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#behemoth #scottflanders #evolvegame
Published: 2015-03-31 21:59:16 +0000 UTC; Views: 5877; Favourites: 88; Downloads: 59
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Description
So, with this set of thumbnails I was really trying to explore shapes and silhouettes which would be defined by their mass, specifically horizontally. Β From our perspective, Behemoth's MO was to be 'BIG', so he became the widest in our lineup of Evolve monsters. Β I lovingly refer to him as our 'Big Boy'.Related content
Comments: 8
TheWatcherofWorlds [2016-05-28 12:01:09 +0000 UTC]
a multihead monster in the game would look cool
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gregor-kari [2015-04-06 02:28:27 +0000 UTC]
I totally dig the multihead idea! But probably it 'd be better for a film than for a game where you always question yourself what's the best area to place your bullet. But I can't really say -- I just ordered the game.
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ScottFlanders In reply to gregor-kari [2015-04-06 15:00:31 +0000 UTC]
yeah that makes sense. Β glad to hear you ordered. Β PC or console?
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gregor-kari In reply to ScottFlanders [2015-04-08 09:33:41 +0000 UTC]
PC. Haven't bought any games for ages, but I should get a bit more up to date I decided^^. Looking forward to play on weekend!
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ScottFlanders In reply to Bhaltair [2015-04-07 17:19:07 +0000 UTC]
yeah i was really pushing for the multi-head thing for a while. Β wasn't really ever able to find the 'right' configuration for it though.
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