked up a system making the ship fly in an inertia less bubble, like a projectile making it able to skip around the big big battlefield of space like it jumps. I'll do a proper write up on all of my theories when I'm completely done with the model. I still have a big job on the interiors plus a bunch of renders to make showing it all. Thank you for taking the time to study my design, and for such an insightful glimpse into your own universe I'll have to study your site. I love your space warfare concept, and It would look soo good on film.. I personally love the idea of a missile fight in space, it would look spectacular, thing is I dont't think it would come to pass in an interplanerary or interstellar war because of distance. Space is so goddamn huge weapons need to be much faster,but that's my opinion. I'm sure there are ways to make missiles very effective indeed.
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Saab-FAN In reply to Scifiwarships [2012-05-08 16:51:40 +0000 UTC]
Well, your Idea to use particle-beams that reach lightspeed against missiles makes sense. If you are able to accelerate these particles to that kind of speed, they really would make missiles impossible to use.
However, I don't think thats possible. At least in my Universe.
In my Universe I am trying a realistic approach on the technology (i take existing technology or basic-research and think about how a few hundred years could improve these technologies) and I think that particle-beams would only have a range of a few hundred kilometers because of the dissipation of these particles (they collide with each other and leave the beam) and a speed of only a few ten km/s (accelerators would be too big otherwise).
I think that it is also not very wise to reveal your position with active Sensors or weapons that show everybody where you are, because your enemy can home in on your emissions and fire while you can only roughly guess his position by the shield-impacts.
I have also limited the combat-range in my stories to a few ten-thousand kilometers, as most Weapons are sub-lightspeed and therefore need time to reach their targets. The only weapon with a Range of more than 100000km are Torpedoes, but these are in essence miniature spaceships with a big Warhead and even equipped with shields against point-defenses.
And Lasers... I think Laser are a very good weapon, but way too easy deflected. A good reflector is all you need to render a strong laserbeam ineffective or even turn it against the attacker. It cannot be deflected by shields and if it hits an area that is not equipped with ablative Armor (creates a small cloud of material that reflects and absorbs the beam), it can deliver very much damage to a very small spot on a ship.
This is why I imagine the ships of my universe fighting with Rail-Guns, Gauss-Cannons, Plasma-Projectile-Cannons, Particle-Beam-Projectors and missiles over distances of at max thirty-thousand kilometers and most of the time they slug it out at less than five-thousand km. The main difficulty is not so much destroying the enemy, but finding him because, as you said it, space is so goddamn huge.
I must admit though, I havent thought this space-battle-theme completely through, as I have not reached a point in my current story (which marks the beginning of my "resetted" Universe) where there is a big battle in space
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chaos-sandwhich In reply to Saab-FAN [2012-08-23 22:26:29 +0000 UTC]
i quite like the sound of your combat strategy, do you by any chance take influence from BSG?
the main thing i like is you understand the flaws of particle beams , dispersal really limits their range, personally i like solid shot projectiles mass accelerators are my fave , missles are good, but you also have the issue of flak barrages
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Scifiwarships In reply to Saab-FAN [2012-05-08 22:16:22 +0000 UTC]
He he, very good answer my fried. I find it hard to fault your reasoning. This is all down to speculation, and particle guns are quite a way off yet. Having thought about it some more I do believe you might be right ,Both lasers and particle beams are suceptible to blooming, and within the foreseeable future will not be able to hit anything on the moon with enough force to make any kind of dent. I've just spent an hour reading about it on the net and from what I gather it's possible to make an NPB (neutral particle beam) able to be a very effective weapon in space with ranges upto 40000km and beyond. You're not far off the mark with your 30000km envelope, then.
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Scifiwarships In reply to AresXVIII [2012-02-26 19:23:18 +0000 UTC]
Thank you very much Sir!
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17171032 [2012-02-21 01:30:32 +0000 UTC]
Superb work,
In fact I'd say that this is perhaps one of the most Intelligent and Realistic Designs I have ever seen. And trust me I've looked.
your work may not be in the purely artistic sense as "great" as others like on "Concept ships" ... But many of those can Hardly be called 'Spacecraft'. For that matter I think a lot of em look more like "Crap the Artist just pulled out of his ***"
But this... if there is something that this exquisite piece of Art, skill, and intelligence 'is'; then in my mind it is "Most Impressive" or perhaps "Beautifully Configured"
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Scifiwarships In reply to 17171032 [2012-02-21 09:04:34 +0000 UTC]
Oh wow..! Thank you very very much! This is so damn nice to hear, since i have put a great deal of thought into the configuration, placement and articulation of the guns, the engines(though they could be better, as well as the land/launch system for the tactical battle drones.
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kiml42 [2012-02-14 20:44:16 +0000 UTC]
This looks like an interesting design, quite practical. It reminds me of Homeworld.
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Scifiwarships In reply to kiml42 [2012-02-14 22:35:31 +0000 UTC]
Thanks, yes it does doesn't it?
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kiml42 In reply to Scifiwarships [2012-02-15 01:25:35 +0000 UTC]
It would be great to play with, I can imagine one of these in the heart of a fleet, not instilling fear into the enemy, but being useful and practical by supporting the fighters, as well as taking out the enemy's (depending on what sort of guns those are).
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Scifiwarships In reply to kiml42 [2012-02-15 08:54:58 +0000 UTC]
He he thanks, yes it might be. The guns are house sized particle cannons aimed at capital ships. I decided against ciws on this model, as the tac bats are supposed to fill that role. in addition to being extra main guns.
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ACXtreme [2012-02-12 12:47:05 +0000 UTC]
holy crap.. I'm glad I took a look at your profile man
Nice work : )
gonna keep my eye on ya
o/
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Scifiwarships In reply to ACXtreme [2012-02-12 13:51:14 +0000 UTC]
Thanks man! I still have a long way to go before I can do renders like you though. Ah well, this time next year he he...
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ACXtreme In reply to Scifiwarships [2012-02-12 14:24:14 +0000 UTC]
there's always a bigger fish
I look at some peoples work here in DA and want to quit art, coz I'm not even close to that level
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Scifiwarships In reply to ACXtreme [2012-02-12 14:49:43 +0000 UTC]
He he, big pond. I used to as well, now I think if he/she can do it, so can I when I learn how.. Have you ever seen the work of steve coolhand tyler? [link] This is inspirational stuff...
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ACXtreme In reply to Scifiwarships [2012-02-12 18:37:11 +0000 UTC]
I'v seen it now... cool stuff
I prefer concept-ships blog myself [link]
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Scifiwarships In reply to ACXtreme [2012-02-12 19:36:18 +0000 UTC]
Yeh.. conceptships is great. I bet you'd get your models onto it if you tried. They accepted the render of my Tac Bat rendered by MikeMars here the other day.
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ACXtreme In reply to Scifiwarships [2012-02-12 21:24:52 +0000 UTC]
I'm cool at the moment... I want to learn more fumeFX and stuff like that for some bigger space battles and then I'll drop em a submission. : )
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Scifiwarships In reply to ACXtreme [2012-02-12 21:32:00 +0000 UTC]
Sounds like a plan. FumeFX... what is it?
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ACXtreme In reply to Scifiwarships [2012-02-12 22:22:12 +0000 UTC]
a plugin for fire, smoke and explosions for 3d max
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