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Published: 2016-09-30 11:18:12 +0000 UTC; Views: 3703; Favourites: 33; Downloads: 115
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I tried queuing with Lux last night and things didn't come out as well as hoped. I set the values too high so only 3 of 5 renders managed to complete. These two images and a third which I have to repose. I created a referee (you can see he's looking to his left). The problem is that the shirt came out nice with Reality materials but the pants had more sparkles than any of my women's gear which means I have to fix that. I also changed female figures because I wanted to see how well this hair could move around. I loaded up and old image and just swapped out my "Eva Marie". I did try to reverse the position of the wrestlers here but the amount of work to get everything to fit was too much work for eleven o'clock at night. Until I fix the other items in the scene (the referee, the florescent lights, the floor, all the metal), I'm not going to render the missing three shots.Definitely back to the Arena Gladiador set moving forward but it still is a bit bare. It really does spike the time to start the render by quite a bit. I really wanted to get my crowd dome to work to greatly reduce all that Photoshop postwork but it didn't come out anywhere near as well as I had hoped, especially in Reality. That's why my last few F/F had the same 2D crowd background approach. The problem with that is it limits camera angles a crazy amount and I want to avoid having to fiddle with layers in Photoshop/Pixelmator/whatever.
Working on "Eva Marie's" outfit this weekend (I hope). Trying some new techniques and liking what I have so far. I spent time to line up the UV map to eliminate any seam (when seamless or symmetrical textures used) and worked on a high-polygon version for folds and other details.
Rendered in Reality.
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Comments: 2
anotherguttersnipe [2016-09-30 13:48:02 +0000 UTC]
Where did you find the hair? I'm impress that you found something you can pose properly for pictures like this.
👍: 0 ⏩: 1
sedartonfokcaj In reply to anotherguttersnipe [2016-09-30 14:00:17 +0000 UTC]
It's Schoolgirl Hair. www.daz3d.com/school-girl-hair…
Normally, I just use short hair to avoid 'gravity' problems but this sort of works.
👍: 0 ⏩: 0