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Sebbythefreak β€” 3D aniamtion assignement

Published: 2004-09-23 22:28:03 +0000 UTC; Views: 2160; Favourites: 9; Downloads: 517
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Description HIT DOWNLOAD IF IT DOESNT SHOW

AND I'M PROUD OF IT

Ok, low quality swf/avi format... but... it does the job

Commetns and all are VERY welcomed

First 3D character animation ever, n I'm proud of myself.

BTW, it was an ANIMATION assignment, we didint ahve the right to modelize anything, onkly primitives... and the character was given to us.
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Comments: 42

scream1991 [2012-02-09 15:47:41 +0000 UTC]

WHAT IS THE PROGRAM

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Sebbythefreak In reply to scream1991 [2012-02-11 18:22:43 +0000 UTC]

That was Maya like... 6.0 or something.

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scream1991 In reply to Sebbythefreak [2012-02-12 14:18:42 +0000 UTC]

ok is it hard to use or u just animate

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Sebbythefreak In reply to scream1991 [2012-02-12 15:58:47 +0000 UTC]

Maya is the best software for animation. 3D animation by itself takes a bit of getting used to.

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scream1991 In reply to Sebbythefreak [2012-02-13 15:59:56 +0000 UTC]

ok

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Tairud [2008-01-12 06:40:14 +0000 UTC]

Anyways. I think its cool

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Sebbythefreak In reply to Tairud [2008-01-12 16:28:56 +0000 UTC]

Thanks, and don't worry = P

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Tairud In reply to Sebbythefreak [2008-01-13 00:38:08 +0000 UTC]

Easier said than done +Bite nails+

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Tairud [2008-01-12 06:39:53 +0000 UTC]

Ooooo. This is starting to make me worry about my classes animation module thats going to start in 3 weeks. eek. ><

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DanielMan-Animator [2007-05-04 05:42:18 +0000 UTC]

Very nice for your very first animation. The movement is overall pretty fluid, although there is some popping with the characters movement. Not bad at all though. The setting however, ie: black background and dark blues/purples, make it very hard to see exactly what is going on. Good stuff though. Keep up the good work!

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Sebbythefreak In reply to DanielMan-Animator [2007-05-04 14:09:29 +0000 UTC]

sept 2004

We didin't even know how to make proper renders back then.

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DanielMan-Animator In reply to Sebbythefreak [2007-05-04 15:05:38 +0000 UTC]

Well then thats totally understandable

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Vamif [2004-10-20 14:38:24 +0000 UTC]

Exellent men, i am 3d animator too, i like very much the flow, the only critic i have is that in the begining
the stick or sword is to static, but the timmi,g is amaizing.

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Sebbythefreak In reply to Vamif [2004-10-20 23:13:52 +0000 UTC]

dude... it's a stick stuck in the floor... I'm gonna make it wiggle ? Explain, I want to know what you mean, cuz i dont get it.

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Vamif In reply to Sebbythefreak [2004-10-21 00:01:51 +0000 UTC]

oh, well, i was thinking that the stick was in his hands, not im the floor, was my mistake, but I also think
that a litte of exageration could be exellent, like in the moment when he remove the stick, try to make the stick more like a curve, this give to the movent a lot of life, and meaby also a small flexivility to the stick in the moment that he is struck for the first time, also like in to a curve.

Well, this is my way to animate, i love the exageration, but i really think that is a good idea try.
is only an advise, in`t a master. I going to put a few of my animations if you want look, some of them
are not to bad, (is a flour sack, is incredible hard to animate, damn teachers, but it also fun.)

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Sebbythefreak In reply to Vamif [2004-10-21 02:35:57 +0000 UTC]

yeah, but i diditn ahve the right to "modelise anything, i only ahd the rght to scale objects. Since it is only an animation coruse. and I had to amke something that fit with the music. I lvoe exageration too, look at how he crouches at the end... that's pretty ahrd to do

And my timing could not be more exagerated XD

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Vamif In reply to Sebbythefreak [2004-10-21 03:10:19 +0000 UTC]

hey watch my animation

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vespan [2004-10-15 02:40:38 +0000 UTC]

oh!! very nice, and funny too
great work. hopefully i'll make stuff this good soon... lol.. i doubt it though.

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Sebbythefreak In reply to vespan [2004-10-15 03:39:56 +0000 UTC]

Oh u surely will. It IS our first character animation

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boum [2004-10-01 13:03:41 +0000 UTC]

C'est cool, ouaip ouaip... surtout le bΓ’ton qui tombe Γ  la fin!

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Sebbythefreak In reply to boum [2004-10-02 00:54:45 +0000 UTC]

merci

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NCH85 [2004-09-28 00:26:43 +0000 UTC]

OMG! LOL! You should have put the word "OWNED" when the blocks turn super huge..
XD ROFLMAO!!!!
nice one!

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Sebbythefreak In reply to NCH85 [2004-09-28 12:48:41 +0000 UTC]

LOL yeah that would ahve been funny. but I didint ahve the right too, its an assignment ... but since this is a foash version... ... ...

lol... dunno, maybe i'll do it

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eve-bolt [2004-09-25 00:31:05 +0000 UTC]

wah, ye cool!!! yΓ© biena nimΓ©, j'aime les contrastes dans ton timing...

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Sebbythefreak In reply to eve-bolt [2004-09-25 00:59:40 +0000 UTC]

merci ^^ c po mal ca que tlm dit...

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Black-Nova [2004-09-24 13:46:51 +0000 UTC]

Dude that was cool.
BEWARE THE EViLE CUBES! NO ONE KNOW WHEN THE WILL APPEAR NEXT!

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Sebbythefreak In reply to Black-Nova [2004-09-24 13:50:11 +0000 UTC]

They're everywhere, watching your every move... they could strike at anythime

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Black-Nova In reply to Sebbythefreak [2004-09-24 13:59:14 +0000 UTC]

There’s a movie script in that somewhere……

CUDEPHOBIA
Return of the eight sided ones.

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nickowolf [2004-09-24 04:08:43 +0000 UTC]

Very nice... the animation is very fluid, which delights me.

What program did you use to make this?

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Sebbythefreak In reply to nickowolf [2004-09-24 13:43:50 +0000 UTC]

The usual Maya 'cept they re-bought the whole batch for Maya 6.0 Complete O.O and next year, we'll ahve ANOTHER room full of even FASTER computers with maya 6.0 UNLIMITED! We're feeling like spoiled princes here.

But thanks for teh comment ^^ It was hard work, but I ahd so much fun doing this!

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artstroke [2004-09-24 01:14:36 +0000 UTC]

Ouin, javoue que cest vraiment nice, tu as un bon bon timing mon gars, je dois te fav ca, ya quelques petites choses mais cest de la bonne game tout Γ§a! Jai hate den voir plus!

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Sebbythefreak In reply to artstroke [2004-09-24 01:41:19 +0000 UTC]

ya aussi les cubes a fin qui "gele" un peu pis au dΓ©but durant l'arrivΓ©e du petit cube c un peu saccadΓ©... va falloir je gosse un peu sur les courbes d'animation.

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Sebbythefreak In reply to artstroke [2004-09-24 01:39:32 +0000 UTC]

dit moi tes petites choses je veux savoir, yΓ© pas encore remis. c pour Lundi.

Et si c'est le bras sec quand il rabaisse le baton avant de le fare tournΓ©, je sais, mais c po mal dur a rΓ©parer XD

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DragonLink [2004-09-24 00:56:30 +0000 UTC]

AWSOME! thats really cleaver and it very smooth movement!

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Sebbythefreak In reply to DragonLink [2004-09-24 01:38:33 +0000 UTC]

thank you ^^

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risky [2004-09-24 00:53:06 +0000 UTC]

omg That is sooooo awesome! Great job Seb! X3

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Sebbythefreak In reply to risky [2004-09-24 01:37:12 +0000 UTC]

Thank you ^^

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kidoho [2004-09-24 00:49:37 +0000 UTC]

I think you have great timing! The anticipation is really good also. I'm looking forward to what you bust out in the future.

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Sebbythefreak In reply to kidoho [2004-09-24 01:37:32 +0000 UTC]

Thank you ^^ Comments from pro are always welcomed

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DrWasabi [2004-09-23 23:44:43 +0000 UTC]

Wow, very nice. The animation is very human and very fluid. Perhaps later on you can apply the other models you've been working on to an animation such as this one?

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Sebbythefreak In reply to DrWasabi [2004-09-24 01:35:10 +0000 UTC]

Of course, but that'll be in a few months. I still ahve to learn how to rig animation skeletons. Did dude was pre-made for su to us ^^

Man, I love this "job" I'm totally at the right place for me ^^

Expect more and more

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DrWasabi In reply to Sebbythefreak [2004-09-24 04:37:59 +0000 UTC]

w00t w00t!

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