HOME | DD

Published: 2012-01-29 01:53:10 +0000 UTC; Views: 17126; Favourites: 1443; Downloads: 458
Redirect to original
Description
UPDATE:A huge thank you to for the DD feature! Thanks so much to everyone stopping by and faving and leaving wonderful comments and notes, I'm trying to respond to all of them!
Relic Ball is a game about traveling around the world and exploring all these wonderful places. If you have suggestions of places you would like to see or visit please let me know! It has a good chance of being painted (eventually
__
New Level design for Relic Ball: the Japanese Garden
Relic Ball, now available to play here: apps.facebook.com/relicball
This is a recut with massive changes to the previous version.
_
Relic Ball is a game from Tim Tryzbiak and Scott Pellico and is filled with intrigue, discovery, and high adventure as players explore lush and exotic places all over the world while collecting artifacts and treasures.
One of the most unique features of Relic Ball is that you'll have a power at your disposal... you can use real physics to manipulate, drag, and drop objects in the environment to overcome impossible challenges!
We know that there is a creative community out there and we love it. We want to do everything we can to support it. So, we are designing an easy-to-use toolkit that will give players the ability to develop their own levels they can share with others!!
Related content
Comments: 78
ScottPellico In reply to ??? [2012-04-08 14:40:47 +0000 UTC]
Thank you sakunae! The lion sentinel statue was a blast to paint too, I'm glad you love it
👍: 0 ⏩: 1
ScottPellico In reply to tytuska [2012-04-08 14:42:06 +0000 UTC]
Thanks tytuska! The pink/violets/reds is very vibrant, but I love my colors bright, the world is already desaturated enough
👍: 0 ⏩: 0
ScottPellico In reply to Edelweiss-IX [2012-04-08 14:42:29 +0000 UTC]
Haha, thanks Edelweiss-IX
👍: 0 ⏩: 1
ScottPellico In reply to Welanga [2012-04-08 14:42:48 +0000 UTC]
Thank you for the nice comment, Welanga.
👍: 0 ⏩: 0
ScottPellico In reply to ehruhl [2012-04-08 14:44:02 +0000 UTC]
Great, thanks ehruhl, it took a while to get the colors to look the way they did, I was worried making it monochromatic would make it a little too flat, but it appears to have paid off big time haha.
👍: 0 ⏩: 0
alemangaanimelover In reply to ScottPellico [2012-04-08 21:44:21 +0000 UTC]
hahah yep I wanna fo there
👍: 0 ⏩: 0
ScottPellico In reply to SuperAimster [2012-04-08 14:44:55 +0000 UTC]
AHHH! I'm so excited! I dont know what I'm supposed to do! What do I do with my hands?!?!
👍: 0 ⏩: 0
Kurfsub [2012-02-23 23:53:14 +0000 UTC]
I love the colours and the three dimensional effect with the depth here. To be honest though all your work is pretty badass!!
👍: 0 ⏩: 0
ScottPellico In reply to empressera [2012-02-09 21:09:57 +0000 UTC]
Thanks so much! If you enjoy it you can follow our Facebook page for updates on the game for when I eventually get more environments out. Or if you have a suggestion for a place that YOU would like to visit, I'd like to hear that too!!!
👍: 0 ⏩: 1
empressera In reply to ScottPellico [2012-02-09 21:40:34 +0000 UTC]
I'd love to see your interpretation of Nepal! I became fascinated after the game uncharted 2. Visually it's breathtaking!
👍: 0 ⏩: 1
ScottPellico In reply to empressera [2012-02-09 21:44:38 +0000 UTC]
I think the best part of the game was running through the mountain village, such an amazing part of the game. Nepal it is! I'll bring it up to the team, we'll work it into the schedule! Thanks so much Empressera!!!
👍: 0 ⏩: 0
Latharion [2012-01-29 21:03:14 +0000 UTC]
oh wow! I love the coloring and lighting of this work! As job with the detials and shading!!
👍: 0 ⏩: 1
ScottPellico In reply to Latharion [2012-04-08 17:21:01 +0000 UTC]
daw thanks, AhOyMEhearties!
👍: 0 ⏩: 0
OEVRLORD In reply to ??? [2012-01-29 02:28:04 +0000 UTC]
The trees are too strong. Particularly the foremost ones. Although the trunks are okay, the leaves are too distracting and heavy. Colours are nice though.
👍: 0 ⏩: 1
ScottPellico In reply to OEVRLORD [2012-01-29 03:05:07 +0000 UTC]
Hey Daemon, you're probably right. The game itself uses washed out versions of the backgrounds I've painted for the very reasons you described. Tried to pop the colors back in for this deviation to relieve that effect a bit. As always I overshot it.
👍: 0 ⏩: 0
<= Prev |