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sedartonfokcaj — Example of Iray Rendering

#boxer #boxing
Published: 2016-08-27 13:00:42 +0000 UTC; Views: 6282; Favourites: 85; Downloads: 52
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Description Ms. Macbeth (katrinamacbeth.deviantart.com/ ) with a solid shot.

This took about 35 minutes to do on my current setup.  Did require some Photoshop postwork.  Also pretty clear I need to make better Iray materials for the boxing trunks; it appears they could use less gloss because none of the fold texturing is coming through.  I guess the gloss must be somehow overpowering the normal and displacement maps.  The rest came out very well even though I'm not using Iray-specific materials especially the boots and gloves.  Because of this, I whipped out Substance Painter again last night and have made progress on some good Iray-friendly boxing trunk textures.  If what is rendered in Painter (using Iray) is the same in DAZ, I'll be happy.  Just now to figure out how to get it done.

I wonder if I should set up a donation system and buy some additional/replacement equipment?  Not sure about Patreon...


Larger version available on the side.

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Comments: 9

sexfight [2020-09-03 13:39:10 +0000 UTC]

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ViRTFAW [2018-03-04 22:45:10 +0000 UTC]

wow

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KOedKid [2016-11-18 22:50:55 +0000 UTC]

He wanted to go toe-to-toe with her in an all out slugfest, never imagining she had the punching power to knock him out.

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Jose-Ramiro [2016-08-28 03:11:13 +0000 UTC]

Showing off her dominance.

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KatrinaMacbeth [2016-08-27 23:37:54 +0000 UTC]

LOL I so love the poses, they are so very dynamic!!!! There's such a great sense of motion behind the movements!!! It's amazing!! and I can't thank you enough!! thank you thank you thank you SQUISH SUQISH SUIQHS!!!!!

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mysticx1 [2016-08-27 13:24:40 +0000 UTC]

You should try dialling "Render SubD level" up on the trunks, it subdivides the model into smaller polygons, which allows bump- and displacement maps to show through, setting SubD to 3 works for my pictures, and i get pretty decent displacement-effects...

Also, i think it's the toop coat settings that are set a bit too high, they make the trunks look so metallic, top coat is great for a glossy sheen but it should be set pretty low to avoid the "Metal trunks"-effect.

Lovely poses BTW, that looks pretty painful.  

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sedartonfokcaj In reply to mysticx1 [2016-08-27 22:03:33 +0000 UTC]

Not a fan of doing any more subdivisions, but what the heck.

Iran materials are ... annoying complex for what you get.  I just wish programs like Substance Painter would export MDL files and import those into DAZ.  Makes me wonder if I should go and look and see if Substance Designer does...

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mysticx1 In reply to sedartonfokcaj [2016-08-28 06:48:08 +0000 UTC]

Well, Iray materials can be a pain to get right (Although there are plenty of MAT preset packs available if you have the money), but results can be very good if you get them set right (Which admittedly takes a lot of trial and error...  ), i mostly use Iray for the more realistic lighting though, such as having objects in the scene be the actual light sources and stuff, like in Sofia the explorer

All i can say is "Keep up the good work", your more recent pictures already have better MATs on the trunks, you're getting there!  

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sedartonfokcaj In reply to sedartonfokcaj [2016-08-27 22:05:26 +0000 UTC]

I also wish the dialog box during rendering would give more information because often whenever it stalls at 0% for a long time, nothing appears to give any indication on how to fix things.

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